Kiara wrote: Makfly wrote:
zar wrote:If Logg wants to return, he know that he has recovery and can grind some back. But when he login he just see that he is slightly violent without recovery period at all
Slightly violent at Myth?
I'm somewhat violet at Titan - I wonder how little quest-Xp I have compared to everyone else, but I bet the answer would be depressing.
/apologies for slight derail
I have finished all quests there is + som events XP and stuff, and is somewhat violent as small champ. So, no, you're not so far off. And Logg obviously isnt a slightly violent myth. Nobody can possibly be!:)
As for the topic: Yes Alorrana, thats another thing to consider, using the lower brute to propel yourself to even faster growth and then eventually get a huge XP boost when you do decide to stop being in "death recover state". That idea comes with so many potential problems... which is why I prefer the simplest solution. Not only is it easier to understand, but it also comes with less risk of complications down the road. We have already mentioned many potential problems in this thread, and there's probably more that we havent though of.
Maybe some problem we havent though of with this 5% idea too, but I think the risk is much less. And personally, like I said, I like the general idea more too.
Irk: I agree with you about PVP rewards should be the fun in winning, not the fun in knowing you messed up for someone else. But in my opinion the 5% penalty isnt there so people can hurt someone. I mean it's really too small for that anyway. No, I think the need for a death penalty is that it is something you'd want to avoid. Simply to add some danger and thrill to both PVP and PVE encounters. Without it, I think much of all those "whew, I almost died"-moments will be lost. And I personally want to keep them.
Most game do have a small penalty for losing, which keeps things exciting, but not so big you dont wanna play again. I think we should just do the same. It works in millions of games, I think it'll work here too.
I think the other suggested idea more or less isnt a penalty at all. You can just go on as before knowing you'll be as big or bigger in a week or so. In PVP it feels like the EQ lost would be the greater penalty... And in PVE... well I dont think it adds much danger to the realms if you really dont lose anything. You'll automatically get it back anyway so... its not really a loss, and nothing to "fear" when traveling the realms.