Search found 29 matches

by kelrhys
08 Feb 2022 04:27
Forum: Common Board
Topic: Fluxes of the global magic system
Replies: 5
Views: 2765

Re: Fluxes of the global magic system

Arman,

Thank you for taking the time to share the roadmap, and the detailed explanation of the issues and planned resolution for resistances and white-damage. They reflect my experiences and concerns as a caster.

Very deeply appreciated!

Kelrhys
by kelrhys
02 Jun 2021 23:03
Forum: Game - General
Topic: RE: Dormant PvP Abilities that hinders your movement
Replies: 18
Views: 8595

Re: Dormant PvP Abilities.

Now, since the reaction when these abilities were disabled was negative from many players, I thought re-enabling them (but rebalanced) would be a welcome fix. I am just as surprised as Carnak about the reaction, because it seems like several players, on both sides of the current conflict, and of di...
by kelrhys
09 Apr 2021 06:55
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 37051

Re: Underlying cause and proposed solution to broken trust

As for the other case you brought up, when "the perpetrator's accomplice" died. Well, we also informed everyone beforehand that we would monitor the effects and likely make many tweaks and updates based on what we learned. One thing we learned was that some of the current movement stuns t...
by kelrhys
08 Apr 2021 18:07
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 37051

Underlying cause and proposed solution to broken trust

The recent wizinfo scandal has inflamed and derailed everyone from the even bigger issue, which stems from Cherek's confusion over why people don't understand his comment in the State of the Donut address about Cassius going on a killing spree was a joke. It was just not seen as funny because it pre...
by kelrhys
29 Jan 2021 17:03
Forum: Web Client Bugs and Feature Requests
Topic: Suggestion and additional ideas
Replies: 5
Views: 5292

Re: Suggestion and additional ideas

And very likely I might also add two buttons to save/load existing triggers (but just as 'all or nothing'). AS far as I've seen I should have everything I need to do so; and this would be really something I think would be more than useful. So, hopefully this might happen soon. This feature, along w...
by kelrhys
12 Jul 2020 04:18
Forum: Game - General
Topic: What killed the PvP?
Replies: 36
Views: 12695

Do we need more PvP?

Does Genesis really need more PvP? My observation is there is quite a bit of PvP at low-mid levels, and less frequent but still regular PvP occurring at myth levels, for reasons such as: 1. Bot vigilante justice 2. Guild territory protection (both old and newly declared areas) 3. Krynn War 4. Holm 5...
by kelrhys
16 Mar 2020 05:02
Forum: Game - Events
Topic: Cooking Event 2020!
Replies: 13
Views: 29474

Re: Cooking Event 2020!

Recipe: Salmon plate - just like they make at The Snowhouse! Ingredients: 1/3 cup butter 2 Tbsp Cajun or blackened seasoning 1 tsp minced garlic 1/2 cup white wine 4-6 salmon fillets lemon wedges Sourcing your Salmon: Fresh-caught wild salmon is healthiest and most flavorful, but if you aren't an a...
by kelrhys
14 Feb 2020 17:09
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 7949

Re: Magic Maps

Hi Cherek, Thank you for your detailed reply, and in particular the reassurance that it is not planned that all new magic maps will necessarily lack the path detail that is so vital to navigation. It just so happened that I had been to the three locations I showed recently and not seen any maps that...
by kelrhys
14 Feb 2020 03:55
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 7949

Magic Maps

I have noticed that recent additions or changes to the magic map in areas such as Calia and Sybarus do not show even the obvious exits, and can not really be considered a map at all, but instead more of a compass. It was my hope that the goal for the web client was to continue to close the gap in fu...
by kelrhys
23 Nov 2019 21:00
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 36212

Re: Perma-saving items

That sounds very sensible, Cherek. There does seem to need to be a way to make sure nothing lasts forever, as that is unnatural, and decay makes more sense than an arbitrary periodic purge. It also limits the impact of any items that have somehow avoided the combat decay system, in a non-abrupt way ...