Web Client connection vs regular ones

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Aristos
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Web Client connection vs regular ones

Post by Aristos » 21 Apr 2015 12:08

This may be a dumb question, but I haven't been able to find the answer yet.

So, the address to connect to the game from a regular client is mud.genesismud.org port 3011 - now, this port is closed at work. Still, it is possible to connect via the web client. How? Does it use a different port?

Could one reproduce this on a regular client to be able to use a regular client? Meaning, connecting using a different address or port to be able to use a client like CMud or Mudlet from work.

Any hints are appreciated.
Last edited by Aristos on 21 Apr 2015 13:06, edited 1 time in total.

Laurel

Re: Web Client connection vs regular ones

Post by Laurel » 21 Apr 2015 13:02

Aristos wrote:This may be a dumb question, but I haven't been able to find the answer yet.

So, the address to connect to the game from a regular client is mud.genesismud.org port 3011 - now, this port is closed at work. Still, it is possible toconnect via the web client.
There are various ways of managing your network in a company. Some admins allow gaming content, others dont. Some open port 3011, others don't. My company doesn't allow anything. I have access to this forum (for example) as an exception due to my job.

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cotillion
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Re: Web Client connection vs regular ones

Post by cotillion » 21 Apr 2015 13:04

Web client traffic happens over https (port 443) and is encrypted and signed using TLS.
TLS is tricky to block without installing a new root certificate on all connected computers and then using a proxy.

You can most likely create an application which allows you to translate websocket to tcp which could be used to connect mudlet or cmud.

The websocket endpoint is wss://www.genesismud.org/websocket

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Alisa
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Re: Web Client connection vs regular ones

Post by Alisa » 21 Apr 2015 13:07

Browser can have more ports open through firewall, than other programs.

Or browser uses port 80 to establish somehow.

Edit: cotillion for the win.
Last edited by Alisa on 21 Apr 2015 13:08, edited 1 time in total.

Aristos
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Re: Web Client connection vs regular ones

Post by Aristos » 21 Apr 2015 13:07

cotillion wrote:Web client traffic happens over https (port 443) and is encrypted and signed using TLS.
TLS is tricky to block without installing a new root certificate on all connected computers and then using a proxy.

You can most likely create an application which allows you to translate websocket to tcp which could be used to connect mudlet or cmud.

The websocket endpoint is wss://www.genesismud.org/websocket
Good one - thanks!

Laurel

Re: Web Client connection vs regular ones

Post by Laurel » 21 Apr 2015 13:16

cotillion wrote:Web client traffic happens over https (port 443) and is encrypted and signed using TLS.
TLS is tricky to block without installing a new root certificate on all connected computers and then using a proxy.

You can most likely create an application which allows you to translate websocket to tcp which could be used to connect mudlet or cmud.

The websocket endpoint is wss://www.genesismud.org/websocket
It's easy enough to manage this via such things like Websense and block all "gaming" content (for example).

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cotillion
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Re: Web Client connection vs regular ones

Post by cotillion » 21 Apr 2015 13:32

Laurel wrote: It's easy enough to manage this via such things like Websense and block all "gaming" content (for example).
Sure, Websense is a TLS MITM platform.
Once a company is willing to give all their private information to Raytheon and NSA all bets are off!

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