Search found 200 matches
- 14 Jan 2014 06:14
- Forum: Suggestion Box
- Topic: Maximum skill and imbuements
- Replies: 15
- Views: 4799
Re: Maximum skill and imbuements
Nothing wrong with raidencounters, now is it? Some team working out the tactics defeating a greater challenge is probably a good thing, especially if the entire thing is rewarding beyond just the encounter itself (loot,xp,flags++). Now, someone pimp up that doll of a balrog, make the encounter wort...
- 13 Jan 2014 23:01
- Forum: Suggestion Box
- Topic: Maximum skill and imbuements
- Replies: 15
- Views: 4799
Re: Maximum skill and imbuements
That's why I made this suggestion I have ideas about implementation without harming the game. I'll contact Gorboth in game But we must agree first that this change is desired As it is right now it wouldn't be a good thing. People are too powerful as it is and there shouldn't be anymore ways of gett...
- 03 Jan 2014 16:06
- Forum: General Board
- Topic: rats and mice in Sparkle
- Replies: 5
- Views: 1592
Re: rats and mice in Sparkle
Budwise wrote:Code: Select all
Just killed around 150. Noone can code a cat?
Sparkle reminds me of King's Landing from Game of Thrones.
Most people, utterly filthy:)
- 07 Dec 2013 17:58
- Forum: Game - Technical
- Topic: Health Commands
- Replies: 14
- Views: 7624
Re: Health Commands
Alexi: I've set up trigger to capture the health of your enemy only if you type: h enemy Hrm, then something might be off then? I was doing "health enemy" and the white bar at the bottom stayed empty of any data/values. Hence why I thought it might have been missing something feeding it.
- 07 Dec 2013 05:21
- Forum: Game - Technical
- Topic: Health Commands
- Replies: 14
- Views: 7624
Re: Health Commands
Einar, so I have my gauge bar for "Value_OF_MY_ENEMY" but when I type health enemy or set a trigger of my Fling or an attack, I get nothing displayed unlike my Health one you created. Is there a missing variable that should be there like the Health one? (Assuming there is since it has to r...
- 05 Dec 2013 23:27
- Forum: Game - Technical
- Topic: Health Commands
- Replies: 14
- Views: 7624
Re: Health Commands
Hmm indeed. I was just hoping I was using incorrect syntax or something. I guess I'll start working on the triggers to strip stuff out. Jhael making an assumption here but you were trying to figure out how to make a Enemy Gauge from the conversation in the other thread? Assuming you also meant that...
- 05 Dec 2013 18:50
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11530
Re: Mud client layout
Community development at its best. Bravo, guys! G. Agreed its nice to be able to see how others play our beloved game and go possibly improve something on your experience. Now the one of the questions I have for our experienced coders is there a way to make a "Enemy" Bar that allows you t...
- 05 Dec 2013 02:05
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11530
Re: Mud client layout
There should be two triggers - one Char.Vitals and second Char.Status (via Char.Status one can obtain mortal level of character so actually it is not necessary for vitals status bars). I suggest to delete all prior imported gmcp triggers and import them from the file I've attached to this post. I s...
- 04 Dec 2013 16:41
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11530
Re: Mud client layout
As for health button all you need to do is choose option Import XML in All Settings and point to hp&fatigue.xml file - it should create gauge button for health and normal button for fatigue as I never cared for having proper bar for it. If you would like to have fatigue gauge button and maybe m...
- 03 Dec 2013 23:55
- Forum: Game - Technical
- Topic: Mud client layout
- Replies: 22
- Views: 11530
Re: Mud client layout
Einar wrote:I'll export whole script to XML for you as soon as I'll finish work. About 7-8am game time lets say.
Much appreciated Einar, thank you very much. Looking forward to it.