Adventurer Guild Training

Discuss general game topics or anything else that doesn't fit in the other forums
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gorboth
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Re: Adventurer Guild Training

Post by gorboth » 12 May 2017 18:59

Amberlee wrote:Missing Conjuration, Divination, Enchantment, Illusion and Transmutation..
Which means Mercs wanting to complete the guru quest actually need to leave the guild and join another to find those spells..

Gooorboooth!!!!

Code: Select all

    /* There are certain skills in the game that are not available in
     * adventurer guilds, and require guild membership to have. The
     * magic forms are all in this category. Therefore, we will allow
     * the training of these even if Mercenaries do not have the skill
     * learned otherwise. They will, however, only be able to adapt
     * it 30 levels rather than 100. We want to reserve true mastery
     * of these skills for people in layman guilds which support
     * them. (Gorboth)
     */
    freebie_skills = ({ SS_FORM_TRANSMUTATION,
                        SS_FORM_ILLUSION,
                        SS_FORM_DIVINATION,
                        SS_FORM_ENCHANTMENT,
                        SS_FORM_CONJURATION,
                        SS_FORM_ABJURATION,
                        SS_MOUNTED_COMBAT,
                        SS_BACKSTAB,
                     });
What - me post code? Well, in this case it was the easiest thing to do. I thought of this long ago, folks. No need to panic.

G.
Mmmmmm ... pie ...

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Tarax the Terrible
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Re: Adventurer Guild Training

Post by Tarax the Terrible » 12 May 2017 22:08

Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

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Ody
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Re: Adventurer Guild Training

Post by Ody » 12 May 2017 22:13

Tarax the Terrible wrote:Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.

Draugor
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Joined: 06 Mar 2012 00:14

Re: Adventurer Guild Training

Post by Draugor » 13 May 2017 07:52

Ody wrote:
Tarax the Terrible wrote:Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.

Yarp, kinda need one of the warhorses etc so... aye, useless

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Melarec
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Re: Adventurer Guild Training

Post by Melarec » 13 May 2017 08:01

Draugor wrote:
Ody wrote:
Tarax the Terrible wrote:Cool!
Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.
Yarp, kinda need one of the warhorses etc so... aye, useless
A regular horse will not do?

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Tarax the Terrible
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Location: UK

Re: Adventurer Guild Training

Post by Tarax the Terrible » 13 May 2017 10:45

Tho a red fang merc could get it v high. Imagine..

Your wolf moves away, then charges back and makes the arch of balance spit out his coffee!
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Draugor
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Joined: 06 Mar 2012 00:14

Re: Adventurer Guild Training

Post by Draugor » 15 May 2017 19:27

Melarec wrote:A regular horse will not do?

Dont think so, its something about the horse and a high enough skill that makes them good I think. Never noticed any raise in skills atleast from regular horses

Amberlee
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Re: Adventurer Guild Training

Post by Amberlee » 16 May 2017 16:03

gorboth wrote:
Amberlee wrote:Missing Conjuration, Divination, Enchantment, Illusion and Transmutation..
Which means Mercs wanting to complete the guru quest actually need to leave the guild and join another to find those spells..

Gooorboooth!!!!

Code: Select all

    /* There are certain skills in the game that are not available in
     * adventurer guilds, and require guild membership to have. The
     * magic forms are all in this category. Therefore, we will allow
     * the training of these even if Mercenaries do not have the skill
     * learned otherwise. They will, however, only be able to adapt
     * it 30 levels rather than 100. We want to reserve true mastery
     * of these skills for people in layman guilds which support
     * them. (Gorboth)
     */
    freebie_skills = ({ SS_FORM_TRANSMUTATION,
                        SS_FORM_ILLUSION,
                        SS_FORM_DIVINATION,
                        SS_FORM_ENCHANTMENT,
                        SS_FORM_CONJURATION,
                        SS_FORM_ABJURATION,
                        SS_MOUNTED_COMBAT,
                        SS_BACKSTAB,
                     });
What - me post code? Well, in this case it was the easiest thing to do. I thought of this long ago, folks. No need to panic.

G.

Ididnseenuffin...
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Cenedra
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Posts: 1
Joined: 30 Nov 2016 00:21

Re: Adventurer Guild Training

Post by Cenedra » 24 Feb 2020 00:17

Fire Spells can be trained in Ten Alders/Aunty, not at Palanthas.

Xerxes
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Re: Adventurer Guild Training

Post by Xerxes » 04 Dec 2021 15:00

To reviewing this a little

It's rather inaccurate, Palanthas doesn't train death spells for example

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