Thanak

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Tive
Rising Hero
Posts: 350
Joined: 20 Mar 2010 11:10

Thanak

Post by Tive » 17 Mar 2011 22:11

Code: Select all

---- Recall start ----
and down.
Northeast corner of guard tower (third floor).
There is one obvious exit: southwest.
Third floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, north
and down.
Second floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, up and
down.
Northeast corner of guard tower (second floor).
There is one obvious exit: southwest.
Two human skulls, three human teeth and four human ribs.
Second floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, up and
down.
Southwest corner of guard tower (second floor).
There is one obvious exit: northeast.
A corpse of a reliable tanned guard, a heap with decayed remains of a noble
tanned guard and a heap with decayed remains of a loyal blue-eyed guard.
Second floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, up and
down.
Northwest corner of guard tower (second floor).
There is one obvious exit: southeast.
Two human thighbones and a human skull.
Second floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, up and
down.
Southeast corner of guard tower (second floor).
There is one obvious exit: northwest.
Two human thighbones and five human teeth.
Second floor of guard tower.
There are six obvious exits: northeast, northwest, southeast, southwest, up and
down.
First floor of guard tower.
There are six obvious exits: north, northeast, northwest, southeast, southwest
and up.
Northeast corner of guard tower (first floor).
There is one obvious exit: southwest.
A corpse of a loyal angry guard, a corpse of a loyal young guard and a corpse
of a jovial talkative guard.
First floor of guard tower.
There are six obvious exits: north, northeast, northwest, southeast, southwest
and up.
Southwest corner of guard tower (first floor).
There is one obvious exit: northeast.
A headless corpse of a reliable smiling guard, a corpse of a brave short-legged
guard and a corpse of a reliable dark-skinned guard.
First floor of guard tower.
There are six obvious exits: north, northeast, northwest, southeast, southwest
and up.
Northwest corner of guard tower (first floor).
There is one obvious exit: southeast.
A corpse of a fierce scarred guard, a corpse of a proud slender guard and a
corpse of a loyal tanned guard.
First floor of guard tower.
There are six obvious exits: north, northeast, northwest, southeast, southwest
and up.
Southeast corner of guard tower (first floor).
There is one obvious exit: northwest.
A corpse of a cowardly friendly guard, a corpse of a cowardly tanned guard and
a corpse of a brave bald guard.
First floor of guard tower.
There are six obvious exits: north, northeast, northwest, southeast, southwest
and up.
Narrow cobbled street.
There are two obvious exits: north and south.
Narrow cobbled street.
There are four obvious exits: north, southwest, southeast and south.
> Arch within city walls.
There are two obvious exits: north and south.
On the land bridge.
There are two obvious exits: north and south.
A human skull and four human teeth.
Outside the Port of Gont.
There are two obvious exits: north and south.
On the land bridge.
There are two obvious exits: north and south.
A human skull and four human teeth.
Arch within city walls.
There are two obvious exits: north and south.
Narrow cobbled street.
There are four obvious exits: north, southwest, southeast and south.
Dark street.
There are two obvious exits: northeast and west.
Two human thighbones, nine human teeth and a decapitated corpse of a human.
Narrow street in the living quarters.
There are two obvious exits: east and southwest.
Road crossings.
There are four obvious exits: east, northeast, west and south.
A silver-bearded corpulent male human.
Between wooden buildings.
There are two obvious exits: north and southeast.
A scarred sailor.
Northwest side of the harbour.
There are three obvious exits: northwest, northeast and southwest.
There is no obvious exit south.
There is no obvious exit southeast.
West side of the harbour.
There are four obvious exits: south, northwest, northeast and north.
A bearded sailor.
At the West Pier.
There are four obvious exits: east, south, north and west.
Two barrel-chested sailors.
Halfway out on the West Pier.
There are two obvious exits: west and east.
A white-sailed ketch and a wooden sign.
A red-bearded old male human.
West Pier.
There is one obvious exit: west.
An ancient black yawl and a wooden sign.
An old grizzled male human.
The old grizzled male human groans as he rubs his aching back.
Halfway out on the West Pier.
There are two obvious exits: west and east.
A white-sailed ketch and a wooden sign.
A red-bearded old male human.
At the West Pier.
There are four obvious exits: east, south, north and west.
Two barrel-chested sailors.
West side of the harbour.
There are four obvious exits: south, northwest, northeast and north.
A bearded sailor.
The magical power coursing through your veins slowly but surely draws your
life force away...
The magical power coursing through your veins slowly but surely draws your life
force away...
Northwest side of the harbour.
There are three obvious exits: northwest, northeast and southwest.
Between wooden buildings.
There are two obvious exits: north and southeast.
A scarred sailor.
There is no obvious exit northeast.
There is no obvious exit east.
The scarred sailor flexes his muscles impressively.
There is no obvious exit northeast.
Road crossings.
There are four obvious exits: east, northeast, west and south.
A silver-bearded corpulent male human.
Narrow street in the living quarters.
There are two obvious exits: east and southwest.
Dark street.
There are two obvious exits: northeast and west.
Two human thighbones and nine human teeth.
There is no obvious exit east.
Narrow cobbled street.
There are four obvious exits: north, southwest, southeast and south.
There is no obvious exit east.
You are physically feeling very well and mentally in full vigour.
You feel extremely secure and somewhat weary.
You can barely eat more and barely drink more.
You are sober.
You are holy.
You are burdened.
You are 168 days 20 hours 11 minutes 4 seconds of age.
You are physically feeling very well and mentally in full vigour.
You feel extremely secure and somewhat weary.
You can barely eat more and barely drink more.
You are sober.
You are holy.
You are burdened.
You are 168 days 20 hours 11 minutes 6 seconds of age.
Arch within city walls.
There are two obvious exits: north and south.
On the land bridge.
There are two obvious exits: north and south.
A human skull and four human teeth.
> Outside the Port of Gont.
There are two obvious exits: north and south.
> Cobbled road.
There are two obvious exits: south and northwest.
> Cobbled road.
There are two obvious exits: southeast and north.
> Cobbled road.
There are two obvious exits: northeast and south.
> Cobbled road.
There are two obvious exits: northwest and southwest.
> Cobbled road.
There are two obvious exits: northeast and southeast.
> Cobbled road.
There are two obvious exits: northeast and southwest.
> Cobbled road.
There are two obvious exits: east and southwest.
> You climb to the hilltop and pause for a moment to survey the surrounding
countryside.
Cobbled road.
There are two obvious exits: west and east.
> Cobbled road.
There are two obvious exits: west and east.
> Green valley.
There are four obvious exits: north, south, west and east.
> Cobbled road.
There are two obvious exits: west and east.
> Your footsteps sound hollow on the wooden bridge, and you hear rushing water
beneath.
Wooden bridge.
There are two obvious exits: west and east.
> Mountain path.
There are two obvious exits: west and east.
> Mountain path.
There are two obvious exits: west and northeast.
A blind old male human.
> Mountain path.
There are three obvious exits: northeast, southwest and south.
> Mountain path.
There are two obvious exits: north and southwest.
> Mountain path.
There are two obvious exits: northwest and south.
> A low-hanging branch smacks you in the face.
Mountain path.
There are two obvious exits: northwest and southeast.
> Mountain path.
There are two obvious exits: north and southeast.
> Mountain path.
There are two obvious exits: northeast and south.
> Mountain path.
There are two obvious exits: northeast and southwest.
> Mountain path.
There are two obvious exits: northeast and southwest.
> Mountain cliff edge.
There are two obvious exits: north and southwest.
> Mountain path.
There are two obvious exits: northeast and south.
> Mountain path.
There are two obvious exits: north and southwest.
> Mountain path.
There are two obvious exits: east and south.
> Mountain path.
There are two obvious exits: northeast and west.
> Mountain path.
There are two obvious exits: northeast and southwest.
> Mountain path.
There are two obvious exits: north and southwest.
> There is no obvious exit northeast.
> Mountain path.
There are two obvious exits: northwest and south.
> Mountain path.
There are two obvious exits: north and southeast.
> Mountain path.
There are two obvious exits: northeast and south.
> Mountain path.
There are two obvious exits: northwest and southwest.
> Mountain path.
There are two obvious exits: northwest and southeast.
> Down on your hands and knees, you crawl into the bushes.
In the bushes.
There are two obvious exits: out and west.
A trail through the forest.
There are two obvious exits: west and east.
A trail through the forest.
There are two obvious exits: west and east.
You are now constantly sneaking.
You shall no longer constantly sneak around.
You are now constantly sneaking.
A new trail.
There are two obvious exits: west and east.
A camp in the forest..
There are two obvious exits: east and west.
Two human ribs, eight human teeth, three shiny bronze platemails, four pairs of
bronze arm bands, three red-plumed bronze helms, two broadheaded bronze axes,
four human thighbones, two pairs of spiked boots, a razor-edged bronze
scimitar, a bronze ringmail, a bronze-banded leather helmet, a red-plumed
bronze lance and a copper coin.
There is no obvious exit south.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A camp in the forest..
There are two obvious exits: north and west.
A camp in the forest..
There are three obvious exits: north, east and west.
A savage yellow-haired warrior, a tough scarred warrior, a square-jawed scarred
warrior and a brawny mustachioed warrior.
A camp in the forest..
There are two obvious exits: north and east.
A square-jawed white-skinned warrior, a frowning tattooed warrior, a proud
Roman-nosed warrior and a massive long-haired warrior.
A camp in the forest..
There are three obvious exits: north, east and south.
A human head, two decapitated corpses of a human and a corpse of a muscular
hawk-eyed warrior.
A slender thin-faced female human and a bad-tempered yellow-haired warrior.
The bad-tempered yellow-haired warrior and the slender thin-faced female human
are fighting each other.
The slender thin-faced female human blocks the bad-tempered yellow-haired
warrior's attack with her thick tempered iron shield.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
A camp in the forest..
There are three obvious exits: north, east and south.
A human head, two decapitated corpses of a human and a corpse of a muscular
hawk-eyed warrior.
A slender thin-faced female human and a bad-tempered yellow-haired warrior.
The bad-tempered yellow-haired warrior and the slender thin-faced female human
are fighting each other.
There is no obvious exit west.
A camp in the forest..
There are two obvious exits: east and south.
A corpse of an aggressive white-skinned warrior, a corpse of a barbaric long-
haired warrior and a corpse of a brawny scarred warrior.
A slender blue-eyed female human, a swarthy black-eyed male human and an evil
scarred warrior.
The evil scarred warrior and the swarthy black-eyed male human, aided by nobody
are fighting each other.
The swarthy black-eyed male human cuts the evil scarred warrior's body with
his cold jet-black obsidian battleaxe.
The slender blue-eyed female human hurts the body of the evil scarred warrior
with her double morning-star.
A camp in the forest..
There are three obvious exits: east, south and west.
A red-uniformed demented foul-looking male hobgoblin, a tall bearded warrior, a
ferocious weathered warrior, a brawny scarred warrior and a bad-tempered Roman-
nosed warrior.
The tall bearded warrior and the demented foul-looking male hobgoblin are
fighting each other.
A camp in the forest..
There are two obvious exits: south and west.
A brawny long-haired warrior, a fierce barrel-chested warrior, a vicious Roman-
nosed warrior and a savage long-haired warrior.
The brawny long-haired warrior attacks you!
You are no longer hidden.
The fierce barrel-chested warrior looks at you as if ready to attack, though
you see fear in his eyes.
The vicious Roman-nosed warrior looks at you as if ready to attack, though you
see fear in his eyes.
The savage long-haired warrior looks at you as if ready to attack, though you
see fear in his eyes.
You press forward briefly, trying to catch the brawny long-haired warrior off
guard.
You are physically feeling very well and mentally in full vigour.
You feel extremely secure and tired.
You can barely eat more and barely drink more.
You are sober.
You are holy.
You are burdened.
You are 168 days 20 hours 11 minutes 18 seconds of age.
You are already preparing to attack.
You are now hunted by a brawny long-haired warrior.
A camp in the forest..
There are four obvious exits: north, east, south and west.
The leather pouch containing components is already open.
> You get a sharp short leaf from your leather pouch containing components
(open).
> You eat a sharp short leaf.
The snakes and leaves on the ensorcelled black amulet shift in sudden, sinuous
movement, and a wave of greenish light washes over you.
You feel less tired.
A tent in the camp.
There is one obvious exit: out.
An aggressive hairy warrior elite guard, a barbaric blue-eyed warrior, a tough
long-haired warrior and a bad-tempered bearded warrior.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
The air tastes normal again.
A tent in the camp.
There is one obvious exit: out.
Two pairs of spiked boots, three red silk sashes, two pairs of bronze arm
bands, two broadheaded bronze axes, three shiny bronze platemails, three red-
plumed bronze helms, a corpse of a fierce bearded warrior captain and a razor-
edged bronze scimitar.
You are unable to attack your target.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
Mattack whom?
A camp in the forest..
There are three obvious exits: north, east and west.
A savage yellow-haired warrior, a tough scarred warrior, a square-jawed scarred
warrior and a brawny mustachioed warrior.
A tent in the camp.
There is one obvious exit: out.
Four red-plumed bronze helms, four pairs of bronze arm bands, four shiny bronze
platemails, four pairs of spiked boots, three broadheaded bronze axes, a razor-
edged bronze scimitar and a red silk sash.
A camp in the forest..
There are three obvious exits: north, east and west.
A savage yellow-haired warrior, a tough scarred warrior, a square-jawed scarred
warrior and a brawny mustachioed warrior.
The savage yellow-haired warrior attacks you!
You are no longer hidden.
The tough scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The square-jawed scarred warrior looks at you as if ready to attack, though you
see fear in his eyes.
The brawny mustachioed warrior looks at you as if ready to attack, though you
see fear in his eyes.
You fall back several steps, trying to lure the savage yellow-haired warrior
into a trap.
You are now hunted by a savage yellow-haired warrior.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
A camp in the forest..
There are three obvious exits: east, south and west.
A slender thin-faced female human, a red-uniformed demented foul-looking male
hobgoblin, a tall bearded warrior, a ferocious weathered warrior, a brawny
scarred warrior and a bad-tempered Roman-nosed warrior.
The tall bearded warrior and the demented foul-looking male hobgoblin are
fighting each other.
> A tent in the camp.
There is one obvious exit: out.
Four red-plumed bronze helms, four pairs of bronze arm bands, four shiny bronze
platemails, four pairs of spiked boots, two razor-edged bronze scimitars, two
broadheaded bronze axes and a red silk sash.
> Mattack whom?
A camp in the forest..
There are three obvious exits: east, south and west.
A slender thin-faced female human, a red-uniformed demented foul-looking male
hobgoblin, a tall bearded warrior, a ferocious weathered warrior, a brawny
scarred warrior and a bad-tempered Roman-nosed warrior.
The tall bearded warrior and the demented foul-looking male hobgoblin are
fighting each other.
The ferocious weathered warrior considers attacking the slender thin-faced
female human, though does not dare to do so.
The brawny scarred warrior considers attacking the slender thin-faced female
human, though does not dare to do so.
The bad-tempered Roman-nosed warrior considers attacking the slender thin-faced
female human, though does not dare to do so.
The tall bearded warrior attacks the slender thin-faced female human.
The tall bearded warrior thrusts at the slender thin-faced female human's body
with his razor-edged bronze scimitar, but her thick tempered iron shield
protects her.
The demented foul-looking male hobgoblin narrowly avoids lopping off the foot
of the tall bearded warrior with his Lotulis.
The slender thin-faced female human leaves east.
A swarthy black-eyed male human arrives from the west.
A slender blue-eyed female human arrives from the west.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The tall bearded warrior attacks you!
You are no longer hidden.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
You are already preparing to attack.
The bad-tempered Roman-nosed warrior frowns savagely.
You are already preparing to attack.
The swarthy black-eyed male human leaves east.
The slender blue-eyed female human leaves east.
You are now hunted by a tall bearded warrior.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
You are unable to attack your target.
Mattack whom?
The magical power coursing through your veins slowly but surely draws your
life force away...
The magical power coursing through your veins slowly but surely draws your life
force away...
What ?
You are physically feeling very well and mentally in full vigour.
A camp in the forest..
There are three obvious exits: east, south and west.
A red-uniformed demented foul-looking male hobgoblin, a tall bearded warrior, a
ferocious weathered warrior, a brawny scarred warrior and a bad-tempered Roman-
nosed warrior.
The tall bearded warrior and the demented foul-looking male hobgoblin are
fighting each other.
A tent in the camp.
There is one obvious exit: out.
Four red-plumed bronze helms, four pairs of bronze arm bands, four shiny bronze
platemails, four pairs of spiked boots, two razor-edged bronze scimitars, two
broadheaded bronze axes and a red silk sash.
A camp in the forest..
There are three obvious exits: east, south and west.
A red-uniformed demented foul-looking male hobgoblin, a tall bearded warrior, a
ferocious weathered warrior, a brawny scarred warrior and a bad-tempered Roman-
nosed warrior.
The tall bearded warrior and the demented foul-looking male hobgoblin are
fighting each other.
The ferocious weathered warrior looks at you as if ready to attack, though
you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The tall bearded warrior attacks you!
You are no longer hidden.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
You feign an attack with your basket-hilt falchion, distracting the tall
bearded warrior as you attempt to create a hole in his defence.
> You are now hunted by a tall bearded warrior.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A corpse of a savage blue-eyed warrior, a corpse of an aggressive long-haired
warrior, a corpse of a ferocious blue-eyed warrior and a corpse of a square-
jawed grizzled warrior.
> Mattack whom?
You find no such living creature.
A camp in the forest..
There are three obvious exits: east, south and west.
A red-uniformed demented foul-looking male hobgoblin, a tall bearded warrior, a
ferocious weathered warrior, a brawny scarred warrior and a bad-tempered Roman-
nosed warrior.
A tall bearded warrior is fighting you.
A red-uniformed demented foul-looking male hobgoblin is fighting the tall
bearded warrior.
You block the tall bearded warrior's attack with your silvanesti tower
shield.
The tall bearded warrior is staggered by the tremendous overhead Lotulis strike
of the demented foul-looking male hobgoblin.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
You are already preparing to attack.
You are no longer hidden.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack, though
you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
The tall bearded warrior leaves his left arm wide open. Instinctively, you
slice into him with a fierce swing of your basket-hilt falchion.
You attack the demented foul-looking male hobgoblin.
You are not ready to attack again.
You are physically feeling very well and mentally in full vigour.
The demented foul-looking male hobgoblin is feeling very well.
The tall bearded warrior is terribly hurt.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
The bad-tempered Roman-nosed warrior looks at you as if ready to attack,
though you see fear in his eyes.
The brawny scarred warrior looks at you as if ready to attack, though you see
fear in his eyes.
The ferocious weathered warrior looks at you as if ready to attack, though you
see fear in his eyes.
You barely touch the demented foul-looking male hobgoblin with your basket-hilt
falchion.
You barely touch the demented foul-looking male hobgoblin's left thigh with
your basket-hilt falchion.
You are physically feeling very well and mentally in full vigour.
The demented foul-looking male hobgoblin is feeling very well.
The tall bearded warrior is terribly hurt.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
You are not ready to attack again.
You block the tall bearded warrior's attack with your silvanesti tower
shield.
You block the demented foul-looking male hobgoblin's attack with your
silvanesti tower shield.
You barely touch the chest of the demented foul-looking male hobgoblin with
your basket-hilt falchion.
Yes, yes.
You are physically feeling very well and mentally in full vigour.
The demented foul-looking male hobgoblin is feeling very well.
The tall bearded warrior is terribly hurt.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
The demented foul-looking male hobgoblin snarls in anger at you as you
anticipate his attack and deftly avoid it.
You scrape your basket-hilt falchion along the lower left leg of the demented
foul-looking male hobgoblin.
You press forward briefly, trying to catch the demented foul-looking male
hobgoblin off guard.
You block the tall bearded warrior's attack with your silvanesti tower shield.
You block the tall bearded warrior's attack with your silvanesti tower shield.
You are physically feeling very well and mentally in full vigour.
The demented foul-looking male hobgoblin is feeling very well.
The tall bearded warrior is terribly hurt.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
You nick the demented foul-looking male hobgoblin's head with your basket-
hilt falchion.
You block the tall bearded warrior's attack with your silvanesti tower shield.
You block the demented foul-looking male hobgoblin's attack with your
silvanesti tower shield.
You move in to exploit a hole in the demented foul-looking male hobgoblin's
defences and lash with your basket-hilt falchion, feeling it bite into his
right arm with satisfaction.
You are physically feeling very well and mentally in full vigour.
The demented foul-looking male hobgoblin is hurt.
The tall bearded warrior is terribly hurt.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
You barely touch the demented foul-looking male hobgoblin's head with your
basket-hilt falchion.
You barely touch the demented foul-looking male hobgoblin's body with your
basket-hilt falchion.
You block the demented foul-looking male hobgoblin's attack with your
silvanesti tower shield.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves east.
You block the tall bearded warrior's attack with your silvanesti tower shield.
You turn to attack the tall bearded warrior.
You pierce the right leg of the tall bearded warrior with your basket-hilt
falchion.
You begin looking for an opening in the tall bearded warrior's defence.
You drive your basket-hilt falchion into the right arm of the tall bearded
warrior, opening a very serious wound.
You are physically feeling very well and mentally in full vigour.
The tall bearded warrior is barely alive.
The ferocious weathered warrior is feeling very well.
The brawny scarred warrior is feeling very well.
The bad-tempered Roman-nosed warrior is feeling very well.
You are now hunted by a tall bearded warrior.
A camp in the forest..
There are two obvious exits: south and west.
A human head and a decapitated corpse of a human.
A slender thin-faced female human, a fierce barrel-chested warrior, a vicious
Roman-nosed warrior and a savage long-haired warrior.
The fierce barrel-chested warrior, with the assistance of a vicious Roman-nosed
warrior, and the slender thin-faced female human are fighting each other.
The slender thin-faced female human moves in on the fierce barrel-chested
warrior, lashing out with her blackened bastardsword, which bites into the
fierce barrel-chested warrior's legs painfully.
You are no longer hidden.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
> You are now hunted by a red-uniformed demented foul-looking male hobgoblin.
A camp in the forest..
There are two obvious exits: east and west.
Two human ribs, eight human teeth, three shiny bronze platemails, four pairs of
bronze arm bands, three red-plumed bronze helms, two broadheaded bronze axes,
two pairs of spiked boots, a razor-edged bronze scimitar, a bronze ringmail, a
bronze-banded leather helmet, a red-plumed bronze lance and a copper coin.
Mattack whom?
A new trail.
There are two obvious exits: west and east.
You find no such living creature.
A camp in the forest..
There are two obvious exits: east and west.
Three shiny bronze platemails, four pairs of bronze arm bands, three red-plumed
bronze helms, two broadheaded bronze axes, two pairs of spiked boots, a razor-
edged bronze scimitar, a bronze ringmail, a bronze-banded leather helmet, a
red-plumed bronze lance and a copper coin.
A camp in the forest..
There are four obvious exits: north, east, south and west.
You are unable to attack your target.
Mattack whom?
A camp in the forest..
There are two obvious exits: north and west.
A red-uniformed demented foul-looking male hobgoblin.
A camp in the forest..
There are four obvious exits: north, east, south and west.
A red-uniformed demented foul-looking male hobgoblin arrives from the south.
The red-uniformed demented foul-looking male hobgoblin leaves east.
A camp in the forest..
There are two obvious exits: east and west.
Three shiny bronze platemails, four pairs of bronze arm bands, three red-plumed
bronze helms, two broadheaded bronze axes, two pairs of spiked boots, a razor-
edged bronze scimitar, a bronze ringmail, a bronze-banded leather helmet, a
red-plumed bronze lance and a copper coin.
A new trail.
There are two obvious exits: west and east.
A trail through the forest.
There are two obvious exits: west and east.
A trail through the forest.
There are two obvious exits: west and east.
In the bushes.
There are two obvious exits: out and west.
Mountain path.
There are two obvious exits: northwest and southeast.
A red-uniformed demented foul-looking male hobgoblin.
The magical power coursing through your veins slowly but surely draws your
life force away...
The magical power coursing through your veins slowly but surely draws your life
force away...
You are no longer hidden.
You attack the demented foul-looking male hobgoblin.
You gather your nerves as you prepare to make a risky move on the demented
foul-looking male hobgoblin.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves northwest.
What ?
You are no longer hidden.
Mountain path.
There are two obvious exits: north and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
You are already preparing to attack.
The red-uniformed demented foul-looking male hobgoblin leaves north.
White swirling clouds of mist cross the path for a moment.
Mountain path.
There are two obvious exits: north and south.
There is no obvious exit northwest.
You are no longer hidden.
Mountain path.
There are two obvious exits: northwest and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
You are already preparing to attack.
You shall no longer constantly sneak around.
The red-uniformed demented foul-looking male hobgoblin leaves northwest.
You are unable to attack your target.
You fall back several steps, trying to lure the demented foul-looking male
hobgoblin into a trap.
Gravel path.
There are two obvious exits: northwest and southeast.
Village path.
There are two obvious exits: north and southeast.
Village path.
There are two obvious exits: northwest and south.
What ?
You call to your dog from across the miles, hoping that he can find his way
back to you.
A red-uniformed demented foul-looking male hobgoblin arrives from the
northwest.
You move in to exploit a hole in the demented foul-looking male hobgoblin's
defences and lash with your basket-hilt falchion, feeling it bite into his head
with satisfaction.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves northwest.
Village path.
There are three obvious exits: northwest, southeast and east.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
You are not ready to attack again.
The red-uniformed demented foul-looking male hobgoblin leaves northwest.
Village path.
There are two obvious exits: north and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
You are not ready to attack again.
You nick the demented foul-looking male hobgoblin with your basket-hilt
falchion.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves north.
Village path.
There are two obvious exits: northwest and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
You are not ready to attack again.
Your fluffy spotted dog comes pacing up to you, wagging his tail.
The fluffy spotted dog licks his left paw briefly.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves northwest.
Village path.
There are three obvious exits: east, west and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You nick the demented foul-looking male hobgoblin with your basket-hilt
falchion.
You fall back several steps, trying to lure the demented foul-looking male
hobgoblin into a trap.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves southeast.
Village path.
There are two obvious exits: northwest and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are already preparing to attack.
The red-uniformed demented foul-looking male hobgoblin leaves south.
Village path.
There are two obvious exits: north and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are already preparing to attack.
There is no obvious exit south.
You move in to exploit a hole in the demented foul-looking male hobgoblin's
defences and lash with your basket-hilt falchion, feeling it bite into his
right arm with satisfaction.
Crouching low, the demented foul-looking male hobgoblin sets his gigantic
obsidian lotulis into a defensive position, keeping you back while he
formulates a plan of attack.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves southeast.
Village path.
There are three obvious exits: northwest, southeast and east.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You jab the demented foul-looking male hobgoblin with your basket-hilt
falchion.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves southeast.
Village path.
There are two obvious exits: northwest and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves south.
Village path.
There are two obvious exits: north and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You cut open a small wound in the demented foul-looking male hobgoblin's left
thigh with your basket-hilt falchion.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves southeast.
Gravel path.
There are two obvious exits: northwest and southeast.
Your fluffy spotted dog paces in beside you.
Mountain path.
There are two obvious exits: northwest and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You barely touch the demented foul-looking male hobgoblin's body with your
basket-hilt falchion.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves south.
Mountain path.
There are two obvious exits: north and south.
You are fighting the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
Mountain path.
There are two obvious exits: north and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
There is no obvious exit south.
You graze your basket-hilt falchion along the demented foul-looking male
hobgoblin's body.
You feign an attack with your basket-hilt falchion, distracting the demented
foul-looking male hobgoblin as you attempt to create a hole in his defence.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin leaves southeast.
Mountain path.
There are two obvious exits: northwest and southeast.
You are fighting the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
Mountain path.
There are two obvious exits: northwest and southwest.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are already preparing to attack.
You barely touch the demented foul-looking male hobgoblin's chest with your
basket-hilt falchion.
There is no obvious exit southeast.
The demented foul-looking male hobgoblin's left arm is not hurt at all by the
long spikes on your blackened spiked platemail.
You jab the right thigh of the demented foul-looking male hobgoblin with your
basket-hilt falchion.
The demented foul-looking male hobgoblin leaves his left arm wide open.
Instinctively, you slice into him with a fierce swing of your basket-hilt
falchion.
The demented foul-looking male hobgoblin's right arm is not hurt at all by the
long spikes on your blackened spiked platemail.
The demented foul-looking male hobgoblin snarls in anger at you as you
anticipate his attack and deftly avoid it.
You stab your basket-hilt falchion into the right arm of the demented foul-
looking male hobgoblin.
You drive your basket-hilt falchion into the demented foul-looking male
hobgoblin's right arm, opening a large wound.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin panics and flees
northwest.
Mountain path.
There are two obvious exits: northeast and south.
Your fluffy spotted dog paces in beside you.
Mountain path.
There are two obvious exits: northwest and southwest.
Your fluffy spotted dog paces in beside you.
Mountain path.
There are two obvious exits: northwest and southeast.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are not ready to attack again.
You are physically feeling very well and mentally in full vigour.
The fluffy spotted dog is feeling very well.
The demented foul-looking male hobgoblin is barely alive.
The magical power coursing through your veins slowly but surely draws your
life force away...
The magical power coursing through your veins slowly but surely draws your life
force away...
You drive your basket-hilt falchion into the demented foul-looking male
hobgoblin's head, opening a very serious wound.
You feign an attack with your basket-hilt falchion, distracting the demented
foul-looking male hobgoblin as you attempt to create a hole in his defence.
The demented foul-looking male hobgoblin loses touch with reality.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin panics and flees
southeast.
You are physically feeling very well and mentally in full vigour.
The fluffy spotted dog is feeling very well.
Mountain path.
There are two obvious exits: northwest and southwest.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are already preparing to attack.
You are physically feeling very well and mentally in full vigour.
The fluffy spotted dog is feeling very well.
The demented foul-looking male hobgoblin is barely alive.
You bury your basket-hilt falchion into the demented foul-looking male
hobgoblin's body.
You block the demented foul-looking male hobgoblin's attack with your
silvanesti tower shield.
You are now hunting the demented foul-looking male hobgoblin.
The red-uniformed demented foul-looking male hobgoblin panics and flees
southwest.
You are unable to attack your target.
You fall back several steps, trying to lure the demented foul-looking male
hobgoblin into a trap.
Mountain path.
There are two obvious exits: northeast and south.
A red-uniformed demented foul-looking male hobgoblin.
You are fighting the demented foul-looking male hobgoblin.
You attack the demented foul-looking male hobgoblin.
Your fluffy spotted dog paces in beside you.
You are physically feeling very well and mentally in full vigour.
The fluffy spotted dog is feeling very well.
The demented foul-looking male hobgoblin is at death's door.
You are already preparing to attack.
You cut deeply into the demented foul-looking male hobgoblin with your
basket-hilt falchion.
You leap past the demented foul-looking male hobgoblin, reversing your grip on
the basket-hilt falchion and driving it into his back. You pull the basket-hilt
falchion free as you stand and turn to watch him slump to his knees before
falling on his face.
The demented foul-looking male hobgoblin died.
You killed the demented foul-looking male hobgoblin.
The demented foul-looking male hobgoblin ghost is already dead!
A sudden chill permeates the air, and a dark shadow seems to sweep over his
lifeless eyes.
You get 32 platinum coins, 44 copper coins, a black canvas backpack (open), a
big bottle, a gigantic obsidian lotulis, a gleaming dark-green mace, an ancient
steel helm, an ancient steel breastplate, an ancient steel bracers, a pair of
ancient steel greaves, a pair of steel-clad leather boots, 21 glasses of water,
16 gold coins and four boiled cods from the corpse of a demented demented foul-
looking male hobgoblin.
Mattack whom?
A dense cloud of fog drifts across the path.

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