ydred wrote:Just ugh to me. I like none of it and dislike the imbuement aspect the most.
25% is far too high. At myth, sure, that might drop you to what... Titan? And that's only if you're a fresh myth. If you're at an insane size and grind for years on end with 200 scripts while you watch netflix like Irk, you probably don't even drop your stats below myth level.
On the other hand, a death at titan, your stats become like a veteran? Which means you can do next to nothing in the game again. Anything I can kill at veteran is not going to give so much xp that I feel a "morale boost" at having done so when I finally get my stats back. This means when I die, I log in and idle for 2 hours for 10 days. Which does exactly what you want it not to do.
Further, this idea just furthers the gap between the large and the small. Death at least served as a stupid-check for people who grow so large they forget that they still can die. When you can die and not have to make any xp back at all, you can easily stay years of growth ahead of those who are behind.
I'm not sure why there's the need to make death penalty so complicated... Easy solutions have been proposed.
You want to give people the feeling they're not dropping a level? The easy solution is to not drop mortal title because of death.
You want death to be less harsh? You make it recover over time as well as through fighting.
You want death to still let pvp be intriguing? Let the xp loss stack, but still let it recover over time, so that when someone spouts diarrhea of the mouth, they get knocked down a couple pegs, but they don't quit the game.
I agree with Ydred. There's almost nothing I like about the proposal. Sorry to sound so negative... I'm really trying to find anything... But I just can't.