No, it's not too much to ask me to listen. But are you listening too? There is a right set of wizards to send this to, and it is their prerogative to make the decisions and the changes. If it's something you feel passionate about, I would highly suggest sending those suggestions and potentially even writing the descriptions. I'll put it another way. If you wanted help with an art project, would you go to a rocket scientist, or would you go to an artist or art teacher?amberlee wrote:But i guess its too much to ask you to listen to what the actual players in the guilds ask for.
I know, cause i listen to some of them every day through the facebook chat.
There is a big difference between saving racks and providing a logging utility to players. Saving racks would not be necessary without Armageddon. We have Armageddon because of system/game limitations on memory usage, etc. Without a system necessity like Armageddon, saving racks would pose absolutely no value whatsoever. Our decision to make saving racks global was motivated by this realization - that players should not have to spend time and effort to accommodate for a limitation in the game.amberlee wrote:btw saving racks doesnt thematically fit with any guild in genesis.
So why shouldnt they get racklogs in all guilds aswell since racklooters is actually a problem?
Logging racks, on the other hand, are necessary solely because of player behavior. Good guilds typically don't deal with issues of rack raiding, while evil or free-join guilds typically do. I'll leave the interpretation of that up to your imagination. But I would argue that part of playing an evil or free-join guild where you struggle with rack issues is very much part of the roleplaying experience. Sure, it's inconvenient. But so is always having to watch you back when teaming with other evil companions because you never will be quite sure of their intentions. It's the classic chaotic evil archetype (if you follow D&D). I stress again, I'm not the GM of AA, so I have no idea what is the right thing to do here. Now, if you consider AA to be a lawful evil organization rather than a chaotic evil one (and the GM agrees) you can certainly make a case for creating a more formal structure supported by code that will allow order to be maintained within the ranks of the Army.