Re: Yet another package for mudlet users (alpha)
Posted: 15 Feb 2018 19:57
Great work but WaitForShip of mine work on triggers too, without #wait.
Let me explain again (i am terribly at explaining things) :
I want scipt that .
Do_path to the place where _might be some NPC, I want to kill them all if thats possible (theres noone killing them) and do
my way back , wait 2 seconds, and the move on.
As far as I get mudlet all time triggers start at running alias/script. I don't know how long it will take from start to "secret_place" where i need to wait 2 seconds.
If I put it in another alias would it start to #wait 2000 at my arival (change #wait 2000 to alias which have
and more important : everything after that alias should wait too ! Or should i do something like :
)
Let me explain again (i am terribly at explaining things) :
I want scipt that .
Do_path to the place where _might be some NPC, I want to kill them all if thats possible (theres noone killing them) and do
my way back , wait 2 seconds, and the move on.
Code: Select all
path_to_npc //path in alias
kill_all_here //alias that checks if I may kill NPC and if I do - kill them all
path_to_secret_place //another path in alias
#wait 2000 //need 2 seconds to safly enter , wait MUST start at my arrival at location
path_to_somewhere //another path in alias
If I put it in another alias would it start to #wait 2000 at my arival (change #wait 2000 to alias which have
Code: Select all
set a timer for 2 second to "enter secret place"
Code: Select all
set a timer for 2 second to "mega_alias_that_runs_everything_after"