With the help of people here, I have used the gmcp trigger to echo comm text to another window named Converse. Can someone explain to me how to change the styling for the window? I cannot seem to change the font color, size, anything.
Thanks.
CMUD Window issue
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: CMUD Window issue
In the same trigger that you cap it in, you should include whatever you would like to do to the text. I'm not familiar with changing size of text, but you can, for example, change the color using #color.
So if your trigger says:
#capture 1 Converse
Just make it (for example):
#color blue
#capture 1 Converse
So if your trigger says:
#capture 1 Converse
Just make it (for example):
#color blue
#capture 1 Converse
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."
Re: CMUD Window issue
This is the script text of what I am using:
#Class variables
DisplaySayInAnotherWindow = %gmcp.Comm.Channel.Message
#Class 0
Converse:#print {%ansi(bold,green)@DisplaySayInAnotherWindow%ansi(reset)}
Do you know what the possible options are in the parentheses containing (bold,green)? If I add another comma and put in a number, I get italicized and highlighted text.
#Class variables
DisplaySayInAnotherWindow = %gmcp.Comm.Channel.Message
#Class 0
Converse:#print {%ansi(bold,green)@DisplaySayInAnotherWindow%ansi(reset)}
Do you know what the possible options are in the parentheses containing (bold,green)? If I add another comma and put in a number, I get italicized and highlighted text.
Re: CMUD Window issue
ansi
Syntax: %ansi(fore,back)
Related: %color, #COLOR, #PCOL, #CW
return the ANSI codes for the given colors. Can use a numeric value such as generated by the %color function.
You can also modify the fore and back attributes with the strings:
high highlight (select highlighted color)
bold bold text
rev reverse video
blink blinking text
under underlined text
Recognized color names:
black, blue, green, cyan, red, magenta, brown, gray, yellow, white
The words "default" and "reset" will reset the colour to its default value, as in the code ESC[0m.
Examples
#SHOW %ansi(high,red)Hello %ansi(blink,blue,white)World
displays "Hello" in bright red and "World" in blinking blue letters on a white background
#show %ansi(yellow)Hello %ansi(reset)World
displayes "Hello" in yellow and "World" in the default colour.
I hope that will help.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/