Last reply before hitting the sack.
Sure making it based on strength alone isnt a good option, perhaps dexterity should play in as well
Or maybe average of blocker vs block victim, I for one think that if your a myth you should break a titan's block easily,
and not have to wait 20-30 secs.
In defense of knights, I would say they are master of their craft. Maybe in the future block could be changed like the room of the yeti, where you can only try to leave once every few seconds, trying to spam northwest to exit the room just doesn't pay.
Lindros wrote:Block is alot more powerful than ogrestomp will ever be, because stomps does not stack the same way block does. I think its bs that a titan knight can block me for more than 5 seconds to be honest, if I am bigger,stronger,faster,better looking, hell everything known to man, I should darn well be able to break their block with ease.
The thing with ogre's blocking is that it works for all exits at the same time, including non obvious ones. I have been blocked by Dinendae while fighting him, a soldier and Marduk, which allowed this last one to throw every spell he had on me. Fortunately I had prepared myself with a black platemail, ermine robe and ruby ring or it could have been pretty nasty.
Since there should be a single block type in Genesis (now that the combat system has been reworked) I guess all the blocks stack the same. The knight's one covers a single exit for an extended period of time, while the ogre one covers all exits for a short period of time. This one should be like the knight's one, but much shorter. Truly, I don't expect this to run for over ten seconds.
Note that the logic doesn't apply for Terel trolls, whose blocks are determined by intelect/wisdom. Rhynox couldn't break their blocks at myth, while elves could pass through them with ease at mature champion.
Lindros wrote:Problem I see with letting block be skill based alone, is that lack of logic having a wanderer block a myth, it doesnt make sense, someone much stronger/more agile/faster, would be able to dash by
Well, I guess you could dispatch the wanderer before his block ends
Lindros wrote:Not to mention letting spellcasters have block skill is bullshit, if you let them have block, then ogres should have it as well.
I agree that spellcasters having it (with the current system where you cannot break their concentration) could be pretty dangerous.
As for caltrops or tracking, nobody uses any of those anymore
Well, they used to work pretty well against goblins riding their wolves
Lindros wrote:Your suggestion for at least 7 second block, I have to disagree, that way all you have to do to get a pkill is bring 3-4 newbies along and have them help in the blocking,
and you stack 5-6 ppl's block together and anyone would get killed, I do not think its a good option.
I haven't been able to see the knights use block together (pairing knights is a pretty hard task lately!). However, as far as I know it should work similar to the new stun, where you can stack effects but the second (and subsequents) effects are diminished. So, the first block could block for 10 seconds, the next one for 5, the following two more, but then they would not add. I know it is not possible to keep a target stunned (as monks or rangers can right now, they are running on the old stun code) because whenever the third and fourth slam hits, they go for damage instead of stun to allow the opponent retaliate.
Besides, if the room has four exits, you would need twelve people to stack three blockers per exit. 12 dudes could easily kill anyone without needing to block
I think this change is made thinking in the average of the population (which is between rising hero and titan) rather than the top. As Petros said, it gives small people (the majority of Genesis) the ability to fight bigger foes. Since we are big we think it is not fair, but the change itself will allow a guild whose bigger members are asleep (for example, the dragonarmies) to actually being able to retaliate attacks.