Re: Client for Genesis (Mac/Win/Linux) (Insomnia adventures)
Posted: 13 Mar 2015 07:59
Hey all!
So right now i have everything running in mudlet 3.0 ...... magic map, mapper, and the "for genesis" great info display that Hairetikos made....
there's a few hiccups here and there but everything works together.... let's get down to the issues...
first, mapper, it is not correctly recognizing new areas, and i'm playing with the newarea/deletearea aliases and still no luck on how to make it realize i moved to another area..... it just maps over the other map, and ends up like a laberinth that makes no sense, with wrongly mapped rooms from other areas..... for now i let it be, since tweaking to fix it means understanding mudlet inner mapper functions. (http://wiki.mudlet.org/w/Manual:Mapper_Functions)
magic map works perfectly, but it's missing some areas (same as web client, probably not mapped), the issue that this has in conjunction with Hairetikos additions, is that they both occupy the same place.... so the info is directly above the map, effectively blocking the magic map from view....
Hairetikos additions include a dropdown box, all maps here are gone, linking to 404 pages.. BUT! all orbs seem to work (links to external pages), the Client Help! is AMAZING, and will probably help a lot when modifying this... resetting variables is working as expected, and dump info is a nice addition as well....
this script seems to include some main features, and a lot of placeholders for unfinished features....
the only script that seems broken is "path" since it cannot find a local file "saved_paths.lua", this can probably be fixed by simply creating the file manually, or later on adding a create file function.....
i'm trying to make them both fit in my screen, but it's not large enough, too much info cluttered in a small place, specially the magic map takes up a lot of space (+40% of my screen)....
if you need any help setting this up, let me know.... and if i'm able to fix some of the problems above, i'll post the results here as well =)
cheers....
EDIT: so, i managed to fit everything in my screen... removed the bars from the magic map, and tweaked a bit with the position of Hairetikos stats... it looks like the attachment now.... regretfully, it will probably not look the same in any other resolution that isnt 1366x768 (this is a laptop)... i can show you where to modify the width/height and where the template for the onscreen data is, so you can tweak with it yourself though....
So right now i have everything running in mudlet 3.0 ...... magic map, mapper, and the "for genesis" great info display that Hairetikos made....
there's a few hiccups here and there but everything works together.... let's get down to the issues...
first, mapper, it is not correctly recognizing new areas, and i'm playing with the newarea/deletearea aliases and still no luck on how to make it realize i moved to another area..... it just maps over the other map, and ends up like a laberinth that makes no sense, with wrongly mapped rooms from other areas..... for now i let it be, since tweaking to fix it means understanding mudlet inner mapper functions. (http://wiki.mudlet.org/w/Manual:Mapper_Functions)
magic map works perfectly, but it's missing some areas (same as web client, probably not mapped), the issue that this has in conjunction with Hairetikos additions, is that they both occupy the same place.... so the info is directly above the map, effectively blocking the magic map from view....
Hairetikos additions include a dropdown box, all maps here are gone, linking to 404 pages.. BUT! all orbs seem to work (links to external pages), the Client Help! is AMAZING, and will probably help a lot when modifying this... resetting variables is working as expected, and dump info is a nice addition as well....
this script seems to include some main features, and a lot of placeholders for unfinished features....
the only script that seems broken is "path" since it cannot find a local file "saved_paths.lua", this can probably be fixed by simply creating the file manually, or later on adding a create file function.....
i'm trying to make them both fit in my screen, but it's not large enough, too much info cluttered in a small place, specially the magic map takes up a lot of space (+40% of my screen)....
if you need any help setting this up, let me know.... and if i'm able to fix some of the problems above, i'll post the results here as well =)
cheers....
EDIT: so, i managed to fit everything in my screen... removed the bars from the magic map, and tweaked a bit with the position of Hairetikos stats... it looks like the attachment now.... regretfully, it will probably not look the same in any other resolution that isnt 1366x768 (this is a laptop)... i can show you where to modify the width/height and where the template for the onscreen data is, so you can tweak with it yourself though....