DENIED!!!!!!!!!!!!!!

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Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

DENIED!!!!!!!!!!!!!!

Post by Tarax the Terrible » 23 Jun 2010 00:56

Summary in a few words... word GODDAMMUTHAF^%$%ING DEEEENIED!!! NO!!

We were gathering a team in Sparkle to go on the hunt for revenge of Tristram, Irk, Ahith, Morg, Macabresque's unprovoked slaying of a rising hero Angmar.
Small people had been left out of the hunting before now. A small Neidar was killed earlier in revenge but we wanted the big fish.
Baghil and I had fought the Ahirkmorgth earlier in Kalaman, so we were all still hunting each other.
I idled in Sparkle church having a smoke before the big game.. Came back and the prey was all there! :shock:
Sparkle church.
A small knife, a black hunting knife, two jagged sharp knives, a friendly
WELCOME poster and a book on a chain.
>
A soothing voice whispers inside your head: Welcome! While here you may <rest>
if you are tired and <pray> if you need a weapon or have lost your body.
The gemstones of your torque burn with a sudden heat.

You say in Angmar: Scried..

...


>
Irk arrives from the south.
A long-haired ancient male human arrives from the south.
look at long-haired ancient human
A quiet long-haired male human arrives from the south.
>
A timeworn blood-craving male dwarf arrives from the south.
>
The timeworn blood-craving male dwarf implies: Hi
Irk drinks some of the 63 dwarven ales from the big bottle.
Irk goes hmmmm.
The long-haired ancient male human studies his armour and weapons carefully.
The long-haired ancient male human starts sharpening the gigantic steel
broadsword with the small grey rock.
The long-haired ancient male human starts sharpening the gigantic steel
broadsword with the small grey rock.
Irk booms: werent we fighting/
The timeworn blood-craving male dwarf introduces himself as:
Bomrim the Seasoned Rockfriend, Lord Gladiator of Athas and Apprentice
Minstrel, veteran, male dwarf.
Irk ponders the situation.
Irk nudges you.
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
Irk asks you: Irk attacks you!
Irk booms: Hi
Bomrim ponders: How are you?
>
Irk drinks some of the 63 dwarven ales from the big bottle.
Irk booms: cant complain
Irk booms: and you?
Bomrim decrees: Just fine. A bit stiff, been sleeping
Bomrim grins evilly.
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
Bomrim eats a boiled corn on the cob.
Bomrim eats a boiled corn on the cob.
Bomrim eats a boiled corn on the cob.
Bomrim queries: What are you guys up to?
With the help of Dark Sorcery, someone tells you:
I am in Mithas. There are none here. Three ships are moored
on the southern pier.
Bomrim drinks some of the Gontish grog from the big bottle.
>
You are in the local village church. A large black stone covers the center of
the floor. The air is vaguely fogged by burning incense and a feeling of
tranquility comes over you. You feel at ease, as if this place offers you
sanctuary from all the cares of the world.
A small knife, a black hunting knife, two jagged sharp knives, a friendly
WELCOME poster and a book on a chain.
Bomrim, a quiet long-haired male human, a long-haired ancient male human and
Irk.
>
Irk booms: not sure, think we will end soon
Irk drinks some of the 63 dwarven ales from the big bottle.
Bomrim nods solemnly.
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
Irk pets you adoringly on the head.
Bomrim asks: May I join up that time?
You stare down Irk, attempting to assert dominance.
>
Irk burps rudely.
Irk burps rudely.
Irk cheers enthusiastically.
>
You grin evilly at Bomrim, the quiet long-haired male human, the long-haired
ancient male human, Irk and the tiny waif, swinging your bloody skull club
under their noses.
>
Irk booms: so you are awake
The long-haired ancient male human burps rudely.
The long-haired ancient male human burps rudely.
>
How rude, farting!
>
You introduce yourself to Bomrim, a quiet long-haired male human, a long-haired
ancient male human and Irk.
>
Irk swings his holy crystal axe towards you without any warning and lets it
stop at a hair's-breadth away from your neck. You freeze in complete shock.
Irk chuckles politely.
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
Irk drinks some of the 63 dwarven ales from the big bottle.
You snarl: Thy companions are so quiet..
You snarl: And RUDE!
>
Irk nods knowingly.
>
Irk booms: thats why I like them
Irk grins merrily.
You laugh wickedly, beating your bloody skull club on the ground.
>
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
You snarl to Irk: Thank the Neidar for Donations..
>
Irk booms: yup I heard about it
Irk booms: and you complain about me yesterday
Irk chuckles politely.
You lick a bloody skull club thankfully.
You snarl: An Eye for an Eye.
>
Irk booms: hehehe
You snarl: Just your eye was better equipped.
You touch a silvanesti tower shield.
You nod thankfully at Irk.
>
Irk booms: we have couple of them
Irk grins merrily.
You snarl: So you are here for another eye?
You show your sharp teeth in a broad grin.
>
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
>
Irk booms: I was sure we were fighting
Irk booms: so I came
You drink some of the many crystal-clear liquors from the big bottle.
>
You are physically feeling very well and mentally in full vigour.
Bomrim is feeling very well.
The quiet long-haired male human is feeling very well.
The long-haired ancient male human is feeling very well.
Irk is feeling very well.
You peer suspiciously at Bomrim from behind your silvanesti tower shield.
Hmm......
You snarl: Another Stuntie..
>
Irk shakes his head in disagreement.
>
Irk booms: he is just here
>
Irk booms: why orc?
Irk booms: goblin isnt good?
You proudly drape your silvanesti tower shield with the Warrant Officers tabard
of Angmar's Army.
You adjust the tabard on your silvanesti tower shield, making sure it will stay
on it in the battles to come.
You are overcome with the lust for battle and blood!
You snarl: It appeals to my nature.
You snarl: And yes we are superior to Goblins.
>
Bomrim asks Irk something.
Irk grins merrily.
You grin powerfully at Bomrim, swinging your bloody skull club under his nose.
Bomrim trembles and quivers like a bowlful of jelly.
You snarl: Not to brave for a stuntie.
He is a quiet long-haired male human.
He has scars on his left leg, right leg, nose, left arm, right arm, left hand,
forehead, left cheek and right cheek.
He is wielding a dwarven waraxe in both hands.
He is short and lean for a human.
He looks like the image of perfection.
He seems to be feeling very well.
He has orc green skin.
He is wearing a pair of steel mining boots, a blue dragonscale armour, a
shining onyx-encrusted crystal torque, an iron cuirasse, a radiant steel
necklace, a dark amulet of the storm, a pair of red-runed greaves, a large
dwarven backpack (open), a silver mermaid ring, a flawless onyx ring, a
white pelt and a great black skull.
He has the mark of a Pirate of the Bloodsea.
He has the brutal scars of a Gladiator.
He is a long-haired ancient male human.
He has scars on his left leg, right leg, nose, left arm, right arm, left hand,
right hand, forehead and left cheek.
He is wearing insignia of the Silver Partisan.
He is wielding a gigantic steel broadsword in both hands.
A small gold chain of ten links is suspended from the left side of his collar,
down to the throat.
He is wearing a pair of steel mining boots, a silver serpentine ring, a
golden star ring, a silver mermaid ring, a pair of golden gauntlets, a
mysterious bloodstone-studded electrum torque, a crystalline medallion with
a sapphire blue tint, a blood-stone medallion, a small gold chain, a fur
robe, a scale-plated chain mail, a large backpack, a pair of red-runed
greaves, a newbie helper pin and a great black skull.
He has soft blue eyes.
His hair is long, blond and straight.
He is carrying a weather beaten walking stick.
He is tall and lean for a human.
He looks like the image of perfection.
He seems to be feeling very well.
>
Bomrim is a timeworn blood-craving male dwarf, presenting himself as:
Bomrim the Seasoned Rockfriend, Lord Gladiator of Athas and Apprentice
Minstrel, veteran, male dwarf.
He is wielding a glossy lizard-skin obsidian battleaxe in his right hand and
a rough brown obsidian battleaxe in his left hand.
He is trembling and quivering like a bowlful of jelly.
His Minstrel's voice is a natural basso.
He is wearing an iron cuirasse, a supple leather belt, a shapely opal-layered
crystal torque, a thick tempered iron chestplate and a silver mermaid ring.
He has golden skin.
He has the brutal scars of a Gladiator.
He is short and of normal width for a dwarf.
He looks like the image of perfection.
He seems to be feeling very well.
He is wearing a charming beard.
He proudly carries a Minstrel's viol.
Irk is a massive blond-bearded male dwarf, presenting himself as:
Irk the Mighty Rockfriend, Mythical Shieldbearer of the Neidar Clan and
Shieldwall Commander of Iron Delving, myth, male dwarf.
He has scars on his left leg, left hand and forehead.
He is wielding a holy crystal axe in his right hand.
He is grinning merrily.
He has a tiny monkey perched upon his shoulder.
He is wearing the dwarven-steel buckler brooch with the symbol of two twin
peaks attached to his left shoulder.
He is wearing a pair of steel mining boots, a supple leather belt, a thick
rugged platemail, a large dwarven backpack (open), a dragon turtle shell, a
chain hauberk, two shiny silver rings, a golden star ring, a silver mermaid
ring, two leather gloves, a blood-stone medallion, an open Irk qarraba, a
shining diamond-encrusted crystal torque, a newbie helper pin and a great
black skull.
He has demonic blue eyes.
His hair is medium length, blond and wavy.
He is a member of the Neidar Clan.
He is a Renowned Sea Captain of Genesis.
He looks cultivated.
He is very tall and of normal width for a dwarf.
He looks like the image of perfection.
He seems to be feeling very well.
He is wearing a majestic beard.
He is wearing his plain platinum pin, identifying him as a Wise Person of
Genesis.
He is gallantly carrying a money-sack over the shoulder, which indicates that
He is a Big Shot of the Rich Men's Club.
>
You snarl to Irk: I am annoyed you know.
>
Irk booms: really?
Irk scratches his head.
You snarl to Irk: You do not even think me worth putting on thy best clothes.
>
Irk booms: you were just on the way to anothe grind area
>
Irk winks suggestively.
>
Irk booms: wanna spar?
You ask the quiet long-haired male human: Irk asks you: drop all
You laugh slightly, beating your bloody skull club on the ground.
>
You snarl: Sure!
>
Irk instructs his team to stay put.
You are now hunting Irk.
Irk leaves south.
>
You are now hunted by a long-haired ancient male human and a quiet long-haired
male human.
On Old Sparkle Road in the city of Sparkle. North is a large church. A library
is to the south.
There are four obvious exits: west, north, east and south.
Irk and a gray hairy rat.
You snarl: I don't care much for Ahiths sword.
>
Sparkle church.
A small knife, a black hunting knife, two jagged sharp knives, a friendly
WELCOME poster and a book on a chain.
Bomrim, a quiet long-haired male human and a long-haired ancient male human.
Irk arrives from the south.
You chortle.
>
Bomrim smiles happily.
Irk scratches his head.
>
Bomrim asks: You use to fight?
>
Bomrim grins evilly.
Irk carefully inspects his equipment.
You snarl: When do the heavys join in?
>
Irk booms: they wont
>
Irk inspects his holy crystal axe closely.
Irk runs his hand over the front of the dragon turtle shell inspecting it
carefully.
You ask Irk: Sorry afk a sec, irl
>
Irk carefully inspects his equipment.
Irk nods solemnly.
You ask Irk: will beat you up in a minute then ;)
>
Irk gets a black steel hauberk, a supple leather belt, a broken thick rugged
platemail, a great black skull, a flaming-red pelt and a dragon turtle shell
from his large dwarven backpack (open).
Irk removes his dragon turtle shell.
Irk wears the dragon turtle shell.
Irk tries to put silver serpentine ring in large dwarven backpack (open) but
fails.
Irk puts a flaming-red pelt, a great black skull, a broken thick rugged
platemail, a supple leather belt, a black steel hauberk and a dragon turtle
shell into his large dwarven backpack (open).
Irk grins merrily.
Irk eats a big orange.
You drink some of the many crystal-clear liquors from the big bottle.
Irk booms: think you will
Irk leaves south.
The quiet long-haired male human drinks some of the strong rum from the big
bottle.
Bomrim asks you: What's your occ?
You carefully dust your tabard, removing all dirt so that all can see the sign
of Angmar's Army.
>
On Old Sparkle Road in the city of Sparkle. North is a large church. A library
is to the south.
There are four obvious exits: west, north, east and south.
A hairy white rodent and a gray hairy rat.
>
Irk arrives from the west.
Irk leaves east.
Your silvanesti tower shield is draped with your tabard of Angmar's Army.
You are wearing a golden scabbard.
Wielded : a bloody skull club in your right hand
Worn : a leather glove, a silvanesti tower shield, an ancient mithril
chainmail, a platemail greaves, a hooded silvery robe, an open
stinking blood-soaked kender-hide qarraba, an open battered
chromatic dragonscale qarraba, a mysterious bloodstone-studded
platinum torque, an iron shield-shaped ring of the Korrak Anghoth,
a splendid steel necklace, an aquamarine dragon amulet, a necklace
of human hair, a blood-stone medallion, a thick iron arm band and a
great black skull
Clothes : a rugged suede scrip (open), a small webcloth scrip, a heavy
leather scrip, a grey knapsack, a heavy webcloth sack, a glistening
crimson hide backpack (open), a platinum spider ring, a mysterious
bloodstone-studded platinum torque, a newbie helper pin, a silver
mermaid ring, a mithril and diamond pendant and a small silver
club.
Weapons : a black mace.
Potions : a dark-blue potion.
Torches : four iron oil-lamps.
Other : a letter from Freya, a tiny waif, an empty vial, a bag of silver
dust, a big bottle, a small jet-black orb, a magic map (glowing), a
piece of embossed vellum, a plain brass pin, a magic paper, an
impressive ruby-speckled money-sack (open), a small paper
certificate and a black wooden paddle
>
Irk arrives from the east.
Irk drinks some of the 63 dwarven ales from the big bottle.
Bomrim arrives from the north.
Irk booms: ready?
>
Irk booms: what level? bs?
You attack Irk.
You scream at Irk, waving your bloody skull club dangerously.
Irk steps back, but otherwise you didn't make big impression.
>
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
Irk grits his teeth fiercely, fully prepared for the hits to come.
>
Irk closes his eyes and concentrates.
Irk smashes an egg in his face.
Irk closes his eyes and concentrates.
Irk smashes an egg in his face.
You got a good swing at the head of Irk with your bloody skull club, BOING!!!
You can't drink any more of the many crystal-clear liquors.
>
You cover Irk's attack with your silvanesti tower shield.
You feel calm again.
You swing at Irk's left arm with your bloody skull club, but his chain hauberk
protects him.
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You stumble, knocked slightly off balance by the attack.
Irk swings his dragon turtle shell around, places his head inside and forces
his whole body into you. You become quite dazed by the force of the impact.
Irk curses trying to recover from the effect of the slam.

You snarl: I can do better.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Irk curses trying to recover from the effect of the slam.
You get a powerful green potion from your small webcloth scrip.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You quaff a powerful green potion.
You feel strengthened.
>
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
You feel you have recovered from the slam attack.
>
Irk booms: it can takes yeats
You drop an empty vial.
>
Irk booms: it can takes years
>
Irk strikes out wildly at you with his holy crystal axe, just grazing your
legs.
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
You got a good swing at the head of Irk with your bloody skull club, BOING!!!
Irk quaffs a dark mirky potion.
Irk seems to move faster!
You cover Irk's attack with your silvanesti tower shield.
You are physically feeling very well and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you bludgeon him with your bloody skull club!
>
Irk inspects his holy crystal axe closely.
Irk runs his hand over the front of the dragon turtle shell inspecting it
carefully.
You swing at Irk's body with your bloody skull club, but his chain hauberk
protects him.
You laugh wickedly, beating your bloody skull club on the ground.
>
You cover Irk's holy crystal axe with your silvanesti tower shield.
Irk grits his teeth fiercely, fully prepared for the hits to come.
Noticing an opening in Irk's defenses, you launch your attack. Too late you
realize that Irk was faking it, as he charges into you with his shoulder.
>
You thrust at Irk's body with your bloody skull club, but his thick rugged
platemail protects him.
Irk drinks some of the 63 dwarven ales from the big bottle.
Irk chops down mightily upon your right arm with his holy crystal axe, slashing
a nasty wound.
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is feeling very well.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You struggle to keep your feet after the mighty attack.
Irk swings his dragon turtle shell around, places his head inside and forces
his whole body into you. You become quite dazed by the force of the impact.
Hmmmm.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Irk grins merrily.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
You cover Irk's holy crystal axe with your silvanesti tower shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You feel you have recovered from the slam attack.
>
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is feeling very well.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Irk swings at your body with his holy crystal axe, but your silvanesti tower
shield protects you.
Irk grins fiercely as he brings his holy crystal axe down upon your body,
slicing a minor flesh wound.
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You are unaffected by his attack.
You got a good swing at the head of Irk with your bloody skull club, BOING!!!
>
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Irk barely scrapes your legs with his holy crystal axe.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
>
You are physically hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
>
Irk grits his teeth fiercely, fully prepared for the hits to come.
You cover Irk's attack with your silvanesti tower shield.
You only scared Irk with your bloody skull club barely hitting the head.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you bludgeon him with your bloody skull club!
With a roar, Irk charges past you, missing you with his dragon turtle shell.
You flex your muscles impressively.
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
>
You sing one verse of the battle song of Mordor:

The fields of Rohan we will raze, hoorah, hoorah,
their stable houses set ablaze hoorah, hoorah!

We kill of course both man and horse,
we've yet to learn the word remorse
and we kill, kill, kill, kill,
we are the Dark Lord's host.

You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
A few old men walk out of the building to the south and pass out of sight to
the west, conversing all the while.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you bludgeon him with your bloody skull club!
You sing one verse of the battle song of Mordor:

The dwarves will dance and do a skip, hoorah, hoorah,
before the balrogs slashing whip, hoorah, hoorah!

A merry day, the balrog will flay,
every beard and limb away
and we kill kill kill kill,
we are the Dark Lord's host.

>
You cover Irk's holy crystal axe with your silvanesti tower shield.
You sing one verse of the battle song of Mordor:

Lorien fairest forest is, hoorah, hoorah,
we burn it all it is amiss, hoorah, hoorah!

we slay the elves, amuse ourselves,
they'll find no maid among themselves
and we kill, kill, kill kill,
we are the Dark Lord's host.

>
As you move in for a swift attack against Irk, he lets out an aggressive roar
as he bashes you with his elbow causing you to stumble backwards.
You swing at Irk's body with your bloody skull club, but his chain hauberk
protects him.
You sing one verse of the battle song of Mordor:

Come here my hobbit do not flee, hoorah hoorah,
come back come back come play with me, hoorah, hoorah!

The hobbit char, the fresh new tar,
the cooking smell will spread afar
and we kill kill kill kill,
we are the Dark Lord's host.

>
You cover Irk's attack with your silvanesti tower shield.
Irk swings at your body with his holy crystal axe, but your silvanesti tower
shield protects you.
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You stumble, knocked slightly off balance by the attack.
Irk swings his dragon turtle shell around, places his head inside and forces
his whole body into you. You become quite dazed by the force of the impact.
You sing one verse of the battle song of Mordor:

The wizards come to us repel, hoorah, hoorah,
we kill'em, send'em down to hell, hoorah, hoorah!

We won the west, we are the best,
we kill you all with a jolly zest
and we kill, kill, kill, kill,
we are the Dark Lord's host.

>
Irk drinks some of the 63 dwarven ales from the big bottle.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
Irk curses trying to recover from the effect of the slam.
You sing one verse of the battle song of Mordor:

The King of Gondor soon will die, hoorah, hoorah,
when his town in cinders lies, hoorah, hoorah!

The west is won, the world is gone,
all the bloody creation undone,
and we kill, kill, kill, kill,
we are the Dark Lord's host!

You are physically hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
The gray hairy rat is feeling very well.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
>
You are now hunted by Irk.
On Old Sparkle Road in the city of Sparkle. The Bank of Sparkle is to the
north. South is the Tower of Realms.
There are four obvious exits: west, north, east and south.
>
You bloodthirstily shout: ANGMAR! ANGMAR!! ANGMAR!!!
>
On Old Sparkle Road in the city of Sparkle. North is a large church. A library
is to the south.
There are four obvious exits: west, north, east and south.
An empty vial.
Bomrim, Irk, a hairy white rodent and a gray hairy rat.
Irk is fighting you.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You cover Irk's holy crystal axe with your silvanesti tower shield.
The gray hairy rat leaves north.
You feel you have recovered from the slam attack.
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
>
Irk grits his teeth fiercely, fully prepared for the hits to come.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you buffet him with your bloody skull club!
>
You are physically hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
>
You got a good swing at the head of Irk with your bloody skull club, BOING!!!
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
You cover Irk's attack with your silvanesti tower shield.
With a roar, Irk charges past you, missing you with his dragon turtle shell.
You can't drink any more of the many crystal-clear liquors.
>
You are physically somewhat hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
The hairy white rodent is feeling very well.
>
You are now hunted by Irk.
On Old Sparkle Road in the city of Sparkle. The Bank of Sparkle is to the
north. South is the Tower of Realms.
There are four obvious exits: west, north, east and south.
>
Irk arrives from the west.
Irk attacks you!
>
Irk peers quizzically around.
Irk barely scrapes your body with his holy crystal axe.
Bomrim arrives from the west.
Noticing an opening in Irk's defenses, you launch your attack. Too late you
realize that Irk was faking it, as he charges into you with his shoulder.
You cover Irk's holy crystal axe with your silvanesti tower shield.
Irk booms: what you doin?
You can't drink any more of the many crystal-clear liquors.
>
You are physically hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is slightly hurt.
>
Irk grins fiercely as he brings his holy crystal axe down upon your legs,
slicing a minor flesh wound.
Irk looks healthier, as his holy crystal axe glows with a silvery light.
Suddenly the wounds on Irk's right arm begins to heal!
Irk scratches your right arm with his holy crystal axe.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you bludgeon him with your bloody skull club!
You snarl: Not going to stand still stunned.
>
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
Irk barely scrapes your body with his holy crystal axe.
>
You fall down laughing, beating your bloody skull club on the ground.
>
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you weakly hitting him with your bloody skull club!
>
You are physically feeling rather hurt and mentally in full vigour.
Bomrim is feeling very well.
Irk is feeling very well.
>
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You struggle to keep your feet after the mighty attack.
Irk swings his dragon turtle shell around, places his head inside and forces
his whole body into you. You become quite dazed by the force of the impact.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Irk curses trying to recover from the effect of the slam.
>
You are now hunted by Irk.
In Market Square in the city of Sparkle. The donations office is to the north.
South is a general store.
There are four obvious exits: west, north, east and south.
A large auction tent and a marble column.
>
Irk arrives from the west.
Irk attacks you!
You are physically feeling rather hurt and mentally in full vigour.
Irk is feeling very well.
>
Irk curses trying to recover from the effect of the slam.
You aren't fighting anyone!
>
Berth 4 - Kalaman.
There are three obvious exits: north, west and south.
A rough merchant ship, a large colorful poster and Genesis ShipLines sign.
A cheery leather-skinned male half-elf and a gray hairy rat.
>
In Market Square in the city of Sparkle. The donations office is to the north.
South is a general store.
There are four obvious exits: west, north, east and south.
A large auction tent and a marble column.
Bomrim and Irk.
Irk is fighting you.
>
You are now hunting Irk.
Irk leaves east.
Irk arrives from the east.
>
Berth 4 - Kalaman.
There are three obvious exits: north, west and south.
A rough merchant ship, a large colorful poster and Genesis ShipLines sign.
A cheery leather-skinned male half-elf and a gray hairy rat.
>
Here ran to rallying point told them to expect Irk. :)
Very excited of course...

Changing the name of one of the parties involved next to someone... You can understand why.
>
The cheery leather-skinned male half-elf says: The proprietor of the Inn in
Palanthas is a good friend of mine. He's always having problems though.
Irk arrives from the west.
You attack Irk.
Irk grits his teeth fiercely, fully prepared for the hits to come.
>
You are physically feeling rather hurt and mentally in full vigour.
Irk is feeling very well.
The cheery leather-skinned male half-elf is feeling very well.
The gray hairy rat is feeling very well.
>
Irk rakes your right arm with his holy crystal axe.
>
You are physically very hurt and mentally in full vigour.
Irk is feeling very well.
The cheery leather-skinned male half-elf is feeling very well.
The gray hairy rat is feeling very well.
>
The cheery leather-skinned male half-elf says: Let's go! See you at Kalaman!
The cheery leather-skinned male half-elf leaves boarding the ship.
The rough merchant ship starts moving away.
As you move in for a swift attack against Irk, he lets out an aggressive roar
as he bashes you with his elbow causing you to stumble backwards.
Bomrim arrives from the west.
Irk booms: cheater :P
>
You are now hunted by Irk.
Berth 5 - Passage to Last Town in Terel.
There are three obvious exits: north, south and east.
A large fishing trawler and Genesis ShipLines sign.
A cold hardened male human.
>
Irk arrives from the north.
Irk attacks you!
>
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
>
You cover Irk's attack with your silvanesti tower shield.
Bomrim arrives from the north.
A gray hairy rat arrives from the north.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
With a roar, Irk charges into you, slamming you with his dragon turtle shell.
You struggle to keep your feet after the mighty attack.
Irk swings his dragon turtle shell around, places his head inside and forces
his whole body into you. You become quite dazed by the force of the impact.
Irk curses trying to recover from the effect of the slam.
>
You bloodthirstily shout: ANGMAR! ANGMAR!! ANGMAR!!!
>
Irk curses trying to recover from the effect of the slam.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You are now hunted by Irk.
>
A newly built warehouse.
There is one obvious exit: north.
A strange wand, a large steel key and an a log.
Freya, Someone, a savage blood-craving male ogre, Bale, Bofur and Ilrahil.
>
Ilrahil begins to position himself to prevent you from escaping this room.
Irk arrives from the north.
Irk attacks Freya.
Irk attacks you!
Bofur assists Freya and attacks Irk.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
>
Ilrahil is now in position to block the north exit.
Irk curses trying to recover from the effect of the slam.
Bofur brings his massive foot down in a mighty battle-stomp, triggering a minor
earthquake!
The savage blood-craving male ogre brings his massive foot down in a mighty
battle-stomp, prolonging shaking of the ground!
Irk curses trying to recover from the effect of the slam.
The savage blood-craving male ogre attacks Irk.
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
You are too stunned to block!
>
You attempt to attack Irk, but you are still stunned from being slammed by a
shield.
Bomrim arrives from the north.
>
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Ilrahil assists Bofur and attacks Irk.
Irk curses trying to recover from the effect of the slam.
Irk curses trying to recover from the effect of the slam.
Bale assists Bofur and attacks Irk.
Irk curses trying to recover from the effect of the slam.
Bofur attacks Bomrim.
Bale assists Bofur and attacks Bomrim.
Freya assists Bofur and attacks Bomrim.
You feel you have recovered from the slam attack.
You prepare to smash Irk.
>
>
Freya begins to position herself to prevent you from escaping this room.
Yes, yes.
>
Someone draws power from the realm of shadows.
Bomrim died.
Freya killed him.
Bofur leans down over the corpse of a timeworn blood-craving male dwarf and
rips its head off with his bare hands!
Bofur gets two gold coins, four silver coins and six copper coins from the
headless corpse of Bomrim.
>
Bofur drops six copper coins.
Bofur assists the savage blood-craving male ogre and attacks Irk.
Bofur drinks some of the mixture of glass of dry whiskey and glass of dry
whiskey from the big bottle.
The savage blood-craving male ogre gets a rough brown obsidian battleaxe, a
glossy lizard-skin obsidian battleaxe, a thick tempered iron chestplate, a big
bottle and nine boiled corns on the cob from the headless corpse of Bomrim.
The savage blood-craving male ogre stores a thick tempered iron chestplate in
the enormous horse-hide pack (open).
Freya is now in position to block the north exit.
A sudden chill permeates the air, and a dark shadow seems to sweep over his
lifeless eyes.
Irk grins fiercely as he brings his holy crystal axe down upon your legs,
slicing a minor flesh wound.
Employing Dark Sorcery, Someone calls upon the Power of the Dark Lord upon
Irk.
>
You try to smash Irk with your bloody skull club but miss.
You can't drink any more of the many crystal-clear liquors.
> Irk extends his arm and passes his pentacled silver ingot slowly over the
headless corpse of Bomrim. It glows softly with a faint silver light before
slowly fading into dust, leaving its contents and a few remnants behind.
You are physically in a bad shape and mentally in full vigour.
Irk is slightly hurt.
Freya is feeling very well.
Someone is feeling very well.
The savage blood-craving male ogre is feeling very well.
Bale is feeling very well.
Bofur is feeling very well.
Ilrahil is feeling very well.
>
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you bludgeon him with your bloody skull club!
>
You cover Irk's attack with your silvanesti tower shield.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you hammer him with your bloody skull club!
>
Ilrahil stops wielding his foul stygion-black sword.
Ilrahil balances the hilt of the basket-hilt falchion in his hand.
>
Irk removes his belt and swings it towards you and beats you up with it,
hurting you severely.
>
You are physically very hurt and mentally in full vigour.
Irk is hurt.
Freya is feeling very well.
Someone is feeling very well.
The savage blood-craving male ogre is feeling very well.
Bale is feeling very well.
Bofur is feeling very well.
Ilrahil is feeling very well.
>
Irk roars a dwarven challenge to the heavens, as he stubbornly focuses on
taking the hits and blows of his opponents.
You lightly bruise Irk's body with your bloody skull club.
The earthquake subsides, and you regain your footing.
Ilrahil sweeps the straight-bladed abbasi through the air, testing its weight
agility.
Ilrahil wields his straight-bladed abbasi.
Irk tries to leave using the north exit, but is prevented from exiting by Freya
and Ilrahil.
Someone draws power from the realm of shadows.
>
Irk tries to leave using the north exit, but is caused to stumble by Freya
and Ilrahil preventing him from leaving the room.
You are physically very hurt and mentally in full vigour.
Irk is feeling rather hurt.
Freya is feeling very well.
Someone is feeling very well.
The savage blood-craving male ogre is feeling very well.
Bale is feeling very well.
Bofur is feeling very well.
Ilrahil is feeling very well.
>
Irk tries to leave using the north exit, but is pushed backwards by Freya and
Ilrahil and remains in the room.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you buffet him with your bloody skull club!
Irk tries to leave using the north exit, but is pushed backwards by Freya and
Ilrahil and remains in the room.
You drink some of the many crystal-clear liquors from the big bottle.
> You are physically very hurt and mentally in full vigour.
Irk is in a bad shape.
Freya is feeling very well.
Someone is feeling very well.
The savage blood-craving male ogre is feeling very well.
Bale is feeling very well.
Bofur is feeling very well.
Ilrahil is feeling very well.
>
You focus on ways to position yourself to effectively block the north exit.
>
Irk tries to leave using the north exit, but is slowed down by Freya and
Ilrahil.
Irk tries to leave using the north exit, but cannot seem to find a way past
Freya and Ilrahil.
Irk tries to leave using the north exit, but is prevented from exiting by Freya
and Ilrahil.
Freya says: stomp!
You successfully move yourself into position to block Irk, Freya, Someone, a
savage blood-craving male ogre, Bale, Bofur and Ilrahil from leaving through
the north exit.
Ilrahil howls: Stomp
Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you buffet him with your bloody skull club!
Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Someone draws power from the realm of shadows.
Bale stomps his enormous feet angrily, causing everything in the area to bounce
a few inches off the ground.
Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Ilrahil howls: STOMP NOW
Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Irk tries to leave using the north exit, but you slow him down.
You are physically very hurt and mentally in full vigour.
Irk is in a bad shape.
Freya is feeling very well.
Someone is feeling very well.
The savage blood-craving male ogre is feeling very well.
Bale is feeling very well.
Bofur is feeling very well.
Ilrahil is feeling very well.
>
Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Bale brings his massive foot down in a mighty battle-stomp, triggering a minor
earthquake!
Someone draws power from the realm of shadows.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you buffet him with your bloody skull club!
Irk tries to leave using the north exit, but you step into his path and prevent
him from exiting.
Irk drinks some of the 63 dwarven ales from the big bottle.
Irk tries to leave using the north exit, but you block him from leaving as best
as you can.
Irk manages to leave using the north exit.
You are now hunting Irk.
Irk leaves north.
>
Your legs can't manage with the earthquake! Wait till it subsides.
Ilrahil howls: How'd he get out?

ARGHHH!!! He got out via some bug!! NO WAY!
That trap was epic.. So disappointed it did not come off.
Killing the other dwarf helped Irk a bit too hahaha :twisted:
The Irk uses another of his nine lives!


PM from Irk..
Irk wrote:ech I thought you are ok guy, from opposite side. That action was very dirty even for evils. How many was you there? :shock:
I cant believe I am still alive....
send me log :)

Irk
Well here is the log. Heh

I think you are okay too, for a stuntie..
Good for a scrap...
But you know all is fair in love and war!

Next time we are going to have to bring the god dam Balrog!!! :o
http://genesisquests.pbworks.com/
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User avatar
Alorrana
Myth
Posts: 1016
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: DENIED!!!!!!!!!!!!!!

Post by Alorrana » 23 Jun 2010 01:15

**
Last edited by Alorrana on 31 Aug 2010 11:48, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.

Sharn
Expert
Posts: 289
Joined: 04 Mar 2010 12:34

Re: DENIED!!!!!!!!!!!!!!

Post by Sharn » 23 Jun 2010 01:25

Why did you kill some random newbie?

User avatar
Irk
Rising Hero
Posts: 335
Joined: 14 Apr 2010 01:23

Re: DENIED!!!!!!!!!!!!!!

Post by Irk » 23 Jun 2010 01:39

good question, why did you kill newbie? you complain about me for killing AA ogre rising hero and now you kill veteran with much more firepower... :| As Freya said to me in one of the letters very brave of you

still cant believe I didnt meet Lars :D

Tarax war not war, but still it was very dirty action of you

User avatar
Earth
Great Adventurer
Posts: 159
Joined: 04 Mar 2010 16:40
Location: Southern California, USA

Re: DENIED!!!!!!!!!!!!!!

Post by Earth » 23 Jun 2010 02:08

Tarax the Terrible wrote:
ARGHHH!!! He got out via some bug!! NO WAY!
That trap was epic.. So disappointed it did not come off.
Killing the other dwarf helped Irk a bit too hahaha :twisted:
The Irk uses another of his nine lives!

I think you are okay too, for a stuntie..
Good for a scrap...
But you know all is fair in love and war!

Next time we are going to have to bring the god dam Balrog!!! :o
Tarax: What a trap. In Sparkle of all places... I'm going to be wary of any more sparring matches with you in the future.

Irk: OMG, you surived Freya again! Used up another one of your 9 lives. How many do you have left now?

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: DENIED!!!!!!!!!!!!!!

Post by Tarax the Terrible » 23 Jun 2010 02:17

Irks dwarf, not all know Irk.
Someone must have accidentally typed kill dwarf and got the wrong one..
You know how it is when the weapons are flying and the bloods up.

Irks fault for letting him watch. :P
Irk sacrificed him to save himself.. Yeah lets go with that.
http://genesisquests.pbworks.com/
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Earth
Great Adventurer
Posts: 159
Joined: 04 Mar 2010 16:40
Location: Southern California, USA

Re: DENIED!!!!!!!!!!!!!!

Post by Earth » 23 Jun 2010 02:23

BTW, as I said in another thread...

My compliments to whoever planned this trap. It really was quite good.

User avatar
Irk
Rising Hero
Posts: 335
Joined: 14 Apr 2010 01:23

Re: DENIED!!!!!!!!!!!!!!

Post by Irk » 23 Jun 2010 02:27

Tarax the Terrible wrote: Irks fault for letting him watch. :P
Irk sacrificed him to save himself.. Yeah lets go with that.
Interesting theory :ugeek:
Tarax the Terrible wrote: Irks dwarf, not all know Irk.
WHAT? Are there really ppl who dont know me? god dam it :twisted:

Amberlee
Myth
Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: DENIED!!!!!!!!!!!!!!

Post by Amberlee » 23 Jun 2010 02:34

Wicked but good trap :D
Cant belive he survived even as you had a MM with you :shock:

But hey.. I wouldnt feel too bad.. You were up against the arguably best tank in the donut so.. yea :p
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Sharn
Expert
Posts: 289
Joined: 04 Mar 2010 12:34

Re: DENIED!!!!!!!!!!!!!!

Post by Sharn » 23 Jun 2010 03:31

Tarax the Terrible wrote:Irks dwarf, not all know Irk.
Someone must have accidentally typed kill dwarf and got the wrong one..
You know how it is when the weapons are flying and the bloods up.

Irks fault for letting him watch. :P
Irk sacrificed him to save himself.. Yeah lets go with that.
Ehm, so now it seems that someone is playing genesis first time and types "kill dwarf" and "accidentaly" kills newbie.
The geniouses and most skilled players accidentaly "kill dwarf", yeah.
They were so excited, because they did not kill Irk for quite a few months.
It is first time they killed a newbie, and even if its not a first time, they always had a good reason for it.

I would say you kill and dont give the fuck. Reasons can be found later.
I do not like it.

Code: Select all

...
Bofur assists Freya and attacks Irk.
...
Bofur attacks Bomrim.
I am sure Bofur tried to kill Irk, who he was targeting at the time. Yeah, he does not know the stuff, he is new to genesis and does not have Irk's intro.

I am amazed that this kind of shit managed to come out of your mouth, Tarax.

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