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Re: Adventurer Guild Training

Posted: 12 May 2017 18:59
by gorboth
Amberlee wrote:Missing Conjuration, Divination, Enchantment, Illusion and Transmutation..
Which means Mercs wanting to complete the guru quest actually need to leave the guild and join another to find those spells..

Gooorboooth!!!!

Code: Select all

    /* There are certain skills in the game that are not available in
     * adventurer guilds, and require guild membership to have. The
     * magic forms are all in this category. Therefore, we will allow
     * the training of these even if Mercenaries do not have the skill
     * learned otherwise. They will, however, only be able to adapt
     * it 30 levels rather than 100. We want to reserve true mastery
     * of these skills for people in layman guilds which support
     * them. (Gorboth)
     */
    freebie_skills = ({ SS_FORM_TRANSMUTATION,
                        SS_FORM_ILLUSION,
                        SS_FORM_DIVINATION,
                        SS_FORM_ENCHANTMENT,
                        SS_FORM_CONJURATION,
                        SS_FORM_ABJURATION,
                        SS_MOUNTED_COMBAT,
                        SS_BACKSTAB,
                     });
What - me post code? Well, in this case it was the easiest thing to do. I thought of this long ago, folks. No need to panic.

G.

Re: Adventurer Guild Training

Posted: 12 May 2017 22:08
by Tarax the Terrible
Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.

Re: Adventurer Guild Training

Posted: 12 May 2017 22:13
by Ody
Tarax the Terrible wrote:Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.

Re: Adventurer Guild Training

Posted: 13 May 2017 07:52
by Draugor
Ody wrote:
Tarax the Terrible wrote:Cool!

Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.

Yarp, kinda need one of the warhorses etc so... aye, useless

Re: Adventurer Guild Training

Posted: 13 May 2017 08:01
by Melarec
Draugor wrote:
Ody wrote:
Tarax the Terrible wrote:Cool!
Wait tho, with mounted combat can any merc hop on a pony and do nigget like stuff? Or is it something not visible.
Think red fang had it, never worked out if it did anything.
I think mounted combat is useless unless you're a Knight.
Yarp, kinda need one of the warhorses etc so... aye, useless
A regular horse will not do?

Re: Adventurer Guild Training

Posted: 13 May 2017 10:45
by Tarax the Terrible
Tho a red fang merc could get it v high. Imagine..

Your wolf moves away, then charges back and makes the arch of balance spit out his coffee!

Re: Adventurer Guild Training

Posted: 15 May 2017 19:27
by Draugor
Melarec wrote:A regular horse will not do?

Dont think so, its something about the horse and a high enough skill that makes them good I think. Never noticed any raise in skills atleast from regular horses

Re: Adventurer Guild Training

Posted: 16 May 2017 16:03
by Amberlee
gorboth wrote:
Amberlee wrote:Missing Conjuration, Divination, Enchantment, Illusion and Transmutation..
Which means Mercs wanting to complete the guru quest actually need to leave the guild and join another to find those spells..

Gooorboooth!!!!

Code: Select all

    /* There are certain skills in the game that are not available in
     * adventurer guilds, and require guild membership to have. The
     * magic forms are all in this category. Therefore, we will allow
     * the training of these even if Mercenaries do not have the skill
     * learned otherwise. They will, however, only be able to adapt
     * it 30 levels rather than 100. We want to reserve true mastery
     * of these skills for people in layman guilds which support
     * them. (Gorboth)
     */
    freebie_skills = ({ SS_FORM_TRANSMUTATION,
                        SS_FORM_ILLUSION,
                        SS_FORM_DIVINATION,
                        SS_FORM_ENCHANTMENT,
                        SS_FORM_CONJURATION,
                        SS_FORM_ABJURATION,
                        SS_MOUNTED_COMBAT,
                        SS_BACKSTAB,
                     });
What - me post code? Well, in this case it was the easiest thing to do. I thought of this long ago, folks. No need to panic.

G.

Ididnseenuffin...

Re: Adventurer Guild Training

Posted: 24 Feb 2020 00:17
by Cenedra
Fire Spells can be trained in Ten Alders/Aunty, not at Palanthas.

Re: Adventurer Guild Training

Posted: 04 Dec 2021 15:00
by Xerxes
To reviewing this a little

It's rather inaccurate, Palanthas doesn't train death spells for example