Search found 262 matches

by Manglor
10 Feb 2018 13:55
Forum: Game - General
Topic: Calof/Baxter alignment?
Replies: 69
Views: 16223

Re: Calof/Baxter alignment?

I reckon it could be done... I'd love faction to play more a part than alignment or race. After recoding all the Krynn guilds that need recoding, Krynn warfare system will be high on my radar... in fact the overhaul of the warfare system is my endgame. And I reckon i'll build a faction points syste...
by Manglor
26 Jan 2018 12:46
Forum: Common Board
Topic: Uncle Trapspringer's Revenge!!
Replies: 39
Views: 11247

Re: Uncle Trapspringer's Revenge!!

Sorry for resurrecting this topic, but... SS is still pretty useless ;-) It seems that the recode was a failure, since it didnt attract any new players to the guild. As far as I know there is 1 active SS kender. And like I mentioned before he's very fun to team with, but provides almost no dps supp...
by Manglor
17 Jan 2018 14:50
Forum: Game - General
Topic: Sheathed weapons upon death.
Replies: 8
Views: 2723

Re: Sheathed weapons upon death.

Why? It's an item you can't drop so it doesn't end up in the corpse. And the weapon is not a auto loading so it doesn't stay with you through death either. Because thematically it makes no sense. I know we often ignore certain things like a billion sharp swords in leather packs...But having recentl...
by Manglor
17 Jan 2018 01:19
Forum: Game - General
Topic: Sheathed weapons upon death.
Replies: 8
Views: 2723

Sheathed weapons upon death.

Can a wizard offer an explanation as to why if someone has something sheathed in their golden scabbard, and dies, that the weapon disappears?
by Manglor
16 Jan 2018 00:05
Forum: Common Board
Topic: Exploiting odd behaviours
Replies: 9
Views: 2446

Re: Exploiting odd behaviours

The Knight's rack was bugged due to a wizard adding new rack technology to numerous guilds without awareness that the technology would bug. This was nothing cheatery, it was just a bit of a sloppy mistake. Both good and evil guilds were involved in having the bug. As soon as I was made aware of it,...
by Manglor
08 Jan 2018 22:18
Forum: Common Board
Topic: State of the Donut - 2017
Replies: 8
Views: 2775

Re: State of the Donut - 2017

There is only one bad thing about GK... is that there's only one of it! *hint* *hint* Hmm. And here I was thinking that a Keep should be better guarded against invaders. Too many invaders. Hmm... We need more defenders! Twice as many rooms worth. That should ... umm ... keep those pesky invaders at...
by Manglor
08 Jan 2018 00:14
Forum: Common Board
Topic: State of the Donut - 2017
Replies: 8
Views: 2775

Re: State of the Donut - 2017

Kudos to our wizard team for their hard work this year! And to Mr. Arman Kharas, your activity and dedication to the AoB post are quite commendable. I've spoken to wizards working on various projects and all have raved at your commitment to the betterment of Genesis. A long-overdue upgrade to the te...
by Manglor
22 Dec 2017 21:37
Forum: Game - Guilds
Topic: What guild focus on "buffs" and "support" ?
Replies: 2
Views: 1989

Re: What guild focus on "buffs" and "support" ?

Definitely Elemental Clerics! :) Feel free to contact the Emissary.
by Manglor
19 Dec 2017 11:54
Forum: Praise and Thanks
Topic: Thanks for Ghastly Keep!
Replies: 1
Views: 4762

Re: Thanks for Ghastly Keep!

Habiki wrote:Lastly, it's almost Christmas so I'm looking forward to all the new guilds and dungeons coming this week!
Ohh...awkward...they meant next Christmas...

I do agree with you though, new areas like GK are great and keep things fun with more than just straight grind zones.
by Manglor
30 Sep 2017 14:18
Forum: Game - General
Topic: Stat Modifiers - racial or otherwise ...
Replies: 101
Views: 22484

Re: Stat Modifiers - racial or otherwise ...

I'd like to see them kept, but changed as well. Goblins should be the supreme fighters, but their drawbacks aren't enough to justify it. Once you reach a certain discipline level, it's all easy mode for goblins. Goblins seem to have stat modifiers not overly different from Ogres (obviously to a less...