Search found 310 matches
- 12 Mar 2014 10:58
- Forum: Suggestion Box
- Topic: Two-handed combat
- Replies: 13
- Views: 4786
Re: Two-handed combat
oh oh give rangers dual wielding! *whistles innocently*
- 12 Mar 2014 10:47
- Forum: Game - Equipment
- Topic: Armours
- Replies: 8
- Views: 5779
Re: Armours
It really depends on the boots or gloves you choose some give skill bonuses, like climbing or stat bonuses like dex. but gloves will always be useful if you ever "get all" after combat in a place where people drop poison ivy/sumac or other contact poisons. or if you accept gifts. someone w...
- 10 Mar 2014 16:14
- Forum: Game - Help
- Topic: Advanced Newbie Guide
- Replies: 21
- Views: 16591
Re: Advanced Newbie Guide
don't forget the mayor of re albi/cadu for good relitivly simple quests. there are good questing spots in terel also the gypsy camp and garden. and faerun has like 3 quests all pritty safe if you stick to roads/farms. and shire is full of nice easy quests however they are a bit scattered since shire...
- 10 Mar 2014 15:04
- Forum: Game - General
- Topic: New record of activity
- Replies: 22
- Views: 6319
Re: New record of activity
latly there have been a lot of rangers,heralds, and neidar clan on a few times 90% or more non wizards. its been party time in the shire. i have to include neidar cause pacal is ALWAYS on i wonder if he sleeps.
- 17 Dec 2013 03:17
- Forum: Suggestion Box
- Topic: Coded diplomatic statuses between guild
- Replies: 7
- Views: 2359
Re: Coded diplomatic statuses between guild
I like the ability for guild leaders to be able to ally/peace/war with other guilds. I don't think attacking should be immediate war, war/peace/ally/ceasefire should be only settable by real people. possibly if someone attacks another in a peace/ceasefire/ally state it should change the status to ne...
- 17 Dec 2013 02:57
- Forum: Suggestion Box
- Topic: New NPC in Sparkle
- Replies: 22
- Views: 6887
Re: New NPC in Sparkle
you could also add purchasable journals that could be given names and descriptions (like those syberus herb jars) written in, traded with others, maybe have: --- jlog record/stop --- jlog combat that logs your last combat, --- jlog Dialog ## logs last ## lines of PC speach --- jlog Mail/post ## copy...
- 17 Dec 2013 02:11
- Forum: Game - General
- Topic: Of old and new times. Tale of a newcomer to Genesis.
- Replies: 14
- Views: 4066
Re: Of old and new times. Tale of a newcomer to Genesis.
I believe Aristos ended up a monk. A very good Guild IMHO. with very good people. I remember talking with him very early on about guild choice, what guilds would be good "placeholders" and what guilds involved more of a long term commitment. I don't think people are going to call you a gui...
- 17 Dec 2013 01:46
- Forum: Game - Guilds
- Topic: Dunedain Houses - how to lead a guild?
- Replies: 18
- Views: 9809
Re: Dunedain Houses - how to lead a guild?
Last I heard you still have to get a badge from a existing member to join Travelers, though there is often a small pile of badges left in the entrance of the guild. (at this point travelers should probably be made free to join). What id suggest is let the house lord set if they want their house to b...
- 14 Nov 2013 15:58
- Forum: General Board
- Topic: The First Ever MAGE HUNT EVENT
- Replies: 7
- Views: 2125
Re: The First Ever MAGE HUNT EVENT
look on the brightside ... we wont get a death penalty either if we get killed or die trying to do one of the other tasks.
- 14 Nov 2013 15:34
- Forum: Common Board
- Topic: Death lost the bet!
- Replies: 218
- Views: 44191
Re: Death lost the bet!
I am a general fan of the no death penalty. possibly due to i die a lot and not to pvp. however i do see reasons some people would like a penalty. I sugest a safe mode and a classic mode the safe mode has no xp loss but has a slightly lower xp gain. if you feel lucky/secure in skills go classic mode...