Where to grind on which level?
Posted: 28 Sep 2015 04:34
I know this has been up before, but let's give it another go.
Basically, I want your help in trying to identify the GOOD grinding areas for different mortal levels, including any align or racial restrictions. Why? Well first of all it's good information for newbies, and second of all, it's good for us wizards to know at which levels players have the most trouble finding places to grind, so we can fix those issues.
So, please, add areas to this list, or correct me about areas I have added. I have tried to sort areas into six groups of mortal levels, based on an estimated minimum size you need to have reached to be able to grind there solo. Of course this will differ depending on race and guilds choices, but think "average player of average fighter guild".
GRINDING AREAS
Greenhorne-Apprentice
Orc Fortress, Sparkle (evil, almost neutral?)
Kobolds, Terel (evil)
Aghar/Dewar Dwarves, Palanthas (good/evil)
Gibberers, Green Oaks, Sparkle (evil?)
Satyrs, Calia (good)
Wanderer-Adept
Orcs, Sarn Ford, (evil)
Kretans, Calia (evil)
Water Krougs, Calia (evil)
Tantallon, Krynn, (evil)
Utterdark hobgoblins, Avenir (good)
Skeletons and Zombies, Faerie graveyard (neutral)
Priestesses and priests, Dephonian temple, Calia (evil?)
Militiamen, Kabal port area, Kalad (good)
Great Adventurer-Expert
Sailors, Gont (neutral)
Kenders, Flotsam (good)
Hobbits, Shire (good)
Orcs, Faerie (evil)
Ogres/Giants, Kalad Waste (evil)
Elves, Greenoaks (neutral)
Undeads, Calia (evil)
Krougs, Calia (evil)
Haradrims, small ones, Gondor, (evil)
Sivaks and Auraks, Krynn/Ansalon (especially Kurinost) (evil)
Lizardmen and Bullywugs, Faerun (neutral)
Spirits, Faerie graveyard (evil?)
Red Fang camp, Kabal (evil?)
Rising Hero-Titan
Guards/Karg Warriors, Gont (neutral)
Centaurs, Flotsam (good)
Guards, Kalaman (good)
Bicorns, Holm (neutral)
Trolobies, Holm (neutral)
Guards, Kabal (good)
Tower of Arms, Guards, Palanthas (neutral)
Tower of Arms, Skeletons, Palanthas (evil)
Wights, Shire (evil)
Haradrims, big ones, Gondor (evil)
Kurinost, Dragonarmy soldiers, Krynn (evil)
Drakmere Guards, Raumdor (good)
Trolls, Trollshaws, Shire (evil)
Dwarves outside Haven, Krynn (good)
Zombies, skeletons, and trolls, Forst of Shadows, Raumdor (evil)
Orc and trolls, Moria, Shire (evil)
Champion-Legend
Various troops, War Areas, Krynn/Ansalon (good/evil)
Ogres and Dark Elves, Avenir (neutral?/evil)
Orcs, Shades, Vampires, Faerun (evil)
Trolls, Neraka (evil)
Guards and soldiers, Cair Andros, Gondor (good)
Myth
Trolls, Terel (evil)
Trolls, Mithas (evil)
Minotaurs, Ice Wall (evil)
Elves, Qualinost (good)
Ents, Fangorn Forest, Gondor (good)
Ghastly Keep, Terel (neutral)
Priests and Priestesess, Thanar Catherdral, Kabal (evil)
Death Knights, Khiraa temple, Raumdor (evil)
Basically, I want your help in trying to identify the GOOD grinding areas for different mortal levels, including any align or racial restrictions. Why? Well first of all it's good information for newbies, and second of all, it's good for us wizards to know at which levels players have the most trouble finding places to grind, so we can fix those issues.
So, please, add areas to this list, or correct me about areas I have added. I have tried to sort areas into six groups of mortal levels, based on an estimated minimum size you need to have reached to be able to grind there solo. Of course this will differ depending on race and guilds choices, but think "average player of average fighter guild".
GRINDING AREAS
Greenhorne-Apprentice
Orc Fortress, Sparkle (evil, almost neutral?)
Kobolds, Terel (evil)
Aghar/Dewar Dwarves, Palanthas (good/evil)
Gibberers, Green Oaks, Sparkle (evil?)
Satyrs, Calia (good)
Wanderer-Adept
Orcs, Sarn Ford, (evil)
Kretans, Calia (evil)
Water Krougs, Calia (evil)
Tantallon, Krynn, (evil)
Utterdark hobgoblins, Avenir (good)
Skeletons and Zombies, Faerie graveyard (neutral)
Priestesses and priests, Dephonian temple, Calia (evil?)
Militiamen, Kabal port area, Kalad (good)
Great Adventurer-Expert
Sailors, Gont (neutral)
Kenders, Flotsam (good)
Hobbits, Shire (good)
Orcs, Faerie (evil)
Ogres/Giants, Kalad Waste (evil)
Elves, Greenoaks (neutral)
Undeads, Calia (evil)
Krougs, Calia (evil)
Haradrims, small ones, Gondor, (evil)
Sivaks and Auraks, Krynn/Ansalon (especially Kurinost) (evil)
Lizardmen and Bullywugs, Faerun (neutral)
Spirits, Faerie graveyard (evil?)
Red Fang camp, Kabal (evil?)
Rising Hero-Titan
Guards/Karg Warriors, Gont (neutral)
Centaurs, Flotsam (good)
Guards, Kalaman (good)
Bicorns, Holm (neutral)
Trolobies, Holm (neutral)
Guards, Kabal (good)
Tower of Arms, Guards, Palanthas (neutral)
Tower of Arms, Skeletons, Palanthas (evil)
Wights, Shire (evil)
Haradrims, big ones, Gondor (evil)
Kurinost, Dragonarmy soldiers, Krynn (evil)
Drakmere Guards, Raumdor (good)
Trolls, Trollshaws, Shire (evil)
Dwarves outside Haven, Krynn (good)
Zombies, skeletons, and trolls, Forst of Shadows, Raumdor (evil)
Orc and trolls, Moria, Shire (evil)
Champion-Legend
Various troops, War Areas, Krynn/Ansalon (good/evil)
Ogres and Dark Elves, Avenir (neutral?/evil)
Orcs, Shades, Vampires, Faerun (evil)
Trolls, Neraka (evil)
Guards and soldiers, Cair Andros, Gondor (good)
Myth
Trolls, Terel (evil)
Trolls, Mithas (evil)
Minotaurs, Ice Wall (evil)
Elves, Qualinost (good)
Ents, Fangorn Forest, Gondor (good)
Ghastly Keep, Terel (neutral)
Priests and Priestesess, Thanar Catherdral, Kabal (evil)
Death Knights, Khiraa temple, Raumdor (evil)