Maybe you should edit your first post or the vote option to include the question on what we are voting on. It confused me for sure.
It's still no for me though. Not because I am against quest solutions or their distribution, but because I would much rather we improve our quests instead as a permanent solution. I would much more prefer this to be kept ingame, and that the questmaster gives you more information from the start and more and better hints if you ask for it. All in character of course and following the story of the quest. Better to make the quests more fun and better than adding walkthroughs somewhere else. The amount of work is probably similar either way.
So I would rather see we take your hints and embed them into the questmaster. So if you ask further questions he tells you something like he has heard a rumour it might be woodsmen hiding out in the southeastern parts of the forest. And if you go there and cant figure something out, you can return to the questmaster and ask him about that and get another hint on what syntax to use or something.
I dont agree with Creed that they are too good hints, I think we need to eliminate syntax-confusion so letting people know what commands to use is all good I think. So I am all for the hints, but not in the form of a "book of walkthroughs" without any story or RP-element, but rather added to the questmaster in RP-ish form.