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Brainstorming: Dis
https://www.genesismud.org/forums/viewtopic.php?f=2&t=3963
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Author:  Mim [ 28 Feb 2018 12:01 ]
Post subject:  Re: Brainstorming: Dis

How about letting DIS affect your efficiency fighting more than one enemy at the same time?
Fighting 3 trolls will simply lower your defence/parry/accuracy if your DIS is low.

Author:  Rincon [ 28 Feb 2018 13:01 ]
Post subject:  Re: Brainstorming: Dis

Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?

Maybe high DIS will nullify this disadvantage?

Author:  sylphan [ 28 Feb 2018 20:03 ]
Post subject:  Re: Brainstorming: Dis

Rincon wrote:
Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?

Maybe high DIS will nullify this disadvantage?


Yeah, I think giving a bonus (whatever it might be) for high DIS is preferable to punishing those who don't focus on it.

Author:  Darken Rahl [ 28 Feb 2018 21:24 ]
Post subject:  Re: Brainstorming: Dis

gorboth wrote:
No, sadly. It is still worth considering. I got busy RL as always seems to happen.


Isn't there anyone else that can make it happen then ? I still think your idea is GREAT!

Author:  gorboth [ 06 Mar 2018 00:35 ]
Post subject:  Re: Brainstorming: Dis

We are back at work on these concepts. You can expect to see some changes in the game after we've gotten it all ironed out.

I'm not going to say more at this time, but suffice it to say that a redesign is overdue.

Locking the thread.
G.

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