This is great transparent. Thank you for sharing.gorboth wrote:Rest assured that an indirect boost for Calians was not part of the plan. That it might be a reality is indeed something I care to avoid, so we'll be looking into that. Also, I can see your point about giving some forewarning and involving the community in idea-generation, rather than just talking to individual mortals and fellow wizards.
In that spirit, here's a few ideas we've been discussing:
Thoughts?
- Creating a money-sink option that allows players to repair broken items once a day for a substantial fee.
- Giving the smith crafting guild the ability for players who have achieved high enough skill to repair broken items once a day.
- Increasing the amount of damage it takes to break weapons/armours.
G.
I think only ideas are in general are bad. I think so, because I think objectives are good. Ideas with out objectives are bad. Ideas for objectives are good.
What are top five problems or ojectives to everyone?
Objectives
- Rewarding roleplayers
- Stopping botters (cheaters) from scripting to well that they get ridiculous stats and so much platinum they can script buy everything they want from auction instant before any human can read new auction and have intense speed on item regularly and cause game to rethink itself angerly every year.
- More and better event
- Better brutal system
- what else?