It may be fun for that myth, but what does that imply about a person?
It implys nothing bad. I remember being in teams with Nikiel chasing Monika in Kalaman. And she losing. It is two factions going against each other. I remember goodies laying waste to AA bunks. I remember lots of things that imply nothing about the person. Perhaps about the RP of the character sure. But what you speak of is something that if the person cheated (usually with wiz help) to 'win' then sure that says alot about the person due to the meta nature of it. But Stern forcing some knight into pure submission in the knights own guild hall is not about Sterns Master but the character.
And you have no idea what max quest will do to help you. And it isnt to many fans to myth. I can tell you within 4 fans exactly how many fans it is to myth from expert. And the four fans difference is merely dependant on how you run your stats. You can beat my number also by joining low tax guilds. But not by much really. So no, I dont see your point and this game would be boring as ever chasing around all the same size guys. You just want it easy and like to pretend you dont. I started a new guy and got to be one of the biggest players in game in less time than you played on your guy. Mostly cause I know how to quest. I wasnt capped on him either. So it is possible to do what I did too especailly if it was easier for new players to cap quest.
You're an experienced player who not only knows the tips and tricks but the syntaxes as well, one who has the patience because he knows what it takes. You're an experienced mudder who has seen the mud format and has been around for those pen and paper days. How most stats work and generally what an old school RPG entails. These newbies generally dont have ANY of that experience or knowledge.
Let's say the Harry Potter thing attracts some new people in the promotion tab, who've never played an RPG, dont know what stats are and the only elf they know is a Dobby. I mean do you even realize the amount of knowledge that you have saved in that head of yours that puts you so far beyond any other newbie that it would take them years to catch up. Unless they were just diehard questing fanatics that hit that cap then found someone to drag them around. We've had one person like that and she knows next to nothing about game mechanics, knows very little about maps, areas, PvP. She knows quests but hasnt hit that cap, knows where to grind but cant lead a team there and still in one year she is only on the verge of Champion.
Thats not a realistic scenario is the problem. Most of these players have very limited Mud/Telnet/Scripting experience or are hearing about it for the first time, they have no idea why they cannot get key instead of get key from box. They dont know what a trigger is, or what #read 1 means. There is a ton of shit to learn, we dont realize it at all because its second hand to us. Its like speaking our native language we just know it. We've done it for so many years we forget just how long it took to gather all that knowledge.
Sit and watch the ntell line, for the most part its filled with nothing but syntax questions. For me its common sense to examine everything in the room and read through all descriptions, look for some little hint. Most of them type look and wonder what the hell you mean by examine. The fragment is another example, if I had a nickel for everytime I read the question... "How do I find what piece is missing on the statue?" I would be rich. But you tell them anyways well you search and it will tell you,"I searched and found nothing?" search the statue, "Ok I searched it but how do I put it on it just keeps saying 'What?' when I type put on fragment?" well if you examine the fragment it tells you what to do "So I examined the fragment and keep typing attach/connect but its not working" type connect fragment to statue. "Well why isnt this stuff explained better?" That is their thought process and you want them to keep up with your pace of completing all quests and grinding non-stop to reach Myth in less then 130 days? When you've been around since the 90's? Not even factoring in peoples time frames, you're on A LOT everyone else may not be able to spend 5+ hours a day on this game. And against quests that have syntaxes that fool even experienced players? Syntaxes have got a lot better due to the efforts of players reporting and some wizards too yet some still find their way to annoy you.
It has very little to do with an easy mode and more to do with bringing the game beyond years and years worth of grinding. I remember it wasnt too long ago that some of these older players JUST hit Myth who had been around since the 90's. They were stuck in the Champion-Legend realm for years and years. Then the quest orbs came out and with everyones experience Myths started flying out like hot cakes. The only thing to go by back before those orbs was the quest document that was hush hush because people actually did fear getting caught and whatever danish/swedish translation txt you could get your hands on. These are things that need to be taken into account when trying to calculate the growth of a new generation in this game. Just because you can do it does not make it the standard.
Its not that its too difficult to quest or grind, both can be done. Its the learning process in which one who truly has no idea has to go through to be able to quest and grind effectively. Thus a change really does need to be made to either increase the rate of which these newbies grow and or put a cap to allow for people to catch up, I vote for both. Its just got to be done, no new player wants to play a game where they cannot even have a chance at being the best. For people who want to reach that peak, the elite, the number one spot. There is not a single true newbie that can accomplish this without years of grinding and hoping people like Irk quit logging in.
So in all seriousness why is it ok to promote a game in which were basically straight up telling a newbie they can never be number 1, maybe number 20 but definitely not number 1 unless those guys quit grinding? Do you tell your kids or will you when they play sports even if they are horrible at them that they can never be first string or wont ever win the championship because there is someone who started before them and until that kid stops playing they will just have to accept it? And yet you want this game to grow and newbies to come join us arms wide open and have a blast. This is why were getting lots of traffic but unable to to hold onto these players. You're getting feedback from current newbies right now, in this very thread. And your only comeback is... you just want easy mode....
Wheres that head banging on a wall emote at?