Mage

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Tive
Rising Hero
Posts: 350
Joined: 20 Mar 2010 11:10

Mage

Post by Tive » 19 Mar 2011 21:39

Code: Select all

            There are three obvious exits: east, north and south.
            A colorful delicate butterfly.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > w
            A path along the Gulf of Lhun.
            There are three obvious exits: north, south and west.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > A path along the Gulf of Lhun.
            There are three obvious exits: north, south and west.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > A path along the Gulf of Lhun.
            There are three obvious exits: north, west and south.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > A pier in the Gulf of Lhun.
            There is one obvious exit: east.
            A swift green ship.
            A tall muscular male human.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > buy ticket
            buy ticket
            buy ticket
            give 2 tickets to arbitor
            board ship
            You get your green ticket.
            > You get your green ticket.
            > You get your green ticket.
            > You give two green tickets to Arbitor.
            > You give your ticket to the tall muscular male human and board the 
            swift
            green
            ship.
            On the deck of a ship.
            There is one obvious exit: down.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > who f
            There are 109 players in the game. Within the requested type you 
            know:
            Aeor Sackville, the Sunthorn of Calia and Devotee of Aeria, 
Dedicated
            Worshipper of the Elements, champion, male hobbit
            Alion son of Oin, bartender in the Rockfriend guild, champion, male 
            dwarf
            Arbitor the Lord Warrior of Solamnia and Defender of Vingaard Keep,
            champion, male human
            Becher Ugblop of the Red Hand, Ferocious Lieutenant of the Red Fang, 
            the
            Champion Gladiator of Athas, champion, male goblin
            Cail* the Lauded Elder of the Travellers and Noble Squire of 
            Solamnia,
            champion, male human
            Cecelia of the House of Haladin, the Ranger of Gondor, champion, 
            female
            human
            Cherek* Whiteguard of Palanthas, the Lord Warrior of Solamnia, 
            champion,
            male human
            Dazalarian Dawnstar of Que-Shu, the Darkstar of Calia, champion, 
            male human
            Gector the Lethal Grunt and Enlightened Priest of Kaheda, champion, 
            male
            goblin
            Imrahil* of the House of Haladin, the Ranger of Ithilien, champion, 
            male
            human
            Kernan Elite Officer of the Blue Dragon Army, champion, male human
            Krewl the Lethal Grunt and Enlightened Priest of Kaheda, champion, 
            male
            goblin
            Kylorin the Enlightened Priest of Kaheda, champion, male elf
            Mersereau* of the House of Hador, the Crystalsword of Calia and High
            Blademaster of Khalakhor, champion, male human
            Mozart the Imperial Master Gladiator of Athas, champion, male gnome
            Myst the Understudy Historian of the Travellers, Guide of the 
            Rangers of
            Ithilien and Blademaster of Khalakhor, champion, male human
            Nitramin the Archbishop of the Order of Telan-Ri, Ranger of Ithilien 
            and
            Devotee of Aeria, Dedicated Worshipper of the Elements, champion,
            female elf
            Oin son of Cloin, master in the art of chess, apprentice, male dwarf
            Pie* the Enlightened Priestess of Kaheda, champion, female human
            Shiver the Genius Rockfriend, High Overseer of the Athasian 
            Gladiators and
            Esteemed Minister of the Concords, champion, male dwarf
            Thorin son of Dwoin, master artist with axes, veteran, male dwarf
            Thror son of Borin, keeper of the shop of the Rockfriend guild, 
            champion,
            male dwarf
            Thyrus the Snowwolf of Calia, champion, male elf
            Varulg* the Exalted Shadow Lansquenet, champion, male human
            Whyte Shadowpoker, the Enlightened Priest of Kaheda, champion, male 
            kender
            Willow great adventurer, male human
            Zingil the Legend of the Rangers of Ithilien and Blademaster of 
            Khalakhor,
            champion, male elf
            > Arbitor drops a green ticket.
            stats
            The black-robed hooded male human decides to come out of hiding.
            You have made insignificant progress since you last logged in.
            You are a forceful, acrobatic, sturdy, bright, wise and courageous 
            calm
            black-haired male kender.
            You are very brutal.
            > look
            You are standing on the deck of a brand new ship. Someone has 
            obviously gone
            to great lengths to customize this ship to their own tastes. The 
            rails are
            made of bronze, the sails made from the finest silk around. There 
            are coils of
            ropes secured neatly to the deck and there is a hatch in the deck 
            that leads
            down a ladder.
            -- More -- 100/258 -- (<cr> t b r n a <num> q x !<cmd> h ?) --
            There is one obvious exit: down.
            A green ticket.
            [a black-robed hooded male human] and an aggressive midnight-black 
            warhorse
            with Arbitor riding on him.
            > exa human
            He is a black-robed hooded male human.
            He has scars on his left leg, right leg, nose, left arm, right arm, 
            left
            hand, right hand, forehead, left cheek and right cheek.
            He is wielding an impressive bronzed partisan in both hands.
            He is wearing a golden scabbard.
            He is hissing dangerously.
            He is wearing a pair of herbalist's gloves, a pair of steel plate 
            bracers, a
            silver mermaid ring, a silver serpentine ring, a black hooded robe, 
            a steel
            plate body-armour and a black canvas backpack.
            He is carrying a weather beaten walking stick.
            He is tall and of normal width for a human.
            He looks wonderful.
            He seems to be feeling very well.
            He is a Member of the Society of Morgul Mages.
            His eyeless sockets are gleaming like red coals.
            > A tall muscular male human arrives.
            You hear a loud CRASH as the waves hit the hull of the ship.
            You hear a loud CRASH as the waves hit the hull of the ship.
            The aggressive midnight-black warhorse suddenly snorts, and tosses 
            its mane.
            [the black-robed hooded male human] quaffs a powerful ash-grey 
            potion.
            You hear a loud CRASH as the waves hit the hull of the ship.
            Arbitor leans forward, rubbing his aggressive midnight-black 
            warhorse's neck
            soothingly.
            The black-robed hooded male human draws power from the realm of the 
            shadows.
            The black-robed hooded male human decides to come out of hiding.
            The black-robed hooded male human draws power from the realm of the 
            shadows.
            l
            You are standing on the deck of a brand new ship. Someone has 
            obviously gone
            to great lengths to customize this ship to their own tastes. The 
            rails are
            made of bronze, the sails made from the finest silk around. There 
            are coils of
            ropes secured neatly to the deck and there is a hatch in the deck 
            that leads
            down a ladder.
            There is one obvious exit: down.
            A green ticket.
            A tall muscular male human, a black-robed hooded male human and an
            aggressive midnight-black warhorse with Arbitor riding on him.
            Arbitor and the black-robed hooded male human are fighting each 
            other.
            > Arbitor swings at the black-robed hooded male human's body with 
            his violet-
            edged red shortsword, but his steel plate body-armour protects him.
            Arbitor nicks the black-robed hooded male human with his basket-hilt 
            falchion.
            You hear a loud CRASH as the waves hit the hull of the ship.
            assist
            plexus
            The black-robed hooded male human stares threateningly at Arbitor.
            Arbitor slumps to his knees, overcome with despair.
            You assist Arbitor and attack the black-robed hooded male human.
            > You try to get a chance to hit him in the stomach.
            > The black-robed hooded male human draws power from the realm of 
            the shadows.
            You hit the black-robed hooded male human in the stomach.
            He looks as if he can't breathe.
            You just nick the black-robed hooded male human's body with your 
            excellent
            halberd.
            You hear a loud CRASH as the waves hit the hull of the ship.
            You feel ready to attack again.
            roundhouse
            You make a nice blow on the black-robed hooded male human with your 
            halberd.
            He seems to be tickled.
            You stab the black-robed hooded male human's body with your 
            excellent halberd.
            You prepare to do a roundhouse.
            > You stab the black-robed hooded male human's head with your 
            excellent
            halberd.
            You do a roundhouse and get a lousy hit.
            The black-robed hooded male human seems unharmed.
            You hear a loud CRASH as the waves hit the hull of the ship.
            You stab the black-robed hooded male human's body with your 
            excellent halberd.
            health all
            You feel ready to attack again.
            roundhouse
            You are feeling very well.
            The tall muscular male human is feeling very well.
            The black-robed hooded male human is in a very bad shape.
            The aggressive midnight-black warhorse is feeling very well.
            Arbitor is feeling very well.
            > You prepare to do a roundhouse.
            > You just nick the black-robed hooded male human's body with your 
            excellent
            halberd.
            You hear a loud CRASH as the waves hit the hull of the ship.
            You do a roundhouse and get a mediocre hit.
            The black-robed hooded male human seems rather hurt.
            The black-robed hooded male human inhales deeply and then spouts 
            forth fierce
            white-hot flames, the flames wither Arbitor.
            You thrust at the black-robed hooded male human's body with your 
            excellent
            halberd, but his steel plate body-armour protects him.
            You feel ready to attack again.
            roundhouse
            A willowy air spirit forms from merging gusts of wind.
            The willowy air spirit explodes in a fury of chaotic winds.
            The black-robed hooded male human draws power from the realm of the 
            shadows.
            You make a nice blow on the black-robed hooded male human with your 
            halberd.
            He seems to be hurt.
            You seriously stab the black-robed hooded male human's body with 
            your excellent
            halberd.
            The crew throws the anchor - splash!
            The tall muscular male human says: You may go ashore now, 
travellers!
            Disembark!
            -- More -- 200/258 -- (<cr> t b r n a <num> q x !<cmd> h ?) --
            disembark
            The tall muscular male human leaves the ship.
            You prepare to do a roundhouse.
            > The black-robed hooded male human withdraws into the shadows of 
            his robe,
            remaining silent but watchful.
            Arbitor prevents the black-robed hooded male human from going down.
            The black-robed hooded male human tried, but failed to run away.
            You leave the ship.
            You are now hunted by a black-robed hooded male human.
            A pier at the port of Gelan.
            There is one obvious exit: east.
            A swift green ship.
            A tall muscular male human.
            Arbitor arrives riding on an aggressive midnight-black warhorse.
            > A black-robed hooded male human arrives limping.
            The black-robed hooded male human attacks Arbitor.
            assist
            plexus
            The black-robed hooded male human attacks you!
            None of your team members is in combat.
            > You are already preparing something else.
            > You do a roundhouse and get a lousy hit.
            The black-robed hooded male human seems massacred.
            The black-robed hooded male human died.
            assist
            plexus
            You killed the black-robed hooded male human.
            A sudden chill permeates the air, and a dark shadow seems to sweep 
            over his
            lifeless eyes.
            None of your team members is in combat.
            > But you are not fighting anyone.
            > You feel ready to attack again.
            plexus
            But you are not fighting anyone.
            > Arbitor bellows: What the heck?
            shrug
            You shrug helplessly.
            > look
            The wooden pier extends out from the docks and is clearly a place 
            where ships
            land. There is a large wooden post with ropes attached to it. 
            Between the
            cracks of the pier, you look down and see water below.
            There is one obvious exit: east.
            An empty vial, seven silver coins, a long dagger, two plates of 
            poached
            spider, a steel plate body-armour, a pair of steel plate bracers, a 
            pair of
            herbalist's gloves, an impressive bronzed partisan, a black canvas
            backpack, four copper coins, two strange ash-grey potions, three 
gold
            coins, a mortar and a swift green ship.
            An aggressive midnight-black warhorse with Arbitor riding on him and 
            a tall
            muscular male human.
Image

Laurel

Re: Mage

Post by Laurel » 20 Mar 2011 00:26

Knowing Argor for the last xteen years I say it was him ... tho he keeps denying :twisted:

User avatar
Cherek
Site Admin
Posts: 3612
Joined: 04 Mar 2010 04:36

Re: Mage

Post by Cherek » 21 Mar 2011 04:31

There are 109 players in the game.

And not just any players, fun to hear all those old names again. Also fun to see Kernan etc remembered.

Oh yeah, the log is pretty fun too. I like that log. Especially the "What the heck?" and the shrug after they kill the mage. :)

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