Arman,
Thank you for taking the time to share the roadmap, and the detailed explanation of the issues and planned resolution for resistances and white-damage. They reflect my experiences and concerns as a caster.
Very deeply appreciated!
Kelrhys
Search found 29 matches
- 08 Feb 2022 04:27
- Forum: Common Board
- Topic: Fluxes of the global magic system
- Replies: 5
- Views: 2765
- 02 Jun 2021 23:03
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8595
Re: Dormant PvP Abilities.
Now, since the reaction when these abilities were disabled was negative from many players, I thought re-enabling them (but rebalanced) would be a welcome fix. I am just as surprised as Carnak about the reaction, because it seems like several players, on both sides of the current conflict, and of di...
- 09 Apr 2021 06:55
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37051
Re: Underlying cause and proposed solution to broken trust
As for the other case you brought up, when "the perpetrator's accomplice" died. Well, we also informed everyone beforehand that we would monitor the effects and likely make many tweaks and updates based on what we learned. One thing we learned was that some of the current movement stuns t...
- 08 Apr 2021 18:07
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37051
Underlying cause and proposed solution to broken trust
The recent wizinfo scandal has inflamed and derailed everyone from the even bigger issue, which stems from Cherek's confusion over why people don't understand his comment in the State of the Donut address about Cassius going on a killing spree was a joke. It was just not seen as funny because it pre...
- 29 Jan 2021 17:03
- Forum: Web Client Bugs and Feature Requests
- Topic: Suggestion and additional ideas
- Replies: 5
- Views: 5292
Re: Suggestion and additional ideas
And very likely I might also add two buttons to save/load existing triggers (but just as 'all or nothing'). AS far as I've seen I should have everything I need to do so; and this would be really something I think would be more than useful. So, hopefully this might happen soon. This feature, along w...
- 12 Jul 2020 04:18
- Forum: Game - General
- Topic: What killed the PvP?
- Replies: 36
- Views: 12695
Do we need more PvP?
Does Genesis really need more PvP? My observation is there is quite a bit of PvP at low-mid levels, and less frequent but still regular PvP occurring at myth levels, for reasons such as: 1. Bot vigilante justice 2. Guild territory protection (both old and newly declared areas) 3. Krynn War 4. Holm 5...
- 16 Mar 2020 05:02
- Forum: Game - Events
- Topic: Cooking Event 2020!
- Replies: 13
- Views: 29474
Re: Cooking Event 2020!
Recipe: Salmon plate - just like they make at The Snowhouse! Ingredients: 1/3 cup butter 2 Tbsp Cajun or blackened seasoning 1 tsp minced garlic 1/2 cup white wine 4-6 salmon fillets lemon wedges Sourcing your Salmon: Fresh-caught wild salmon is healthiest and most flavorful, but if you aren't an a...
- 14 Feb 2020 17:09
- Forum: Game - General
- Topic: Magic Maps
- Replies: 21
- Views: 7949
Re: Magic Maps
Hi Cherek, Thank you for your detailed reply, and in particular the reassurance that it is not planned that all new magic maps will necessarily lack the path detail that is so vital to navigation. It just so happened that I had been to the three locations I showed recently and not seen any maps that...
- 14 Feb 2020 03:55
- Forum: Game - General
- Topic: Magic Maps
- Replies: 21
- Views: 7949
Magic Maps
I have noticed that recent additions or changes to the magic map in areas such as Calia and Sybarus do not show even the obvious exits, and can not really be considered a map at all, but instead more of a compass. It was my hope that the goal for the web client was to continue to close the gap in fu...
- 23 Nov 2019 21:00
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36212
Re: Perma-saving items
That sounds very sensible, Cherek. There does seem to need to be a way to make sure nothing lasts forever, as that is unnatural, and decay makes more sense than an arbitrary periodic purge. It also limits the impact of any items that have somehow avoided the combat decay system, in a non-abrupt way ...