Zhar wrote:I think that marking NPCs who give out quests for the players is a great idea and should be done from within the game too, not just the client. Perhaps automatically adding some marker to their name/description could be done via mudlib. Something like this:Cherek wrote:But, for quests... something I think would be really cool was if we have some type of marking for quest NPCs. You know like Diablo or WoW that has a question mark, or exclaimation mark, or whatever it is. So when you enter a room with an NPC who has a quest to give out, he is in a different color and has some sign after his name, maybe a ! or a ? or a Q perhaps, or simply the word "Quest".
I think that would be something really helpful, but not something that would ruin the experience at all. Just improve it. What do you think? Question is of course also exactly how you do it... but for some NPCs you can probably use their short desc, and for most using room desc + short desc probably works as "trigger"?
This would greatly improve the experience for both newbies and older players alike in my opinion.Code: Select all
[Q] friendly jovial male hobbit. [Q] Balthasar.
Many NPCs that has quest already hint at them with things they say. Why not make all do the same. Let them mumble how they need some help or something else but don't make it too easy to spot just enough to understand that the NPC has something to say. We already have quest orbs to stear us in the right direction.