Post
by Cherek » 29 Mar 2011 00:33
Gorboth: It does not work the way you describe though, since its more or less not possible to kill anyone unless you are a mage, the roleplay aspects as you describe are not present in the game today. You can act like a total moron if you want against me, its not like I will be able to kill you anyway unless I happen to hide with a huge team on a ship or something... but in all honesty, the chances of actually killing someone for a "normal" player are very small. For the threat of an attack to be a threat, there has to be a real danger. And there is not much danger. The only guild people are still afraid of are the mages because they are the only ones who have a real power to kill someone. The rest of us... we're pretty toothless.
So no, it does not work the way you describe, for that to work we would need system where more than one guild can kill people, preferably all guilds, or atleast factions, should have some type of PVP ability that actually is dangerous.
But even if we did lower the death penalty I seriously doubt people would suddenly stop caring about RP just because the penalty was lower. Losing a fanta is still not something you want to do, neither do you wanna lose your equipment, and most people really dont wanna get a reputation as the one who gets killed all the time either. The humiliation factor should not be forgotten.
And either way I dont think the alternative with non-existant PVP like we have today is better...
Rewards is a nice idea, but if the reward is small and the potential loss is great, it is still not going to work is my guess. So if we are going to have a pretty large penalty for losing in the PVP-game we need a really big reward too... and somehow it seems easier to lower the penalty and have a smaller reward than scale up the rewards to huge sizes.
Anyway, what is your ideas Gorboth? How should we get an active PVP and guild politics system? And is that what you as a keeper want? Genesis is now more of a co-op game, is that they way you see Genesis in the future? Or do you see it more similar to what we had a bunch of years back with conflicts and PVP in the game?
There is absolutely nothing today that shows that we ever again will have real PVP in Genesis. So I am thinking if there is going to be PVP something needs to be changed about the game to make it happen. To make it FUN, because thats really the core of all games. Fun. Not fear. Fear of losing might be part of "fun", but in the long run, a player wants rewards for playing. Not fear of losing what they have gained, and eventually doing so.
Anyway, why not try it during an event or something? Death has won the lottery and is suddenly in a really good mood and decided to lower the death penalty for a week. Just because he's feeling real generous. Or Death is on vacation... or something. Many players apparently seem to think its a good idea? Why not try it? Isnt this a time for trying things?:) You usually say that about other things... How can you be so certain this is a bad idea?