Search found 150 matches
- 15 Nov 2022 04:24
- Forum: General Board
- Topic: Fishmonger in Port Macdunn
- Replies: 0
- Views: 570
Fishmonger in Port Macdunn
<r><CODE><s>[code]</s>Dear Donut Dwellers, We're glad to inform you that Arroch Garrow, the Fishmonger of Port Macdunn, is now buying the catch of the Krynn Angler Club. He will not buy any other fish, let alone other objects, though. Thanks for your patronage, Tapakah, Liege of Khalakhor. <e>[/code...
- 03 Nov 2022 01:19
- Forum: General Board
- Topic: Another Khalakhor update
- Replies: 0
- Views: 525
Another Khalakhor update
<r><CODE><s>[code]</s>During the recent updates a code inconsistency was discovered. It was resolved, which required editing of a lot of files in all areas of Khalakhor. The change may affect herbing results and/or fatigue when walking. It is not related to stumbling. The inconsistency was created a...
- 01 Nov 2022 13:16
- Forum: Game - Equipment
- Topic: Equipment, a lottery.
- Replies: 26
- Views: 18856
Re: Equipment, a lottery.
floors and bags do not save.
- 01 Nov 2022 02:03
- Forum: General Board
- Topic: Khalakhor: Addendum
- Replies: 0
- Views: 534
Khalakhor: Addendum
Code: Select all
A small but important addendum:
The forest north of Sa Morgan and the riverside area north of the
Port Macdunn plains have been fixed to provide herbage.
Apologies for that bug that went unnoticed for a while.
T.
- 31 Oct 2022 20:22
- Forum: Game - Equipment
- Topic: Equipment, a lottery.
- Replies: 26
- Views: 18856
Re: Equipment, a lottery.
A way to go could be disallowing two pieces of the same equipment in the same container (of a certain type).
E.g. a guild sword rack can't hold more than one FBB. If a second is added, it is rejected by the rack.
Would only apply to containers that are not on players or mounts.
E.g. a guild sword rack can't hold more than one FBB. If a second is added, it is rejected by the rack.
Would only apply to containers that are not on players or mounts.
- 31 Oct 2022 20:18
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21805
Re: [POLL] New mortal levels
Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point.
Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed.
Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed.
- 31 Oct 2022 20:11
- Forum: Game - General
- Topic: The auction house - a ridiculous solution...
- Replies: 10
- Views: 7143
Re: The auction house - a ridiculous solution...
I think the instant-buy issue has been solved. New items are not longer listed by the next number, but by random numbers in the next 100, or something like it. The triggers, previously, would just do a +1 to current number, and then you had the new item. That isn't possible anymore. The last second...
- 31 Oct 2022 20:07
- Forum: General Board
- Topic: Khalakhor minor updates
- Replies: 0
- Views: 512
Khalakhor minor updates
<r><CODE><s>[code]</s>Dear Donut Dwellers, The month is ending, and the domain has a couple of minor updates. First, the stumble, still implemented across the Khalakhor plains only, has been updated to have a more moderate effect. Second, the places of worship of Ardaugh, i.e. the Port Macdunn Kirk ...
- 09 Aug 2022 16:41
- Forum: General Board
- Topic: Banking industry news
- Replies: 0
- Views: 1115
Banking industry news
<r><CODE><s>[code]</s>Dear Donut Dwellers, We're glad to announce another pilot that we hope will enhance your Genesis experience! We are changing the way the money exchangers work. Right now the fees for the banks were random, and at the whim of the bank's coder. Not anymore! Each bank in the pilot...
- 08 Jul 2022 06:38
- Forum: Suggestion Box
- Topic: Bloodsea navigation
- Replies: 5
- Views: 9077
Re: Bloodsea navigation
Realism has nothing to do with that, and the sarcasm, as usually, is misplaced. Standard room directions are embedded deeply in the room code. It's much simple r to implement the non-standard movement via 'sail' than via redefinition of the standard exits. The difference, I think, is even bigger, wh...