Page 2 of 2

Re: Health Commands

Posted: 06 Dec 2013 23:00
by Amorana
Einar wrote:Amorana: you can either wipe off anything of the third window or simply add into code of trigger capturing choosen extra line like: name_of_third_window:#print {}
Personally when I had been using separate window to capture and display graphic health I had macro key under which I had two command: name_of_third_window:#clr;h all so every time I've pressed it the text on third window was wiped off and I filled in with new captured information.
Ah, that's a brilliant idea. Hmm. Perhaps I'll have 4 windows total. One for the game, one for conversation, one for monitoring team health, one for monitoring enemy health. Some real possibilities there.

Re: Health Commands

Posted: 07 Dec 2013 05:21
by Alexi
Einar, so I have my gauge bar for "Value_OF_MY_ENEMY" but when I type health enemy or set a trigger of my Fling or an attack, I get nothing displayed unlike my Health one you created.

Is there a missing variable that should be there like the Health one? (Assuming there is since it has to read off something?)

Re: Health Commands

Posted: 07 Dec 2013 13:17
by Einar
Alexi: I've set up trigger to capture the health of your enemy only if you type:
h enemy

Re: Health Commands

Posted: 07 Dec 2013 17:58
by Alexi
Einar wrote:Alexi: I've set up trigger to capture the health of your enemy only if you type:
h enemy

Hrm, then something might be off then? I was doing "health enemy" and the white bar at the bottom stayed empty of any data/values. Hence why I thought it might have been missing something feeding it.

Re: Health Commands

Posted: 07 Dec 2013 18:22
by Einar
Alexi: I cannot see your attachment but you need to type h enemy not health enemy - it won't work if you don't use 'h enemy' and it won't autoupdate unfortunately.