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Question regarding milestone 
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Great Adventurer
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Joined: 22 Jul 2016 17:13
Posts: 185
gorboth wrote:
Code:
There are 113 players in the game.


And it continues ...



As we all rejoice in the increase in population, the size of Genesis remain fixed (with the honourable exception of the Ghastly Keep). I cannot help but wonder; what measures are taken to counter a hypothetical population of 150, or even 200?

Thoughts, administrators?


16 May 2017 14:14
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Counter or accommodate?

If it's the latter. Maybe stuff like?
Boost drop tables
Decrease respawn times NPCs and herbs
Speed up quest reset times
Increase size of blacksmith forges

Wonder how many can be online before smoke starts pouring out of the gizmo.

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16 May 2017 14:45
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Apprentice
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Joined: 23 Sep 2016 16:21
Posts: 30
Perhaps there could be a sensus of sorts in game?

A way to be able to understand what parts of the game frustrate the new players the most.
How they would like to spend their time in the realms but find that they are unable to do that due to X?

What is the mindset of the group of 3-4 all alluring female elves that always seem to hang around Sparkle - do they go out to hunt the orc camps in a group and if so do they often find themselves being assaulted by ogres?

Perhaps we know all this already...

DaK


16 May 2017 14:58
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Site Admin
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Joined: 03 Mar 2010 20:51
Posts: 2234
Location: Some old coffin
The last time we saw player numbers of 100+ the game had much less content than it does today. The game was fun then, and will not be less fun now when we have so many new areas that didn't exist to support the large populations of the old days.

New areas are great - and we will create more of them. But, this is not a huge problem.

G.

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16 May 2017 17:23
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Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
gorboth wrote:
The last time we saw player numbers of 100+ the game had much less content than it does today. The game was fun then, and will not be less fun now when we have so many new areas that didn't exist to support the large populations of the old days.

New areas are great - and we will create more of them. But, this is not a huge problem.

G.



Erh..
So many new areas that support the large populations?
We don't even have enough grinders to support more than 2 grind teams(of 2-3 people) for myths.
Are you really this out of touch with things?

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16 May 2017 22:42
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Site Admin
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Joined: 03 Mar 2010 20:51
Posts: 2234
Location: Some old coffin
Amberlee wrote:
gorboth wrote:
The last time we saw player numbers of 100+ the game had much less content than it does today. The game was fun then, and will not be less fun now when we have so many new areas that didn't exist to support the large populations of the old days.

New areas are great - and we will create more of them. But, this is not a huge problem.

G.



Erh..
So many new areas that support the large populations?
We don't even have enough grinders to support more than 2 grind teams(of 2-3 people) for myths.
Are you really this out of touch with things?


Let's look, shall we?
Code:
Novice               2
Greenhorne           1
Beginner             2
Apprentice           5
Wanderer             6
Adventurer           3
Adept                1
Great adventurer     2
Veteran              2
Expert               1
Rising hero          3
Hero                 2
Titan                3
Champion             2
Legend               4
Myth                 4
Average stat level of all mortals = Expert.


As I type, this is the strata of players currently logged on (above.)

The needs of the game are not centered around tired old myths looking for places to grind anymore, Amberlee. Most of our players - by a large division - are now small to midrange. The game supports them just fine.

Groaning about the dreadful competition between four myths - Are you really this out of touch with things? ;-)

G.

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16 May 2017 23:06
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Gorboth - 1
Amberlee - 0

Points on both sides, but have to give credit on this one.


17 May 2017 02:46
Titan
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Joined: 10 Mar 2010 05:52
Posts: 451
Location: Denmark
gorboth wrote:

The needs of the game are not centered around tired old myths looking for places to grind anymore, Amberlee. Most of our players - by a large division - are now small to midrange. The game supports them just fine.

Groaning about the dreadful competition between four myths - Are you really this out of touch with things? ;-)

G.


Aaaaaaand......DOWN FOR THE COUNT! Gorboth delivered quite the KO!

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17 May 2017 10:58
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Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
gorboth wrote:
Amberlee wrote:
gorboth wrote:
The last time we saw player numbers of 100+ the game had much less content than it does today. The game was fun then, and will not be less fun now when we have so many new areas that didn't exist to support the large populations of the old days.

New areas are great - and we will create more of them. But, this is not a huge problem.

G.



Erh..
So many new areas that support the large populations?
We don't even have enough grinders to support more than 2 grind teams(of 2-3 people) for myths.
Are you really this out of touch with things?


Let's look, shall we?
Code:
Novice               2
Greenhorne           1
Beginner             2
Apprentice           5
Wanderer             6
Adventurer           3
Adept                1
Great adventurer     2
Veteran              2
Expert               1
Rising hero          3
Hero                 2
Titan                3
Champion             2
Legend               4
Myth                 4
Average stat level of all mortals = Expert.


As I type, this is the strata of players currently logged on (above.)

The needs of the game are not centered around tired old myths looking for places to grind anymore, Amberlee. Most of our players - by a large division - are now small to midrange. The game supports them just fine.

Groaning about the dreadful competition between four myths - Are you really this out of touch with things? ;-)

G.


I am actually not.
You hide behind the numbers of the Sparkle Church Mafia though, and even at that level they compete hard for hunting grounds.
I play this game on a day to day basis and know exactly how crowded things can get.
You are around now and then and look at statistic and then say "This is a statistic." nod your head and then you are satisfied.

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If you ask for my opinion here, you will get MY opinion, not that of my character.


18 May 2017 05:17
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Rising Hero
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Joined: 29 Feb 2016 19:51
Posts: 318
Location: Everywhere
I see Gorboth online all the time.
He can look in on whatever he wants whenever he wants.
I'm sure he's not relying on numbers alone.

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18 May 2017 05:34
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