Search found 174 matches

by Nerull
09 Apr 2021 15:55
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

Talking about death mitigation with an evil wizard who brings death and destruction :D Nothing wrong with an good old fasioned pact with the reaper. What could possibly go wrong? :twisted: Everything. Everything can go wrong. ..said no lich, mummie, vampire, deathknight, wight or wraith or zombie l...
by Nerull
09 Apr 2021 15:49
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

Silon wrote:
09 Apr 2021 15:47
Talking about death mitigation with an evil wizard who brings death and destruction :D
Nothing wrong with an good old fasioned pact with the reaper. What could possibly go wrong? :twisted:
by Nerull
09 Apr 2021 15:42
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

Kvator wrote:
09 Apr 2021 15:37
aight

are we at the point to finally discuss removal/mitigation of death penalty in the game? :P
Would that be worth exploring, as in, some new routines for death and penalties? :)
by Nerull
09 Apr 2021 15:30
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

What would the rule of "good sportmanship" entail? Sounds like a list of a few hundred limitations would be a dreadful nightmare for the aop to even maintain, considering much would be entirely subjective. :D
by Nerull
09 Apr 2021 15:06
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

We will always disagree on the white hits being a bug or not. They were over the top hence people should've restrained themself from using a bugged white hit to kill people with. Once I was bugged, I had almost infinite haste, I went to Bolg as he was named then, 'kill Bolg' - game grinded to a hal...
by Nerull
09 Apr 2021 14:44
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34574

Re: Underlying cause and proposed solution to broken trust

Seems like the focalpoint here is all about the VK attack. I have some input here: 1. Unless there are hardcoded blocks for x or y to enter x location, there is no "safe" places in Genesis. What people think is a safe place isn't an argument for anything - it's entirely on them and their r...
by Nerull
07 Apr 2021 00:16
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 19826

Re: Close the thief guild!

Mim wrote:
06 Apr 2021 18:31
Nerull wrote:
06 Apr 2021 10:49
you can't steal in combat ofcourse, or peek, because, well, you are fighting the dude.
Ofc. That is reasonable.
And you can not backstab either, which is also reasonable.
..unless somebody else is tanking, then you can. Still fighting, as opposed to silently checking player inventories. :)
by Nerull
07 Apr 2021 00:15
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 19826

Re: Close the thief guild!

And you can't see that being abused horribly? Supermyth wants to fight X person, but doesn't want to be the aggressor. Horrible pick pocket skill and attempt, X is the one initiating combat. Big guy claims to be innocent, and "I was only protecting myself". :roll: Add an option, like &quo...
by Nerull
06 Apr 2021 10:49
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 19826

Re: Close the thief guild!

Perhaps if you "catch someone", combat should be initiated automatically? It also implies that since you catch somebody, he/she is no longer hidden either. So, you catch somebody in the act, and you draw your sword or whatever, and pvp begins. Sounds like an easy plausible solution to me. ...
by Nerull
01 Apr 2021 22:18
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 33161

Re: Balances, or whatever

Remember, evil only have AA and DA's as evil figther melee options, vs Calians, Neidars, Rangers, Knights (Kenders and Rangers are probably rogues), This brings back memories. http://www.oocities.org/timessquare/labyrinth/4685/ For us that remember the old Alliance of Elnoven, the new alliance by t...