Scroll Lock
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Scroll Lock
Is there a way to activate some kind of scroll lock? Auto scrolling gets really annoying when trying to read something further up the chat log.
Re: Scroll Lock
No unfortunately you can't right now. And yes, it's definitely a feature that would be good to have. But as usual in a volunteer developed game, it comes down to someone with the skills and time to implement it. Right know there's only one active wizard who knows how the client works and could do something about, and he's got tons of other stuff to do as well.Herzbube wrote:Is there a way to activate some kind of scroll lock? Auto scrolling gets really annoying when trying to read something further up the chat log.
Re: Scroll Lock
The easiest way is to go somewhere secluded with no passive events and read the backlog there.Herzbube wrote:Is there a way to activate some kind of scroll lock? Auto scrolling gets really annoying when trying to read something further up the chat log.
Or you can click the "Disconnect" button and reconnect when you've finished reading.
Re: Scroll Lock
Thanks for the quick replies, guys. I completely understand that it is difficult and time consuming to implement, especially when relying on volounteer helpers.
Re: Scroll Lock
Is it possible from a Web client? If yes, can anyone post some code how to do it?Zhar wrote:Perhaps logging to a text file could help?
Re: Scroll Lock
I'm not a web-client developer. It's written in JS, which doesn't have access to your filesystem. There are workarounds, like saving text and generating an url you can visit in your browser or creating a blob and adding the 'save' button somewhere, but you'll have to wait for someone doing the web client to confirm if such a thing is feasible.kirsach wrote:Is it possible from a Web client? If yes, can anyone post some code how to do it?Zhar wrote:Perhaps logging to a text file could help?
https://eligrey.com/demos/FileSaver.js/
Time is precious. Waste it wisely.
Re: Scroll Lock
I've looked into logging to a file.
Currently the best approach seems to be to use IndexedDB to store the rows and then add some interface where the player can 'download' the logs.
It's not implemented due to lack of time.
It should be possible to implement through triggers and aliases if someone wants to go crazy.
Currently the best approach seems to be to use IndexedDB to store the rows and then add some interface where the player can 'download' the logs.
It's not implemented due to lack of time.
It should be possible to implement through triggers and aliases if someone wants to go crazy.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/