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Sharing Mudlet Packages 
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Wohooo created my first package.
Mapping direction keys to the numpad like it was in zmud.
It is simplicity itself, but doing things in managable chunks is usually best

Going to use pbworks so stuff is easier to dig through later. As once stuff is older on the forum it can be hard to find again.
http://genesisquests.pbworks.com/w/page ... ion%20Keys

Let me know if you have packages for stuff you would like to share. Cheers.

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10 Jun 2017 18:24
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Wizard
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Joined: 03 Mar 2014 13:03
Posts: 137
Location: US West
I have been working on a few packages. I've shared a couple of them through the Discord, but have been waiting to really post them anywhere until I feel they are actually complete. Here are the the ones I am working on right now. Unfortunately I don't always have as much time as I want to put into them.
  • Newbie Line Window
  • Conversation Window (plus colors in main window)
  • Smithing Window
  • Tabbed System so all windows take up the same space

Once I have some of them done, I'll put them on pbworks and blast them on Discord.


11 Jun 2017 17:55
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Nice one, I'm pretty sure lots will find them useful.

I'm going to work on some of the other basics first.
Colours for hits of the regular weapon types
Health colours
Highlight colours for exits
Highlight colours for wielded/worn stuff
Highlight colours for NPC death

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11 Jun 2017 19:08
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Greenhorne

Joined: 03 Jun 2017 00:38
Posts: 6
Hi Tarax,

I noticed you are looking into a script with exit highlighting. With the help of Milaa (and her friend), I have a script that removes the original exits line, and replaces it with a new one with each individual exit highlighted. I have attached a package with the scripts.

Thanks,
Findis


Attachments:
Exits20170610.zip [1.74 KiB]
Downloaded 42 times
12 Jun 2017 02:11
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Added to the ones on the site, keep em coming thank you!

Exits highlighting
http://genesisquests.pbworks.com/w/page ... ur%20Exits

Chat Window
http://genesisquests.pbworks.com/w/page ... t%20Window

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13 Jun 2017 01:00
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Adept

Joined: 20 May 2017 15:25
Posts: 143
How do you create a mudlet package? I'd like to share some quality-of-life improvements, for example I have a package (alias+trigger) where I can just type <shipon> and will automatically board the ship once it comes in, but only once (trigger is disabled after 1 boarding, so I don't hop on random ships afterwards). I'll attach both .xml files here, but unsure if it's possible just to install this as package, or "import" each file individually into mudlet.

Attachment:
File comment: may need to extract both .xml files inside and import each one individually into mudlet
zz_ship_wait.zip [1.25 KiB]
Downloaded 44 times


13 Jun 2017 10:20
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Nice one zugs I had two buttons for boarding and disembarking in zmud. Will try your package out

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13 Jun 2017 13:27
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Found a package for importing cmud maps...
http://forums.mudlet.org/viewtopic.php? ... 74&start=0

Mine are in zmud format so will require some extra steps, will be cool if it works tho.

Trying to work out how to then share maps with other mudlet users.

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13 Jun 2017 22:09
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Added a package for combat hits colour triggers.
http://genesisquests.pbworks.com/w/page ... %20Colours

Found out a lot in creating it. If you put functions and variables in a script they can then be accessed globally in aliases and triggers when the script is active.

Will add incoming hits and easy customisation options for the colours at a later date.


Attachments:
mudlet pkg - combat colours 0.png
mudlet pkg - combat colours 0.png [ 117.49 KiB | Viewed 1767 times ]

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14 Jun 2017 01:05
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Apprentice
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Joined: 23 Sep 2016 16:21
Posts: 30
Excellent job Tarax - implemented it immediately!

Here is a an example of my GUI at the moment. Note its a work in progress and some features function better than others.

Packages used:

Tabbed chat YATCO from mudlet forums: http://forums.mudlet.org/viewtopic.php?t=3163
Note: I downloaded an xml from one of the post replies and not the original posters front page.

Magic Map for Genesis by Findis: viewtopic.php?f=14&t=4004

Mapper for Mudlet: "Mapper_Modified.rar" version modified by Dixel created by Keltar? at: viewtopic.php?f=14&t=2098&hilit=mudlet&start=110

Imbues counter + Worn / Wielded + Enemy tracker and Genesis pull down menu by Hairetikos "For_Genesis_20130329b1.xml" at: viewtopic.php?f=14&t=2098&start=80

Tarax severity of hits script: From this thread

Also wanted to point out the search function that I use constantly and also to hit tab to cycle through words that you are writing - for example "k harradrrwhat(give up)" -> easier to "k ha(hit tab)" - note you can hit tab many times to cyckle through the latest words beginning with ha that the mud sent.


Attachments:
genesism32_edited_s.jpg
genesism32_edited_s.jpg [ 241.54 KiB | Viewed 1742 times ]
14 Jun 2017 18:10
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