deadly quests

Need help with quests? Maybe just some advice on which guilds to choose? This is the forum for you. Note that you must be a validated player to view this forum. (Note: Quest help should come in the form of helpful suggestions/hints, but not direct solutions/walkthrough info.)
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gold bezie
Expert
Posts: 299
Joined: 16 Mar 2015 19:29

Re: deadly quests

Post by gold bezie » 18 Jun 2020 22:18

@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.

But i get the point...
Darkness cannot drive out darkness: only light can do that.

Drazson
Titan
Posts: 499
Joined: 24 Jan 2016 21:27

Re: deadly quests

Post by Drazson » 19 Jun 2020 09:37

gold bezie wrote:
18 Jun 2020 22:18
@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.

But i get the point...
That's how I met my first Ranger! :)

TaranGoatWalker
Great Adventurer
Posts: 191
Joined: 04 Aug 2020 23:23
Location: Somewhere

Re: deadly quests

Post by TaranGoatWalker » 12 Aug 2020 21:34

gold bezie wrote:
18 Jun 2020 22:18
@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.

But i get the point...
just did tht quest, didn't take dage as an adept.
didn't get poison either, although the murderer scraped me.
Stabby stabby stab stab.

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Syviis
Greenhorne
Posts: 8
Joined: 05 Jul 2019 11:08
Location: Rivendell Library

Re: deadly quests

Post by Syviis » 14 Aug 2020 09:58

As much as I'd love people to stay and not rage quit because of a death, it sort of loses the fun in the game. Sometimes those deaths or potential deaths are key to more social interaction: like how someone would see you reincarnated and invite you to get out of death recovery or when you get poisoned in the murder quest you'll end up meeting a healer (or in most cases some newbies ntell it out because of surprise and confusion). I do agree that that should have some kind of warning from NPC's like other quests, but having it baby-proofed hinders the adventuring.

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