Rhynox wrote:Windemere wrote:I think your points on blocking being seen as an aggressive posture is fantastic and right on the mark. If you try to stop someone from leaving a room obviously you are being aggressive towards them and combat should be initiated.
A couple of things: a knight must enter combat to use their block. Also, contrary to ogre's block, the knights' block is not immediate, there is a delay between the order and the character actually blocking. So, they cannot block someone who is bouncing since they need to enter combat and by the time the block resolves the bouncer is already out of the room.
Since when does a Knight have to initiate combat? From my experience since their recode, that is not the case. I have been blocked by knights whom
I have not been in combat with, so if this has indeed changed it has done so in the last couple of months.
re: Tarax,
you misunderstood me, I do not think Ogres should have stomp+block,
my case was that if the spellcasting guilds with crowd control spells
are given block, then so should ogres. Why should these spellcasting guilds
get to have several crowd control options and everyone else limited to just
one? Especially considering some of these "crowd control" spells are much
more powerful than block is...
Ogrestomp and block is not the same thing, stomp blocks everyone from leaving
including the ogre, block only hinders 1 person from leaving, its an agressive
act, while ogres stomping is not really "agressive" if you ask me.
Block used to require combat to be initiated for it to work, this way people
setting up block traps at piers and such had a harder time getting of both the
attack + block exit commands when someone entered. As block is currently, all you
need is a block exit trigger and you can more or less get a certain kill if you
carry enough firepower.
Ogre "block" is more balanced that "knight" block is, ogres stomp is effective
much shorter period of time and does not stack as "knight" block does.
3 ogres stomp and its max 25 seconds, 3 knights block and all of a sudden
we are talking 30-60seconds most likely, thats up x2 as long, and 30secs
extra in a playerfight is in most cases the diffrence between escaping wounded
and having tea with Lars.
Personally I'd much rather have knight block than ogre stomp, there's no question about it,
Its much more versatile and prevents people from leaving for a much longer period
of time, in other words the chances of a kill increases big time.
I do think block should count as a special ability, in other words spellcasting
while blocking should not be possible(Just like the newly recoded guilds that has
spellcasting cannot cast spells+execute a special attack at once).
Tarax, when did you see an ogre start an earthquake and leave? Cause that was
obviously a bug, cause I have attempted it quite a few times and failed every single
time.