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Where to grind on which level? 
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Joined: 04 Mar 2010 04:36
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Arman: Yeah I too think the dracs should be more rewarding considering all their little tricks. I am not expert on that though, so when it comes XP balance you really should talk to Petros. But he is active so I am sure he'll listen! I am all for it if you wanna have a look at tweaking some Krynn/Ansalon mobs. You're the closest thing to an active Krynn liege we have anyway.:)

When it comes to Flotsam the level of BDA protection has always varied. Not sure what their current policy is. Sometimes Kernan is okay, sometimes Balifor is okay but not Flotsam, and there's been times neither has been protected. Besides, people dare grind Haradrims, I am sure they would dare grind in Flotsam/Balifor too it was rewarding. And if BDA decides to protect we'll have players interacting, which usually is a good thing anyway.

Are the undeads in the Chemosh temple a good grinding area? I considered including them, but I've never heard about or seen anyone actually go there to grind. I know I did back in -97 or something, but back then a splendid sword was pretty neat and Dragonarmy guards really good XP so... not sure how they hold up today?

Right the minotaurs. Good idea. That area could really use some love. The code is a real mess though. Wonder what silly wizard coded those!


21 Oct 2015 02:08
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Rising Hero
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Location: Vingaard Keep
Cherek wrote:
All levels
Spiders and more, Mirkwood, Gondor, (align unknown)


Oooh! more things to kill closer to home!

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21 Oct 2015 02:19
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Wizard
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Cherek wrote:
Arman: Yeah I too think the dracs should be more rewarding considering all their little tricks. I am not expert on that though, so when it comes XP balance you really should talk to Petros. But he is active so I am sure he'll listen! I am all for it if you wanna have a look at tweaking some Krynn/Ansalon mobs. You're the closest thing to an active Krynn liege we have anyway.:)

When it comes to Flotsam the level of BDA protection has always varied. Not sure what their current policy is. Sometimes Kernan is okay, sometimes Balifor is okay but not Flotsam, and there's been times neither has been protected. Besides, people dare grind Haradrims, I am sure they would dare grind in Flotsam/Balifor too it was rewarding. And if BDA decides to protect we'll have players interacting, which usually is a good thing anyway.

Are the undeads in the Chemosh temple a good grinding area? I considered including them, but I've never heard about or seen anyone actually go there to grind. I know I did back in -97 or something, but back then a splendid sword was pretty neat and Dragonarmy guards really good XP so... not sure how they hold up today?

Right the minotaurs. Good idea. That area could really use some love. The code is a real mess though. Wonder what silly wizard coded those!


I'll have a chat with Petros then :)

May also have a look at your Minotaur camp too if you don't have an issue with that?

Chemosh temple has about 9 rooms of low level priests and undead. Good for pumping up your alignment, but not as financially rewarding as the Orc camp near Bree... So unlikely to ever be that popular.


21 Oct 2015 04:18
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Yeah feel free to have a look at the minos too. There's quite a few of them so it has the potential of being a good area for mid-level players really. The boss is pretty big though, so I suppose making the minos around him "newbie small" would be both illogical and dangerous.


21 Oct 2015 04:33
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Joined: 28 Apr 2011 21:07
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Chemosh Temple is a known place and visited for an align boost. Its easy to kill and when your not at an extreme of either alignment can give you a 2-3 level boost... which is rare.

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21 Oct 2015 05:22
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Titan
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How about polishing Pax Tharkas, to make it a viable hunting spot as well?

That would be fixed, if Draconians, in general, were given a boost.

As for Shaws, I have killed there a LOT in recent months. XP is not good, and their damage special is nasty enough, so as not to warrant a boost. XP could be improved slightly for them as well.

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21 Oct 2015 08:26
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It may be worthwhile to note the Ogres and Dark Elves in Sybarus as a melee-only ground.

The code on those buggers makes it impossible for a caster to even assist there.

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21 Oct 2015 17:41
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Amorana wrote:
It may be worthwhile to note the Ogres and Dark Elves in Sybarus as a melee-only ground.

The code on those buggers makes it impossible for a caster to even assist there.


Right. Noted.


21 Oct 2015 17:43
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Cherek wrote:
Amorana wrote:
It may be worthwhile to note the Ogres and Dark Elves in Sybarus as a melee-only ground.

The code on those buggers makes it impossible for a caster to even assist there.


Right. Noted.


There are creative and even not so creative ways around that...

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The opinions in these posts are not that of the player Zestana but that of the player Ilrahil. Having had my account removed due to irreconcilable differences with the administration it is the only way I am able to offer my opinion.


21 Oct 2015 19:07
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Cherek wrote:
Myth
Trolls, Mithas (evil)


need over 100 to get from neutral to agreeable ... those damned suckers!


22 Oct 2015 14:56
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