Possible crash (ugh ...)

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gorboth
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Possible crash (ugh ...)

Post by gorboth » 07 Oct 2014 10:54

The game froze on me about five minutes ago, and I have the bad feeling that there has been a crash. I've contacted Cotillion to see if this is true. Can others confirm whether this is their experience as well?

G.
Mmmmmm ... pie ...

Einar
Apprentice
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Joined: 29 Mar 2012 13:44

Re: Possible crash (ugh ...)

Post by Einar » 07 Oct 2014 11:07

I doesn't work for me. Seems there is some kind of connection established but there is no text broadcasted.

Hektor
Veteran
Posts: 215
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Re: Possible crash (ugh ...)

Post by Hektor » 07 Oct 2014 11:09

Yep. Connection established but no return of text for me as well.
Lawful evil - conform or die.

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gorboth
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Re: Possible crash (ugh ...)

Post by gorboth » 07 Oct 2014 11:29

Heh ... back up now. I was working on some code for the Necromancer guild and ... well ... it almost crashed the game. Golly! Last time I did that was in, like, 1995. I didn't know I still had it in me ...

In his own words, Cotillion worked some *very* Black Magic to right the ship. Kudos to him. I'm going to go sit in a corner now.

G.
Mmmmmm ... pie ...

Zar
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Re: Possible crash (ugh ...)

Post by Zar » 07 Oct 2014 14:47

Will it be a new spell for necromancers?
"cast kill donut" - connections of other players dropped for 5 minute.
Necromancer still has his connection active.
"cast resurrect donut" - everything backs to normal except for player who was killed by necros meanwhile

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gorboth
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Re: Possible crash (ugh ...)

Post by gorboth » 07 Oct 2014 16:49

Yeah, but it will remain just a wizard spell. So if you want to use it, you have to become a wizard and join the Necromancer's guild. But even then, the spell can *only* be used in pvp that is based on good solid roleplay, and any uses other than that will be reported to the playerarch who will ...

Oh, nevermind.

G.
Mmmmmm ... pie ...

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Cherek
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Re: Possible crash (ugh ...)

Post by Cherek » 07 Oct 2014 17:34

gorboth wrote:Yeah, but it will remain just a wizard spell. So if you want to use it, you have to become a wizard and join the Necromancer's guild. But even then, the spell can *only* be used in pvp that is based on good solid roleplay, and any uses other than that will be reported to the playerarch who will ...

Oh, nevermind.

G.
Ah. You're reintroducing the "LAG like it's the 90s-spell". Excellent!

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Zhar
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Re: Possible crash (ugh ...)

Post by Zhar » 12 Oct 2014 01:33

Cherek wrote:
gorboth wrote:Yeah, but it will remain just a wizard spell. So if you want to use it, you have to become a wizard and join the Necromancer's guild. But even then, the spell can *only* be used in pvp that is based on good solid roleplay, and any uses other than that will be reported to the playerarch who will ...

Oh, nevermind.

G.
Ah. You're reintroducing the "LAG like it's the 90s-spell". Excellent!
Hehe, the good old days of:

Code: Select all

Small DA member walking around in Kabal...
> n
The Gate of Kabal.
Big Calian, another Big Calian, yet another Big Calian and some small Calian to boot are standing here.
> s

Calian attacks you!
Calian assists Calian and attacks you!
Calian assists Calian and attacks you!
Calian assists Calian and attacks you!

> s

Calian moves behind Calian.
Calian moves behind Calian.
Calian moves behind Calian.

> s

s
sw
sw
sw
sw
sw
sw
sw
sw
sw
sw
sw
e
e
e
e
e

>
... wall of text ...

You cannot do that in your immaterial state!

You cannot do that in your immaterial state!

You cannot do that in your immaterial state!

You cannot do that in your immaterial state!

You cannot do that in your immaterial state!
Time is precious. Waste it wisely.

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Cherek
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Re: Possible crash (ugh ...)

Post by Cherek » 12 Oct 2014 03:15

Hah. Exactly. Or running to your friend's computer in the computer room to see if you survived, since he for some reason isn't lagging as much as you.:)

Bromen
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Re: Possible crash (ugh ...)

Post by Bromen » 12 Oct 2014 07:26

Did the Calians live?

-Bromen

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