Guilds abilities who avoid "Attacks you message!"

Need help with quests? Maybe just some advice on which guilds to choose? This is the forum for you. Note that you must be a validated player to view this forum. (Note: Quest help should come in the form of helpful suggestions/hints, but not direct solutions/walkthrough info.)
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Lindros

Guilds abilities who avoid "Attacks you message!"

Post by Lindros » 17 Mar 2010 19:08

Just thought I would bring the topic up, seing how Neidar(or Rockfriends)
got an ability to enter combat without it giving a message that they attack
you(noticed this when Logg attacked me a week ago or so).

Another thing I am curious about is if there are still abilities that enables
people attacking npcs/players that they do not have the DIS to attack
otherwise?


I have a vague memory of a certain guild out there who had an ability
that enabled heroes attacking the massive troll down in Gondor...


Is it just me who find attacks/spells etc that avoid the "attacks you!"
messages annoying?

Rhynox
Titan
Posts: 495
Joined: 04 Mar 2010 03:48
Location: Departed from here. Meet at Genesis!

Re: Guilds abilities who avoid "Attacks you message!"

Post by Rhynox » 17 Mar 2010 20:22

Well, the old mercenaries could execute their special without entering combat. Also, the backstab from thieves. And you can get NPCs to attack you with the skull helmet if you have the mana to keep trying. Until four or five years ago neidars couldn't use their specials if they didn't have the discipline to attack (for example, I would enter the yeti room, he would attack me, but I would not be able to crush him since I hadn't the discipline to attack). Fortunately that was changed so that it went like all the other guilds.

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Guilds abilities who avoid "Attacks you message!"

Post by Tarax the Terrible » 19 Mar 2010 11:31

There is quite a few special attacks that when used to start combat avoid the "attacks you message."
Useful of course to attack people without triggered their special attacks.
Or to catch a scripter who many has a trigger to run away when attacked..

I would have guessed you would like that Lindros?
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Guilds abilities who avoid "Attacks you message!"

Post by Tarax the Terrible » 20 Apr 2010 13:50

I find annoying specials that effect you but you do not get a message that it has worn off.
So you have to spam trying things to see when it has.
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Rhynox
Titan
Posts: 495
Joined: 04 Mar 2010 03:48
Location: Departed from here. Meet at Genesis!

Re: Guilds abilities who avoid "Attacks you message!"

Post by Rhynox » 21 Apr 2010 03:42

I don't really mind them. Sure, it breaks triggers, but it is not game breaking. Ashburz stun (if it still worked) doesn't have an ending message, but I don't mind having to type crush again.

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/