Page 4 of 5

Re: PvP in Genesis

Posted: 08 Feb 2016 23:07
by Elita
I encourage the fact that you guys start talking about different ways of making PvP enjoyable, but the fact
still remain that some people simply despise it, they get stressed out, anxious etc from it. And if they choose
to join a neutral guild, shouldnt they be free from PvP? unless they choose to engage in it themselves?

Re: PvP in Genesis

Posted: 08 Feb 2016 23:09
by Kas
Elita wrote:I encourage the fact that you guys start talking about different ways of making PvP enjoyable, but the fact
still remain that some people simply despise it, they get stressed out, anxious etc from it. And if they choose
to join a neutral guild, shouldnt they be free from PvP? unless they choose to engage in it themselves?
Not if their leaders compromise them by dragging them into a war, no. :)

Re: PvP in Genesis

Posted: 08 Feb 2016 23:20
by Mersereau
Four pages and no wizard response is all the answer you need.

Re: PvP in Genesis

Posted: 08 Feb 2016 23:26
by Kitriana
Mers -- to be fair .. these four pages came up all very quickly in the last hour or so.
I'd give them a day to at least catch up and respond.

Re: PvP in Genesis

Posted: 08 Feb 2016 23:36
by Elita
Not if their leaders compromise them by dragging them into a war, no. :)
See I dont agree here, if in a non-neautral guild, sure. But in a neutral guild the only ones
that should be held accountable for anything should be individuals, not the whole guild. IMO

Re: PvP in Genesis

Posted: 08 Feb 2016 23:40
by Mersereau
The point is they have no answer or are unwilling to change anything.

No, I don't have an answer anyway. The game is so horribly unbalanced on this topic it would probably require a major recode.

You can't really separate PVE vs PVP deaths, and an excellent tactic is using PVE to kill someone. How do you differentiate between the two?

When they removed the death penalty, there were all sorts of rumors that guilds were just going to wait until it was reinstated to continue hunting people. That's pretty crappy RP, especially since it involved one of the proclaimed best RPing guilds in the game.

Re: PvP in Genesis

Posted: 09 Feb 2016 00:26
by Laurel
Elita wrote:
Not if their leaders compromise them by dragging them into a war, no. :)
See I dont agree here, if in a non-neautral guild, sure. But in a neutral guild the only ones
that should be held accountable for anything should be individuals, not the whole guild. IMO
They were not, by decision of the leader - in this case it ended how it ended.

Re: PvP in Genesis

Posted: 09 Feb 2016 00:28
by Kitriana
Why instead of being so negative --- why doesn't everyone try to think of reasons and ways it could work.
All I hear is .. its not going to work... bad idea... you guys are stupid for thinking it can be fixed ... why bother.. don't fix it because we like the broken version we have ... the wizards don't care...

Seriously.. I've never seen a larger bunch of defeatists in my life.

Re: PvP in Genesis

Posted: 09 Feb 2016 00:34
by Kvator
Kitriana wrote:Why instead of being so negative --- why doesn't everyone try to think of reasons and ways it could work.
All I hear is .. its not going to work... bad idea... you guys are stupid for thinking it can be fixed ... why bother.. don't fix it because we like the broken version we have ... the wizards don't care...

Seriously.. I've never seen a larger bunch of defeatists in my life.
my ideas are here: https://www.genesismud.org/forums/viewt ... f=6&t=3405

:)

Re: PvP in Genesis

Posted: 09 Feb 2016 00:45
by Sykil
What make this world real for me is why I stay and roleplay here. Knowing I can die becase I act bad is part of why so real for me here.

I think is more a problem if there are so big here who can ignore death and act badly anyway. Recovery there is not good.