Some fun things from the old days of Genesis:
* An obnoxious lowbie ignored me and I decided to kill him... but failed. After a few minutes of no damage dealt, he faded away. Some investigations into this brought up that someone felt it was unfair that linkdead players might get killed before this linkdeadness fades them out. Though he could still deal damage.
Interesting... Off to kill the bronze knight (a little too tough for me) with a friend. I attack and... ooops! Dang! Lost link! *twiddle* *twiddle*. My friend (sitting next to me in RL) reports about the progress which is: No damage to me and... there dies the knight. Great! Reconnect and celebrate!
Off to the White Knight (toughest in the game). Attack, lose link and... My friend says: "Hey! You died!". Turns out you have to survive long enough for the game to realize you lost your link. Which apparently I didn't.
* One day the immortals decided that it isn't realistic that you should fight just as well unencumbered, as when you are carrying five platemails, seven shields, a number of greaves, leggings, helmets and some huge heaps of coins.
So some more coding, an announcement on the boards, and suddenly the more weight you carried, the worse you fought. Fine... it does make sense.
And, of course, this goes for the npc:s too...
So load up with as much junk as you can carry, go to that nasty dragon that is just slightly too tough for you, hand over everything you have (except the gear you use for damage & protection yourself) and attack. Piece o' cake! And it would be both unfair and unrealistic if the npc:s would _not_ be affected by what they are carrying, so don't even try to change the rules for them.
And this, people, is why npc:s no longer accept gifts from strangers (if you find one that does, try overload him and see if he becomes easier to kill).