Re: Non-flamey Size Discussion
Posted: 12 Jun 2016 04:09
How about a massive recode where everyone pitches in and we standardize all the syntax for all the realms?Greneth wrote:Syntaxes are hard and newbs have trouble learning them...
A full-game overhaul.
I'm not even kidding. I've been thinking about this ever since I stepped through the portal and found Sparkle to be immensely different from Tutori Isle (Silverdell?). Then traveling to Kalad, I found even more differences.
I thought, "Hey, wouldn't it be great if everything was standardized?"
So come on, let's do it.
I bet before the second day is over, everyone will have forgotten what they were complaining about.
Is there anyone still around who is an original founder? I doubt it. People came and people filled their shoes. I'm a new player, but I don't plan on leaving. A friend of mine joined up and he seems kind of hooked too. New people are joining all the time. That's not to say they'll stay, but it is "new blood." And when people join and see other new people, they see an active game with a growing community. Which encourages them to stay. (If they're a community kind of person..)Greneth wrote: Should Mercade, Cot, Varian, Nerull, Cherek, Mirandus, Gorboth, Petros, Finwe all decide they are burnt out and enough is enough. Do you have the people to come fill those shoes?
It may not be a subject everyone wants to think of but people we are getting old. Some of us older then others. Without new blood in the game, the game will die. If you find your self importance worth more then the future of a game that brought you such great times then theres nothing left to discuss. No ones asking Genesis to not stay true to its core of an old school rpg. Whats being asked is to level the playing field and make the game once again challenging through other means then grind for years.
Eventually, the game will change. Some people will hate it and they will leave. Others will love it and they will stay. More people will join and then they will comment on how the system is and what they don't like about it. The cycle goes on and on.
Don't get me wrong.. Petitioning for change is a good thing. If something is genuinely wrong, no one is going to get around to fix it unless someone gets annoyed by the problem and speaks up.
However, pointless arguments are not helpful. What, precisely, is pointless? Complaining about rude people being rude.
If it's a repeating offense and a serious problem, report the character. There are already rules in place to handle that situation.
If you're being ganked by someone for "RP Reasons" get clever and deal with them properly. Evade, prepare, have someone infiltrate and sabotage, and catch the offenders in a trap. Ambush and slaughter them, tag-teaming to make sure you always have healed dude(ette)s fighting. Then they'll probably cry about how it wasn't fair, you caught them off guard, boo-hoo..
Now, this may not work if it's a team of 9 nine Myths fully kitted out with imbues and spells, but that's where the ambush part comes in.
Okay, I've just said some insensitive things.
But I find the general line of bickering to be pointless.
Please, please, please! try to add something constructive to the conversation.
If you think there's a problem, say something.
List some things (as specific as possible) that you think would make the situation better.
Deliberate on the implications and the popularity of the idea.
Add more ideas and listen to others' ideas.
Work together to make a workable compromise.
Find someone willing to implement it.
Implement it. Alpha test.
Deliberate and improve the idea.
Implement new changed. Beta test.
More testing, more improvements.
Final tweaks, full release.
That's how work gets done and progress is made.
Work does not get done by saying "I don't like this. Change it," and not offering any advice on how to change it.
(Before someone says "I gave ideas! I want a hard cap," or "I proposed we change the leveling system," yes, those are suggestions, but they're general and open to interpretation. There's not enough specificity to go on. A hard cap? Okay, characters stop leveling after they hit Myth. Doesn't solve the problem, but hey you got a hard cap, so be happy! New leveling system? What kind? Xp for every hit/amount of dmg dealt? Sounds good! But it creates new problems. People will run in, smack things up and dash out before they take any damage. Eventually, you'll have Myths who have no idea how the combat system is supposed to work.
Both of these changes bring about what people asked for. But they break the game even further.
Cherek has been encouraging me to become a Wizard and implement my ideas.
I think I will at some point.
When I am a wizard, I'd gladly help change something people are complaining about.
But if you don't give me the exact details, I'm going to do what I want.
Ask me for a sandwich? I'm gonna give you anchovies and Tabasco on rye.
Ask me for a baloney sandwich with pickles and lettuce on sourdough with mayo and mustard and that's exactly what you'll get.
The point of this rant, for all the tl;dr people, is be productive in your criticism. Offer ideas on how something should be improved. If you don't have any solid ideas, work up some sort of concept and ask for ideas to further it.
Anecdote: I used to play League of Legends. (I know, I know.. Don't judge.) There was a particularly upsetting feature that was bugging a lot of people. People complained in the forums quite a lot. Riot Games pretty much ignored them all. A couple of my friends got fed up, talked about the problem, and formulated a solution. They sent it in to Riot Games. Two Thursdays later and there was a big patch. The problem was fixed. Why then and not after hundreds of complaints? No one wants to listen to whining brats. And that's exactly what the people forums sounded like. When a proper idea was submitted, it got recognition and then implementation. (It wasn't exactly how the idea was proposed, but Riot Games likes to do things their own way and take the credit.. At least the problem was fixed.)
This has become a bit of a rant and a slight derail, but I hope everyone at least takes away something to think about from all this..