Posted: 16 Mar 2011 19:52
Great note, Earth.
Totally supported by me.
Totally supported by me.
The Official Genesis MUD Forums
I've not been around to read the forum enough lately and just found this thread. Earth ... this is obviously a fantastic option, but how plausible is it that players would actually be able to shift their culture of their own accord so dramatically? It really only takes one rotten apple to spoil the barrel on this one, doesn't it? And ... we will always have those apples. :pEarth wrote:Let me make one more comment before I get off my soapbox: I believe that PvP is a problem for the players to solve themselves. The admin has established some basic rules and guidelines, but if the players don't change the way they treat each other, PvP will always stay as something that drives people from the game rather than bringing people to stay here.
Agreed. I think for PVP to be fun again we need to:Draugor wrote:The problem with pvp is that people are to scared to die. Oh, and that some have alot more nifty pvp tools than others and thus some people you just dont want to fight due to it.
Aye, people are afraid of nothing imo, with the recovery thingie its piss easy Your dificulties lie in that you're not hyper active Last time I died it took 2 days. During the olden days so to speak it took ages recovering, that was something to fear imo. Sure you loose your gear, people are to obsessed about gear today.Cherek wrote:Draugor: Getting killed is barely a punishment? Seriously? Just a few notes a go you said people where too afraid to die, and now you say there is baraly any punishment. So what are people afraid of then?
It would take me several weeks or months to recover from a death. Thats nothing? It takes time even for the big hardcore grinders who play 12 hours a day to recover, and for the rest of us... much more.
Kitriana: Yeah, there are some loopholes that has to be looked into. But I am sure our clever wizards can figure out a way to make it less possible to abuse it. Or... just lower the death penatly greatly for all kinds of deaths. I never thought our severe death penalty actually made the game more fun, but thats me. I think almost all players have at some point stopped playing atleast for awhile after dying. I am not so sure what that adds to the game. Danger? Well... in theory. But does it really? Since most people are so very cautious and play it so very safe and there is no PVP the death penalty rather removes danger from the game if anything. What does people die from these days? Well most likely I would guess its smaller players/seconds who die a few times when doing quests. Or people die on purpose when leaving guilds/changing race. But that we have a dangerous world? No I dont think we do. I think a smaller death penalty would actually add some danger to the world since it would make people a little less cautious, and perhaps even introduce some PVP deaths.
About losing components... well.. like you said, perhaps people should keep a majority of their components in their racks instead. I mean you wont lose them since racks save during armageddon, so no need to carry them all.
did you just manage to say that you'd prefer brawl (it's the full array of combat abilities Rangers have xcept for spells ... and you don't fight when you cast - that goes for executing specials too) over slash/impale+curse/wound+dragon (that's the full array of combat abilities DAs have afaik)?Draugor wrote:I for one would gladly remove the ability to remove some defence for the ability to prevent leaving, making them unable to use theire weapon or stunning then.