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Re: Brainstorming: Dis

Posted: 22 Sep 2017 07:35
by Draugor
Tbh, make the differences equally huge, atm some races have more points in total.

EQually big minus to races as plusses in stats.

Re: Brainstorming: Dis

Posted: 22 Sep 2017 20:46
by gorboth
Right, Draugor ... that was my proposal.

G.

Re: Brainstorming: Dis

Posted: 22 Sep 2017 21:14
by Amberlee
If we are discussing racial stats.
I'd say make both the bonuses and penalties alot milder.
Give all races equal points.

Re: Brainstorming: Dis

Posted: 23 Sep 2017 00:26
by Mim
Oh. So dwarves have had less points than others for 25 years?
Then I propose that we get a xp bonus compensation for all theese years. :)

Re: Brainstorming: Dis

Posted: 23 Sep 2017 00:29
by nils
Personally, I don't see the huge modifiers as a problem. The real problem lies in how unattractive it is to be a simple human. Supposedly the most versatile, but there is no real benefit in versatility within the current frame. How about keeping the races as is, but introduce a variant of classes.

Human, warrior-human and mage-human at character creation. Subject to change at death, same as any other race. Stat distro something like

100 100 100 100 100 100 vs 120 120 120 80 80 80 vs 80 80 80 120 120 120

Title would still say Name the guild, guild and guild, mortal level, male human

Re: Brainstorming: Dis

Posted: 23 Sep 2017 02:16
by Arman
nils wrote:Personally, I don't see the huge modifiers as a problem. The real problem lies in how unattractive it is to be a simple human. Supposedly the most versatile, but there is no real benefit in versatility within the current frame. How about keeping the races as is, but introduce a variant of classes.

Human, warrior-human and mage-human at character creation. Subject to change at death, same as any other race. Stat distro something like

100 100 100 100 100 100 vs 120 120 120 80 80 80 vs 80 80 80 120 120 120

Title would still say Name the guild, guild and guild, mortal level, male human
Gorboth did we accidentally cc Nils into our correspondence or something?

In seriousness the concepts we are discussing have a lot of similarities to what you and Amberlee have raised. Still a bit of discussions to be had though.

Re: Brainstorming: Dis

Posted: 23 Sep 2017 09:21
by Draugor
gorboth wrote:Right, Draugor ... that was my proposal.

G.

Yepp, but you're weird so people dont understand, so I need to translate : ]

Re: Brainstorming: Dis

Posted: 24 Sep 2017 21:34
by Greneth
Or we can just give everyone the same stats and let them choose where to put them so people can choose based on RP rather than stats what to play. IE: Gnomes are a huge part of Calia lore, they were fighters, not wimpy little shits that are second-rate mages.

Break the Meta! Freedom to the Players!

Re: Brainstorming: Dis

Posted: 24 Sep 2017 21:39
by Sibbedidenn
WHOOOO!!!

Re: Brainstorming: Dis

Posted: 25 Sep 2017 06:51
by gorboth
No thanks. A large part of roleplay is accepting limitations. If you choose to play a goblin, you need to accept that goblins are not going to be as smart as other races, and roleplay within those limitations. You may feel like you want to be the smartest goblin wizard of all time - but that might just mean someone who is actually about as smart as a fairly dull elf. ;-)

Similar with a hobbit. Yeah, a hobbit might imagine themselves a FANTASTIC warrior. But a hobbit truly can only be so big and strong. No, they will never be equal to the strongest dwarf or goblin warrior, I don't care how they want to roleplay it.

So ... no.

G.