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There are three obvious exits: east, north and south.
A colorful delicate butterfly.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> w
A path along the Gulf of Lhun.
There are three obvious exits: north, south and west.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> A path along the Gulf of Lhun.
There are three obvious exits: north, south and west.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> A path along the Gulf of Lhun.
There are three obvious exits: north, west and south.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> A pier in the Gulf of Lhun.
There is one obvious exit: east.
A swift green ship.
A tall muscular male human.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> buy ticket
buy ticket
buy ticket
give 2 tickets to arbitor
board ship
You get your green ticket.
> You get your green ticket.
> You get your green ticket.
> You give two green tickets to Arbitor.
> You give your ticket to the tall muscular male human and board the
swift
green
ship.
On the deck of a ship.
There is one obvious exit: down.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> who f
There are 109 players in the game. Within the requested type you
know:
Aeor Sackville, the Sunthorn of Calia and Devotee of Aeria,
Dedicated
Worshipper of the Elements, champion, male hobbit
Alion son of Oin, bartender in the Rockfriend guild, champion, male
dwarf
Arbitor the Lord Warrior of Solamnia and Defender of Vingaard Keep,
champion, male human
Becher Ugblop of the Red Hand, Ferocious Lieutenant of the Red Fang,
the
Champion Gladiator of Athas, champion, male goblin
Cail* the Lauded Elder of the Travellers and Noble Squire of
Solamnia,
champion, male human
Cecelia of the House of Haladin, the Ranger of Gondor, champion,
female
human
Cherek* Whiteguard of Palanthas, the Lord Warrior of Solamnia,
champion,
male human
Dazalarian Dawnstar of Que-Shu, the Darkstar of Calia, champion,
male human
Gector the Lethal Grunt and Enlightened Priest of Kaheda, champion,
male
goblin
Imrahil* of the House of Haladin, the Ranger of Ithilien, champion,
male
human
Kernan Elite Officer of the Blue Dragon Army, champion, male human
Krewl the Lethal Grunt and Enlightened Priest of Kaheda, champion,
male
goblin
Kylorin the Enlightened Priest of Kaheda, champion, male elf
Mersereau* of the House of Hador, the Crystalsword of Calia and High
Blademaster of Khalakhor, champion, male human
Mozart the Imperial Master Gladiator of Athas, champion, male gnome
Myst the Understudy Historian of the Travellers, Guide of the
Rangers of
Ithilien and Blademaster of Khalakhor, champion, male human
Nitramin the Archbishop of the Order of Telan-Ri, Ranger of Ithilien
and
Devotee of Aeria, Dedicated Worshipper of the Elements, champion,
female elf
Oin son of Cloin, master in the art of chess, apprentice, male dwarf
Pie* the Enlightened Priestess of Kaheda, champion, female human
Shiver the Genius Rockfriend, High Overseer of the Athasian
Gladiators and
Esteemed Minister of the Concords, champion, male dwarf
Thorin son of Dwoin, master artist with axes, veteran, male dwarf
Thror son of Borin, keeper of the shop of the Rockfriend guild,
champion,
male dwarf
Thyrus the Snowwolf of Calia, champion, male elf
Varulg* the Exalted Shadow Lansquenet, champion, male human
Whyte Shadowpoker, the Enlightened Priest of Kaheda, champion, male
kender
Willow great adventurer, male human
Zingil the Legend of the Rangers of Ithilien and Blademaster of
Khalakhor,
champion, male elf
> Arbitor drops a green ticket.
stats
The black-robed hooded male human decides to come out of hiding.
You have made insignificant progress since you last logged in.
You are a forceful, acrobatic, sturdy, bright, wise and courageous
calm
black-haired male kender.
You are very brutal.
> look
You are standing on the deck of a brand new ship. Someone has
obviously gone
to great lengths to customize this ship to their own tastes. The
rails are
made of bronze, the sails made from the finest silk around. There
are coils of
ropes secured neatly to the deck and there is a hatch in the deck
that leads
down a ladder.
-- More -- 100/258 -- (<cr> t b r n a <num> q x !<cmd> h ?) --
There is one obvious exit: down.
A green ticket.
[a black-robed hooded male human] and an aggressive midnight-black
warhorse
with Arbitor riding on him.
> exa human
He is a black-robed hooded male human.
He has scars on his left leg, right leg, nose, left arm, right arm,
left
hand, right hand, forehead, left cheek and right cheek.
He is wielding an impressive bronzed partisan in both hands.
He is wearing a golden scabbard.
He is hissing dangerously.
He is wearing a pair of herbalist's gloves, a pair of steel plate
bracers, a
silver mermaid ring, a silver serpentine ring, a black hooded robe,
a steel
plate body-armour and a black canvas backpack.
He is carrying a weather beaten walking stick.
He is tall and of normal width for a human.
He looks wonderful.
He seems to be feeling very well.
He is a Member of the Society of Morgul Mages.
His eyeless sockets are gleaming like red coals.
> A tall muscular male human arrives.
You hear a loud CRASH as the waves hit the hull of the ship.
You hear a loud CRASH as the waves hit the hull of the ship.
The aggressive midnight-black warhorse suddenly snorts, and tosses
its mane.
[the black-robed hooded male human] quaffs a powerful ash-grey
potion.
You hear a loud CRASH as the waves hit the hull of the ship.
Arbitor leans forward, rubbing his aggressive midnight-black
warhorse's neck
soothingly.
The black-robed hooded male human draws power from the realm of the
shadows.
The black-robed hooded male human decides to come out of hiding.
The black-robed hooded male human draws power from the realm of the
shadows.
l
You are standing on the deck of a brand new ship. Someone has
obviously gone
to great lengths to customize this ship to their own tastes. The
rails are
made of bronze, the sails made from the finest silk around. There
are coils of
ropes secured neatly to the deck and there is a hatch in the deck
that leads
down a ladder.
There is one obvious exit: down.
A green ticket.
A tall muscular male human, a black-robed hooded male human and an
aggressive midnight-black warhorse with Arbitor riding on him.
Arbitor and the black-robed hooded male human are fighting each
other.
> Arbitor swings at the black-robed hooded male human's body with
his violet-
edged red shortsword, but his steel plate body-armour protects him.
Arbitor nicks the black-robed hooded male human with his basket-hilt
falchion.
You hear a loud CRASH as the waves hit the hull of the ship.
assist
plexus
The black-robed hooded male human stares threateningly at Arbitor.
Arbitor slumps to his knees, overcome with despair.
You assist Arbitor and attack the black-robed hooded male human.
> You try to get a chance to hit him in the stomach.
> The black-robed hooded male human draws power from the realm of
the shadows.
You hit the black-robed hooded male human in the stomach.
He looks as if he can't breathe.
You just nick the black-robed hooded male human's body with your
excellent
halberd.
You hear a loud CRASH as the waves hit the hull of the ship.
You feel ready to attack again.
roundhouse
You make a nice blow on the black-robed hooded male human with your
halberd.
He seems to be tickled.
You stab the black-robed hooded male human's body with your
excellent halberd.
You prepare to do a roundhouse.
> You stab the black-robed hooded male human's head with your
excellent
halberd.
You do a roundhouse and get a lousy hit.
The black-robed hooded male human seems unharmed.
You hear a loud CRASH as the waves hit the hull of the ship.
You stab the black-robed hooded male human's body with your
excellent halberd.
health all
You feel ready to attack again.
roundhouse
You are feeling very well.
The tall muscular male human is feeling very well.
The black-robed hooded male human is in a very bad shape.
The aggressive midnight-black warhorse is feeling very well.
Arbitor is feeling very well.
> You prepare to do a roundhouse.
> You just nick the black-robed hooded male human's body with your
excellent
halberd.
You hear a loud CRASH as the waves hit the hull of the ship.
You do a roundhouse and get a mediocre hit.
The black-robed hooded male human seems rather hurt.
The black-robed hooded male human inhales deeply and then spouts
forth fierce
white-hot flames, the flames wither Arbitor.
You thrust at the black-robed hooded male human's body with your
excellent
halberd, but his steel plate body-armour protects him.
You feel ready to attack again.
roundhouse
A willowy air spirit forms from merging gusts of wind.
The willowy air spirit explodes in a fury of chaotic winds.
The black-robed hooded male human draws power from the realm of the
shadows.
You make a nice blow on the black-robed hooded male human with your
halberd.
He seems to be hurt.
You seriously stab the black-robed hooded male human's body with
your excellent
halberd.
The crew throws the anchor - splash!
The tall muscular male human says: You may go ashore now,
travellers!
Disembark!
-- More -- 200/258 -- (<cr> t b r n a <num> q x !<cmd> h ?) --
disembark
The tall muscular male human leaves the ship.
You prepare to do a roundhouse.
> The black-robed hooded male human withdraws into the shadows of
his robe,
remaining silent but watchful.
Arbitor prevents the black-robed hooded male human from going down.
The black-robed hooded male human tried, but failed to run away.
You leave the ship.
You are now hunted by a black-robed hooded male human.
A pier at the port of Gelan.
There is one obvious exit: east.
A swift green ship.
A tall muscular male human.
Arbitor arrives riding on an aggressive midnight-black warhorse.
> A black-robed hooded male human arrives limping.
The black-robed hooded male human attacks Arbitor.
assist
plexus
The black-robed hooded male human attacks you!
None of your team members is in combat.
> You are already preparing something else.
> You do a roundhouse and get a lousy hit.
The black-robed hooded male human seems massacred.
The black-robed hooded male human died.
assist
plexus
You killed the black-robed hooded male human.
A sudden chill permeates the air, and a dark shadow seems to sweep
over his
lifeless eyes.
None of your team members is in combat.
> But you are not fighting anyone.
> You feel ready to attack again.
plexus
But you are not fighting anyone.
> Arbitor bellows: What the heck?
shrug
You shrug helplessly.
> look
The wooden pier extends out from the docks and is clearly a place
where ships
land. There is a large wooden post with ropes attached to it.
Between the
cracks of the pier, you look down and see water below.
There is one obvious exit: east.
An empty vial, seven silver coins, a long dagger, two plates of
poached
spider, a steel plate body-armour, a pair of steel plate bracers, a
pair of
herbalist's gloves, an impressive bronzed partisan, a black canvas
backpack, four copper coins, two strange ash-grey potions, three
gold
coins, a mortar and a swift green ship.
An aggressive midnight-black warhorse with Arbitor riding on him and
a tall
muscular male human.