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Re: Brainstorming: Dis

Posted: 25 Sep 2017 18:21
by Mim
Greneth wrote: and Orcs (Uruk-hai) the bosses.
Not sure this is correct at all.

Apart from that I think unique characters from Tolkien should get a huge bonus in stats.

Re: Brainstorming: Dis

Posted: 25 Sep 2017 18:34
by Alisa
"Orc is not an English word. It occurs in one or two places [in The Hobbit] but is usually translated goblin (or hobgoblin for the larger kinds)."
—J.R.R. Tolkien, Preface to The Hobbit

Whatever people wish to guess about, i don't really care.

Point 2 is that orcs/goblins aren't races, but corrupted elves.

Re: Brainstorming: Dis

Posted: 25 Sep 2017 21:16
by Greneth
Mim wrote:
Greneth wrote: and Orcs (Uruk-hai) the bosses.
Not sure this is correct at all.

Apart from that I think unique characters from Tolkien should get a huge bonus in stats.
Its a really interesting yet confusing read if you look into it. The idea evolved with time as do most creations. Started as a goblin offshoot and evolved into its own being while still being called a goblin.


@Alisa

Regardless of what he chooses to call them, they are not "Goblins" they are his own offshoot creation. I can stare at my TV and call it a Panda but its still a TV.

Re: Brainstorming: Dis

Posted: 26 Sep 2017 15:55
by Alisa
Greneth wrote: @Alisa

Regardless of what he chooses to call them, they are not "Goblins" they are his own offshoot creation. I can stare at my TV and call it a Panda but its still a TV.
Goblin in danish also translates into evil elf, the santa-clause elves that is.
Tolkiens elves have better "stats" than human, all of them.
Dnd elves have high dex, low con.
Nordic folklore elves were evil, luring humans to their death.
We could argue all day, if you said his height was 4, and i said 3. If none of us mentions feet or metres, we could never agree on the number.
Dude. Arguing a standard isn't really possible unless you kinda state which standard you think it should be. And i'm guessing the weak-ass goblins of today evolved after the stats were set in genesis.

Back to Dis.
Its a nice idea. I don't think its the best solution, but i think its a better solution than doing nothing.

Re: Brainstorming: Dis

Posted: 26 Sep 2017 20:56
by Greneth
Alisa wrote:
Greneth wrote: @Alisa

Regardless of what he chooses to call them, they are not "Goblins" they are his own offshoot creation. I can stare at my TV and call it a Panda but its still a TV.
Goblin in danish also translates into evil elf, the santa-clause elves that is.
Tolkiens elves have better "stats" than human, all of them.
Dnd elves have high dex, low con.
Nordic folklore elves were evil, luring humans to their death.
We could argue all day, if you said his height was 4, and i said 3. If none of us mentions feet or metres, we could never agree on the number.
Dude. Arguing a standard isn't really possible unless you kinda state which standard you think it should be. And i'm guessing the weak-ass goblins of today evolved after the stats were set in genesis.

Back to Dis.
Its a nice idea. I don't think its the best solution, but i think its a better solution than doing nothing.
You just argued my whole case for me as the original purpose was to point out using realistic stats for RP purposes isnt a good idea :D

Re: Brainstorming: Dis

Posted: 31 Oct 2017 23:43
by Darken Rahl
gorboth wrote:Yep - I am moving ahead with it. I am coordinating with the Admin and Liege Council to see about getting it implemented.

My current idea is to have it so that if you have dis significantly greater than your stat ave, your items no longer decay at all. Dis equal to your stat ave, item decay is cut in half of current levels. Dis significantly less than your stat ave, then decay of items is just as it is now.

In other words, this would nerf no-one (the worst that happens is you are stuck with what you already experience), and be a cool improvement for people who invest in dis.

Thematic justification:

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A disciplined individual takes care of their gear - taking the time to inspect
it regularly for wear and tear, sharpening and oiling blades, sewing and
mending as needed. Additionally, a disciplined warrior does not hack with
impunity in battle, knowing that certain types of strokes are more likely
to blunt or break a weapon, but instead use correct technique and finesse
so as to maintain the effectiveness and quality of the item.
Balance considerations:

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Zero decay on items might seem like a problem. However, this would only
be for players who decide that they want to sacrifice other very meaningful
stats to achieve this benefit. They would be pumping their exp into a stat
that does not make them fight any better, but instead makes their items
last longer. Thus, I feel it is perfectly acceptable to reward them with
such an extreme benefit.
Additional:

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Also, new players would start with dis very close or equal to their
average, while older players would likely not have this as easily. Thus,
we do at least one thing that benefits younger players over older players
unless the older players really work hard to achieve it.
We'll see if it can get done.

G.
I have been reading this forum for a while and I wonder if this is implemented ?
We haven't seen any post on the common board in the game.
So Gorboth can you give us an update?

Re: Brainstorming: Dis

Posted: 16 Nov 2017 00:02
by Amberlee
Yes Gorboth.. Give us an update? :D

Re: Brainstorming: Dis

Posted: 18 Nov 2017 17:42
by Draugor
So, whats the happyhapp? :P

Re: Brainstorming: Dis

Posted: 30 Jan 2018 00:38
by Darken Rahl
Still no reply on this, Gorboth what is happening ? is it implemented allready ?

Re: Brainstorming: Dis

Posted: 21 Feb 2018 20:59
by gorboth
No, sadly. It is still worth considering. I got busy RL as always seems to happen.