Re: New Event: Global War
Posted: 13 Dec 2016 13:42
My very personal opinions:
Yes, ideas are great. The problem here is how ideas for events conflict with the roleplay a domain, guild, or an individual may have.
Events should be something that players 'can' participate in but shouldn't be 'forced' to, especially those whose roleplay doesn't fit the idea of the event. An implicit diminishing of anyone unwilling to participate in such events could be interpreted as coercive.
The concept of soldiers, troops, war... May fit some domains and guilds, but not all.
Any events that involve warring factions will evoke emotions that remain in existence beyond the event itself. We know our community holds grudges and cannot differentiate between one thing and the other, as much as we'd like to wish it were otherwise. Some join a non warring guild for a reason.
Such events are a lot of work for the wizards involved, and require not only someone willing to put the work in, but also a wizard who has earned enough trust to be granted access to all that is required in order to implement the event.
I don't see it as an excuse. It's the same as with mortal guilds. Just because someone comes up and has a fantastic idea on how to modernize the <insert guild name here> doesn't mean the leaders of that guild will scoot over, allow the newcomer to make those changes because he or she 'put in the work' and be content with them. Positions of power in guilds are hard to achieve, same as in the wizard world.
A mortal of a guild cannot tell another of a different guild: change this, it'll be fun. I gave you the idea, but you take responsibility. In the same spirit, it is incredibly difficult for one mortal to come up with an idea and say: now code it. As a wizard, my todo list is extensive, my vision broad, and my love for what I may offer mortals is great. I put in the work for my ideas and those I believe in. If there is someone with another idea, the solution will always be: wiz and code it. Why should I invest all my time and energy as a volunteer to make anyone else's dreams come true?
Solutions:
Wiz, work on a hundred projects, fix a thousand bugs, create new areas, code some quests, earn your stripes, and then code your ideas. Old but true. We can't hand out permissions like candy to anyone interested. Ranks are earned, same as in the mortal world. Hard work, skill, dedication, and trust.
A different approach? Create ideas that are less extensive. Focus on evading possible objections by limiting ideas to specific areas within specific domains, include guilds considered warring guilds, and attempt to establish a dialogue with the wizards available in that domain to 'sell your idea'. In the end, this is precisely what this thread is about: selling an idea. Most of the community did not have an interest in buying it. They may have their reasons, or they may acting based on other factors. Regardless of which (and this also works in real life), the decision to buy or pass lies in the hands of the one with the money (or how mentally weak they are and the influence media may have on them).
Raising a banner will not automatically make the troops rally around it. Things may sound cool to some, but not to everyone.
Everyone has ideas. Everyone is free to express them. We can't just shoot people down and call it whining for not buying into each and every one of those ideas and actively investing their time and effort working to make someone else's idea better if they're not interested.
Yes, ideas are great. The problem here is how ideas for events conflict with the roleplay a domain, guild, or an individual may have.
Events should be something that players 'can' participate in but shouldn't be 'forced' to, especially those whose roleplay doesn't fit the idea of the event. An implicit diminishing of anyone unwilling to participate in such events could be interpreted as coercive.
The concept of soldiers, troops, war... May fit some domains and guilds, but not all.
Any events that involve warring factions will evoke emotions that remain in existence beyond the event itself. We know our community holds grudges and cannot differentiate between one thing and the other, as much as we'd like to wish it were otherwise. Some join a non warring guild for a reason.
Such events are a lot of work for the wizards involved, and require not only someone willing to put the work in, but also a wizard who has earned enough trust to be granted access to all that is required in order to implement the event.
I don't see it as an excuse. It's the same as with mortal guilds. Just because someone comes up and has a fantastic idea on how to modernize the <insert guild name here> doesn't mean the leaders of that guild will scoot over, allow the newcomer to make those changes because he or she 'put in the work' and be content with them. Positions of power in guilds are hard to achieve, same as in the wizard world.
A mortal of a guild cannot tell another of a different guild: change this, it'll be fun. I gave you the idea, but you take responsibility. In the same spirit, it is incredibly difficult for one mortal to come up with an idea and say: now code it. As a wizard, my todo list is extensive, my vision broad, and my love for what I may offer mortals is great. I put in the work for my ideas and those I believe in. If there is someone with another idea, the solution will always be: wiz and code it. Why should I invest all my time and energy as a volunteer to make anyone else's dreams come true?
Solutions:
Wiz, work on a hundred projects, fix a thousand bugs, create new areas, code some quests, earn your stripes, and then code your ideas. Old but true. We can't hand out permissions like candy to anyone interested. Ranks are earned, same as in the mortal world. Hard work, skill, dedication, and trust.
A different approach? Create ideas that are less extensive. Focus on evading possible objections by limiting ideas to specific areas within specific domains, include guilds considered warring guilds, and attempt to establish a dialogue with the wizards available in that domain to 'sell your idea'. In the end, this is precisely what this thread is about: selling an idea. Most of the community did not have an interest in buying it. They may have their reasons, or they may acting based on other factors. Regardless of which (and this also works in real life), the decision to buy or pass lies in the hands of the one with the money (or how mentally weak they are and the influence media may have on them).
Raising a banner will not automatically make the troops rally around it. Things may sound cool to some, but not to everyone.
Everyone has ideas. Everyone is free to express them. We can't just shoot people down and call it whining for not buying into each and every one of those ideas and actively investing their time and effort working to make someone else's idea better if they're not interested.