Page 1 of 3

Guild recodes, a hypothetical scenario.

Posted: 14 Sep 2012 20:41
by Kas
Hypothetically, if the wizards did decide to combine their efforts to recode a single guild at a time, which one would you like to be first in the queue? Please add a reason why your guild should be first. :)

Re: Guild recodes, a hypothetical scenario.

Posted: 14 Sep 2012 20:55
by Laurel
SS - kenders add a fun flavour to all the tension around.

Re: Guild recodes, a hypothetical scenario.

Posted: 14 Sep 2012 21:03
by OgreToyBoy
Rangers, so I can join them :)
Skip all herbing and silly magic, gimme badass skill with the <insert weapon> and no need for armours apart from some cheesy hand-sewn harness.......
....and a codpiece....

Re: Guild recodes, a hypothetical scenario.

Posted: 14 Sep 2012 21:25
by Amberlee
Recode Rangers.
Fix the broken stuff and replace the useless crap they have.
Then the Morgul Mages.
Fix the damn OP they have, and make them more correct lorewise(but still retain some sort of balance).

And do it asap, no more of that "but we need to fix the new magic system first" crap.
Should have been done LONG ago.

He came upon an orange grove And he rested

Posted: 14 Sep 2012 23:19
by Strider
amberlee wrote:And do it asap, no more of that "but we need to fix the new magic system first" crap.
This thread made sense to me because I believe that the character power imbalance problem is the biggest flaw in Genesis playability. If these guild recodes would not be in service to the guild balance project, why would anyone prioritize this?

Along those same lines, is there any guild whose flavor is so wrong, or any guild remodel blueprint so compelling and complete, that the recoding effort shouldn't focus almost exclusively on balance and standards?

So, I did not find a listing of which recodes were still pending, but I did find this quote, totally apropos of recent discussions:
petros wrote:Here's my proposal for solving all of Genesis's problems. If you're caught scripting, we will force you to become a wizard and code for Genesis (starting with the recode of the remaining non-recoded guilds) since you obviously are good enough to write scripts and should be able to write LPC. Yay! More wizards, less botters! :lol:
As such, seeing as we already have some volunteers, if the Admin announced that if X number of people would give them five hours of new wizard level coding a week for the rest of the year, they could hit some major balance milestone, I'd certainly have to reconsider my reticence.

Re: Guild recodes, a hypothetical scenario.

Posted: 15 Sep 2012 12:13
by Becka
I have no idea what a re-code entails nor do I have any grasp of what is good or bad. I am simply not up to par on game-mechanics whatsoever. I just press keys and my character does things. That being said, I do know a good guildemote when I see one.

So me, with my extremely limited knowledge of any kind of code and my complete inability to understand most things computer, would make an effort to brush up some of the various emotes that the guilds around the realms have. This might be something that is considered to be around #20 on most peoples lists in terms of what needs to be fixed, but to me it is a huge part of the game since it immerses your character in the particular guild he or she is in. Also it encourages roleplay which is of course, excellent! :)

Re: Guild recodes, a hypothetical scenario.

Posted: 15 Sep 2012 17:28
by Amberlee
Yes i quite agree Becka.
The emotes are important for RP/Immersion.
And quite frankly, some guilds have rather stupid emotes which are totally out of character.
Like the knight emote "nsmile" "You smile just like Nick"
Who the hell is Nick?? Why do we care? its not knightly!
This is just one of many i would see removed from different guilds though.

Re: Guild recodes, a hypothetical scenario.

Posted: 15 Sep 2012 23:49
by Bromen
Neidar

Fix their broken tanking ability.

Re: Guild recodes, a hypothetical scenario.

Posted: 17 Sep 2012 17:31
by Aimee
Nick was one of the original Wizards to code the Knights of Solamnia a long time back. That emote was included so that he would live on through it in the game. I suppose he could have just had a statue made for himself, but the wizards of the day decided the emote was a better way.

So, when you smile like nick as a knight you are smiling like one of the people who created your guild.

Aimee

Re: He came upon an orange grove And he rested

Posted: 17 Sep 2012 22:18
by gorboth
strider wrote:I did not find a listing of which recodes were still pending.
(BLUE = done, RED = in process, BLACK = no developments)
  • Progress of guild recode/rebalance:
    • Occupational:
      • Army of Angmar
        Army of Darkness (Ogres)
        Calian Warriors
        Clan of Niedar Warriors
        Dragonarmies
        Gladiators
        Kender (Secret Society)
        Knights of Solamnia
        Mages of Morgul
        Mercenaries
        Monks (Dragon Order)
        Priests of Takhisis
        Rangers
        Spirit Circle (Scop)
        Union of Shadow
      Layman:
      • Academics
        Army of Angmar
        Blademasters of Khalakhor
        Heralds of the Valar
        Mariners
        Militia of Thornlin
        Minotaurs
        Minstrels
        Monks (Dragon Order)
        Necromancers
        Pirates of the Bloodsea
        Shield Bearers
        Templar Knights
        Thief Cabal
        Tricksters
        Worshippers (Elemental)
This is the list as I posted it in the thread in Keeper's Korner a while back. I believe it is up to date.

G.