Search found 262 matches
- 10 Feb 2018 13:55
- Forum: Game - General
- Topic: Calof/Baxter alignment?
- Replies: 69
- Views: 16223
Re: Calof/Baxter alignment?
I reckon it could be done... I'd love faction to play more a part than alignment or race. After recoding all the Krynn guilds that need recoding, Krynn warfare system will be high on my radar... in fact the overhaul of the warfare system is my endgame. And I reckon i'll build a faction points syste...
- 26 Jan 2018 12:46
- Forum: Common Board
- Topic: Uncle Trapspringer's Revenge!!
- Replies: 39
- Views: 11247
Re: Uncle Trapspringer's Revenge!!
Sorry for resurrecting this topic, but... SS is still pretty useless ;-) It seems that the recode was a failure, since it didnt attract any new players to the guild. As far as I know there is 1 active SS kender. And like I mentioned before he's very fun to team with, but provides almost no dps supp...
- 17 Jan 2018 14:50
- Forum: Game - General
- Topic: Sheathed weapons upon death.
- Replies: 8
- Views: 2723
Re: Sheathed weapons upon death.
Why? It's an item you can't drop so it doesn't end up in the corpse. And the weapon is not a auto loading so it doesn't stay with you through death either. Because thematically it makes no sense. I know we often ignore certain things like a billion sharp swords in leather packs...But having recentl...
- 17 Jan 2018 01:19
- Forum: Game - General
- Topic: Sheathed weapons upon death.
- Replies: 8
- Views: 2723
Sheathed weapons upon death.
Can a wizard offer an explanation as to why if someone has something sheathed in their golden scabbard, and dies, that the weapon disappears?
- 16 Jan 2018 00:05
- Forum: Common Board
- Topic: Exploiting odd behaviours
- Replies: 9
- Views: 2446
Re: Exploiting odd behaviours
The Knight's rack was bugged due to a wizard adding new rack technology to numerous guilds without awareness that the technology would bug. This was nothing cheatery, it was just a bit of a sloppy mistake. Both good and evil guilds were involved in having the bug. As soon as I was made aware of it,...
- 08 Jan 2018 22:18
- Forum: Common Board
- Topic: State of the Donut - 2017
- Replies: 8
- Views: 2775
Re: State of the Donut - 2017
There is only one bad thing about GK... is that there's only one of it! *hint* *hint* Hmm. And here I was thinking that a Keep should be better guarded against invaders. Too many invaders. Hmm... We need more defenders! Twice as many rooms worth. That should ... umm ... keep those pesky invaders at...
- 08 Jan 2018 00:14
- Forum: Common Board
- Topic: State of the Donut - 2017
- Replies: 8
- Views: 2775
Re: State of the Donut - 2017
Kudos to our wizard team for their hard work this year! And to Mr. Arman Kharas, your activity and dedication to the AoB post are quite commendable. I've spoken to wizards working on various projects and all have raved at your commitment to the betterment of Genesis. A long-overdue upgrade to the te...
- 22 Dec 2017 21:37
- Forum: Game - Guilds
- Topic: What guild focus on "buffs" and "support" ?
- Replies: 2
- Views: 1989
Re: What guild focus on "buffs" and "support" ?
Definitely Elemental Clerics! Feel free to contact the Emissary.
- 19 Dec 2017 11:54
- Forum: Praise and Thanks
- Topic: Thanks for Ghastly Keep!
- Replies: 1
- Views: 4762
Re: Thanks for Ghastly Keep!
Ohh...awkward...they meant next Christmas...Habiki wrote:Lastly, it's almost Christmas so I'm looking forward to all the new guilds and dungeons coming this week!
I do agree with you though, new areas like GK are great and keep things fun with more than just straight grind zones.
- 30 Sep 2017 14:18
- Forum: Game - General
- Topic: Stat Modifiers - racial or otherwise ...
- Replies: 101
- Views: 22484
Re: Stat Modifiers - racial or otherwise ...
I'd like to see them kept, but changed as well. Goblins should be the supreme fighters, but their drawbacks aren't enough to justify it. Once you reach a certain discipline level, it's all easy mode for goblins. Goblins seem to have stat modifiers not overly different from Ogres (obviously to a less...