Search found 174 matches

by Nerull
11 Jul 2018 09:33
Forum: Game - General
Topic: Ghastly Keep's "fix"
Replies: 34
Views: 8066

Re: Ghastly Keep's "fix"

A purely hypothetical question:

What about 'flagging' for game content? In this example, you would need to perform some quest before you get permanent access to the second floor.

Thoughts?
by Nerull
10 Jul 2018 22:07
Forum: Game - General
Topic: How teamgrinding works
Replies: 27
Views: 6826

Re: How teamgrinding works

I'll try to get some raidencounters into the game. I actually had to pull one of those encounters right before the opening of the Warlocks, where you need a decked team, and unsoloable. But, my next project will or may contain several such encounters, but it's still on the planning stage since I'm s...
by Nerull
06 Jul 2018 14:18
Forum: General Board
Topic: Necromancers, scheduled for closure.
Replies: 0
Views: 532

Necromancers, scheduled for closure.

Greetings, The guild Necromancers of Vile Darkness will be scheduled for closure 6th August. Members will be automatically removed from the guild during wakeup after that date. The guild has served a role in Genesis for some years, but its outdated nature has left us with no choice but to put it to...
by Nerull
04 Jul 2018 12:57
Forum: General Board
Topic: Necromancers closed for new members.
Replies: 0
Views: 515

Necromancers closed for new members.

Greetings, Necromancers of Vile Darkness will from this day forth be closed for new recruits. The guild is scheduled for closure, and the current members will have a grace period where they can still remain members until approximately a month after the time of the closure is announced on this board...
by Nerull
14 Apr 2018 20:07
Forum: Land of the Immortals
Topic: Quickness
Replies: 62
Views: 34540

Re: Quickness

Alisa wrote: Good.
However, i still hope its a guild with a theme and rules that support that theme, instead of another BM free-join powerguild without any context.
Looking forwards to it.
Well, let the players who dare to go this route find out... ;)
by Nerull
14 Apr 2018 16:07
Forum: Land of the Immortals
Topic: Quickness
Replies: 62
Views: 34540

Re: Quickness

A slight spoiler, Warlocks which is more or less tone testing and undergoing final polish should aid some in the unbalancing issues adressed here. It was afterall created to make game balance / parity, or aid pushing towards it, especially for the remaining evil guilds (and their players) in the gam...
by Nerull
17 Jan 2018 22:38
Forum: Game - Guilds
Topic: Warlocks
Replies: 33
Views: 13032

Re: Warlocks

The current progression on warlocks: We are at the end of the developmentcycle, and all the heavy lifting is done. A last minute detail increased the developmentcycle some; to keep or to maintain the idea of a different way for warlocks to progress. This is now what I am working on to finalize, and ...
by Nerull
16 Jan 2018 20:27
Forum: Game - Guilds
Topic: Hint?
Replies: 3
Views: 2381

Re: Hint?

I think the apparatus is fixed again. Good luck.
by Nerull
16 Jan 2018 20:21
Forum: Game - Guilds
Topic: Warlocks
Replies: 33
Views: 13032

Re: Warlocks

I need to man up and wrap up this thing, and kick it out for testing.

Too much slack in the holidays.

ETA? Need to walk my dog, eat some porridge, and chew bubblegum, though, I'm all out of gum.
by Nerull
28 May 2017 16:48
Forum: Game - Guilds
Topic: Ranger guild recode ...
Replies: 163
Views: 49680

Re: Ranger guild recode ...

The Rangers are part Tolkien and part Elessar. We don't want to do away with either half. G. How on earth is THAT relevant? The important thing is that the guild is updated and thus becomming playable compared to the other guilds, not to keep something for someone that is no longer here. Unless you...