Turkeysaurus

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nils
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Turkeysaurus

Post by nils » 28 Nov 2016 11:41

So attempts were made to slay the foul well-dweller yesterday.

First attempt was made by the following
Nils, Draugor, Myst, Jooli, Goul, Morg, Jaezred, Cassius - Every member with top tier weapons and armours. We didn't make a dent.

Second attempt was made with aid from the Tower, adding Emraht and Ethuscuel to the mix, but subtracting Jooli and Jaezred - We still didn't make a dent. Not one health-level. Nothing. Zip.

The force from the Tower wanted to switch up tactics, Jooli was reinstated - same result.

Conclusion: The turkey is unkillable in its present state.
Last edited by nils on 28 Nov 2016 12:07, edited 1 time in total.
Nil Mortifi Sine Lucre

Draugor
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Re: Turkeysaurus

Post by Draugor » 28 Nov 2016 11:55

Yea, lotsa hits on the fucker tho, but not much effect :P

And that poor newbie that climbed down and died :<

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Kitriana
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Re: Turkeysaurus

Post by Kitriana » 28 Nov 2016 13:19

Does anyone have a list of the team that killed it in the past. Maybe you just need a bigger team? or a more varied team?

The idea behind thanksgiving is to come together. So I suspect you might need a larger cross of different guilds that come together from both sides of the evil/good spectrum.

This is only a hypothesis. But one worth considering?


---------EDIT--------
Found the post from last time:

https://www.genesismud.org/forums/viewt ... lit=turkey
If something I wrote sounds confusing ... assume you misunderstood it.

Draugor
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Re: Turkeysaurus

Post by Draugor » 28 Nov 2016 13:38

Kitriana wrote:Does anyone have a list of the team that killed it in the past. Maybe you just need a bigger team? or a more varied team?

The idea behind thanksgiving is to come together. So I suspect you might need a larger cross of different guilds that come together from both sides of the evil/good spectrum.

This is only a hypothesis. But one worth considering?


---------EDIT--------
Found the post from last time:

https://www.genesismud.org/forums/viewt ... lit=turkey
10ish people and a bunch of Calians, they did the majority of the damage last I killed him

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Kitriana
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Re: Turkeysaurus

Post by Kitriana » 28 Nov 2016 14:34

Looks like 14 people involved last time based on the post... (Below is 13 + the person who was viewing the team..)
------
The leader of your team is Ninle. The other members are Myst, Mirilander,
Grampal, Cassius, Freya, Draugor, Castaneda, Alisa, Seren, Maxyz, Alfirin and Aizorana.
If something I wrote sounds confusing ... assume you misunderstood it.

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gold bezie
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Re: Turkeysaurus

Post by gold bezie » 28 Nov 2016 20:49

So the Turkeysaurus can only be killed in a very large group?
And the idea is to get together more... hmm... Not that i dont like the idea, but the problem then is that the goodies, and especially the rangers, have no change at all on this. I cant heal an evil char, and there are not enough good aligment people to kill this thing...
Pity, our healing and blinding could be useful against it.
Darkness cannot drive out darkness: only light can do that.

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Ody
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Re: Turkeysaurus

Post by Ody » 29 Nov 2016 00:48

gold bezie wrote:So the Turkeysaurus can only be killed in a very large group?
And the idea is to get together more... hmm... Not that i dont like the idea, but the problem then is that the goodies, and especially the rangers, have no change at all on this. I cant heal an evil char, and there are not enough good aligment people to kill this thing...
Pity, our healing and blinding could be useful against it.
Calians, Knights, Good aligned mercenaries, and a few ranger healers could do it. Not sure what you're droning on about.

Sykil
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Re: Turkeysaurus

Post by Sykil » 29 Nov 2016 01:28

Ody wrote:
gold bezie wrote:So the Turkeysaurus can only be killed in a very large group?
And the idea is to get together more... hmm... Not that i dont like the idea, but the problem then is that the goodies, and especially the rangers, have no change at all on this. I cant heal an evil char, and there are not enough good aligment people to kill this thing...
Pity, our healing and blinding could be useful against it.
Calians, Knights, Good aligned mercenaries, and a few ranger healers could do it. Not sure what you're droning on about.
where you are go to find good knights? or you mean "good"

also to ask you why you are pic is like hobit with neck is missing?
Somebody send this to me when I start:

Genesis Start Guide

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gold bezie
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Re: Turkeysaurus

Post by gold bezie » 29 Nov 2016 02:36

well Ody if you think im droning, i dare you to make a team at the moment with calians, knights and rangers who are bigger than the team that Nils described.
This comment of you shows to me how ignorent you are, but like i said prove me wrong.
Darkness cannot drive out darkness: only light can do that.

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gorboth
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Re: Turkeysaurus

Post by gorboth » 29 Nov 2016 04:17

Code: Select all

2 days 22 hours 32 minutes 52 seconds to go.
As I type ...
Mmmmmm ... pie ...

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