Cherek wrote:Chanele: I just assumed there will be some type of message when you kill the foe? But its a good point. Having to examine all the loot of every kill sounds.... incredibly boring... The Diablo game use that nice sound when something good drops, and they got different color if I dont remember wrong. Maybe we will have something similar?
About imbuements,
While I like the idea, I am too a bit worried it'll turn into a bot-mania, and I just dont see how it could revolutionize grinding and make it more fun? Sounds kinda the opposite to me...?
It sounds a bit similar to collecting skulls. Killing many small enemies will give you a greater chance of finding more imbuements. Just like killing many small foes gives you more SPH (skulls per hour).
Will that really make grinding more fun? I can just see people botting around in otherwise "forgotten" areas with tiny foes, gaining imbuements all day while surfing the web/watching TV etc.
It doesnt sound like something you do in team, it sounds very much alike to other lonely botting-type of tasks like skull-collecting, herbing and forging...
Wow, this turned out to be a more negative note than I had planned, I do like the idea. Really. But I am worried about how it will turn out though, and wanted to voice my concerns about it.
It means something unusual will happen once in a while you are doing your repetitive mass-killing. This is why it makes the game more interesting.
Obviously you can bot and trigger for anything, so that's not the point here at all.
As for visible alerts, the most logical thing for me is if the item just gets an extra adjective added to it. It means you have to keep your eyes open but it won't force you to individually "exa" every single greaves and helm just to not miss the goodies.