I voted for a nerf.
I think that those most likely to leave are the huge players, and if they do, there are less of them to catch up to for the rest.
I would love to see more teaming and more guilds being used in good effect.
As it is, so many people run around solo, since it pays off the best.
Search found 341 matches
- 02 Oct 2018 13:16
- Forum: Game - General
- Topic: If the game were nerfed ...
- Replies: 114
- Views: 30986
- 19 Sep 2018 20:09
- Forum: Game - Guilds
- Topic: What should a guild have for it's type?
- Replies: 149
- Views: 32903
Re: What should a guild have for it's type?
You should rather make the stat-avg requirement for reaching myth smaller.
And while you're at it, remove the rankings from the homepage.
Perhaps people will then again begin to focus on something else than being the biggest.
That is at least how it looks to me is happening.
And while you're at it, remove the rankings from the homepage.
Perhaps people will then again begin to focus on something else than being the biggest.
That is at least how it looks to me is happening.
- 04 Sep 2018 11:50
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24330
Re: Problems if we get too many newbies
Wouldn't these changes mean that people who are never attacked/hit would have the ability to keep armours forever?
So they could have intense imbuements on all items that would never break?
So they could have intense imbuements on all items that would never break?
- 04 Sep 2018 10:54
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24330
Re: Problems if we get too many newbies
Why would item or guild abilities to break equipment stop working? Having those weapons or abilities would become higher in demand. It is also now a thing to consider when fighting said mobs. You don't wear your best stuff when fighting Ashburz with a maul. You don't wield your super weapons when fi...
- 03 Sep 2018 08:26
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24330
Re: Problems if we get too many newbies
Mergula's cloak isn't magical...
Flaming-red pelts? Hooded silvery robe?
I'm sure there are more things around, but those come to mind as being both good enough for many myths to use, and likely not magical.
Flaming-red pelts? Hooded silvery robe?
I'm sure there are more things around, but those come to mind as being both good enough for many myths to use, and likely not magical.
- 02 Sep 2018 10:36
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24330
Re: Problems if we get too many newbies
What about all these auto-saving racks? Won't they eventually be filled up with thousands of non-magical items that just keep growing in numbers? Imagine how the Cadet racks will look in a year or two... I would think that non-magical items should ONLY save ALWAYS when held by someone, and not if st...
- 02 Sep 2018 10:33
- Forum: Game - General
- Topic: Problems if we get too many newbies
- Replies: 60
- Views: 24330
Re: Problems if we get too many newbies
An imbued item is per definition magical. So I don't think so.
- 02 Jul 2018 17:26
- Forum: Game - General
- Topic: Plukragars post
- Replies: 11
- Views: 3564
Re: Plukragars post
I agree, Rincon.
The place is clearly to easy and safe to be in, with enemies that neither block or hunt or anything else.
At least at the trolls in Terel you need to be sure you're not blocked.
For a place that obviously gives the best xp, the risks don't match.
The place is clearly to easy and safe to be in, with enemies that neither block or hunt or anything else.
At least at the trolls in Terel you need to be sure you're not blocked.
For a place that obviously gives the best xp, the risks don't match.
- 03 Jun 2018 16:48
- Forum: Game - General
- Topic: Calof/Baxter alignment?
- Replies: 69
- Views: 16709
Re: Calof/Baxter alignment?
As far as I know the size of the enemy doesn't matter in terms of alignment.
It is only the alignment itself that matters.
Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.
It is only the alignment itself that matters.
Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.
- 21 May 2018 16:24
- Forum: Keeper's Korner
- Topic: Pre-Promotion News
- Replies: 40
- Views: 37815
Re: Pre-Promotion News
7 years, Berwyn...
You really should read some stuff that is more up to date.
You really should read some stuff that is more up to date.