amberlee wrote:
What about elves which are in fact the weakest of the races in combat stats?
And what about the gnomes which are the second weakest?
One thing is for sure though.
Something HAS to be done with the insane racial imbalance.
Well like I said elves and gnomes should be the primary caster races, and would thus be lacking in combat stats. Just like they are now. All others races will, and should, beat elves and gnomes in melee combat. Of course this type of race balancing will only work if the new magic system truly makes int and wis powerful enough, to make up for the poor combat stat. Like you said earlier!
I am just blurting out ideas though, but I think it would make sense to have some combat oriented races, and some caster oriented ones. And make sure they are balanced within their group first! And then against eachother. So first we make the three melee combat races balanced against eachother, then the two caster ones. And then you work on melee vs caster balance.
If you do pick a race with high mentals, I dont think you should be able to stand up against a melee race... so if int and wis truly will be seriously useful in the new magic system I think elves and gnomes will go from weak to really good races. I assume that is the idea at least, and its a step in the right direction!
Oh and by the way I bet a mage gnome or phsusuacchee worshipper elf would beat up any melee goblin of similar mortal size without much trouble?!? So they probably arent THAT weak as you think? Not in the right guild anyway. But as fighters, yes. They are, and should be, weak. I think.
But we can always make all races more or less the same, in both combat stats and mentals?! With just slight differences in stats, and mostly rp differences. Thats obviously the easiest way?!? But maybe not as fun?!?