View unanswered posts | View active topics It is currently 24 Apr 2018 05:09

Forum rules


- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.



This topic is locked, you cannot edit posts or make further replies.  [ 135 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 14  Next
Brainstorming: Dis 
Author Message
Site Admin
User avatar

Joined: 03 Mar 2010 20:51
Posts: 2124
Location: Some old coffin
That's a pretty cool idea, Nils ...

G.

_________________
Mmmmmm ... pie ...


22 May 2017 20:15
Profile
Wanderer

Joined: 26 Feb 2017 22:30
Posts: 67
nils wrote:
I remember "way back when.. " the theory was that the "You feel calm again."-messages that frequented battle spam was a chance for a bonus attack. We later learned this wasn't the case, but it makes sense to implement just that.

The jist of it would be: The higher the dis the more frequent the message. For every message you get another white hit or harder white hit. The important part is that there's already a system in place, which could be built upon.


Simple and effective idea.


22 May 2017 23:24
Profile
Adept

Joined: 04 Jun 2010 23:37
Posts: 141
Quote:
I remember "way back when.. " the theory was that the "You feel calm again."-messages that frequented battle spam was a chance for a bonus attack. We later learned this wasn't the case, but it makes sense to implement just that.

The jist of it would be: The higher the dis the more frequent the message. For every message you get another white hit or harder white hit. The important part is that there's already a system in place, which could be built upon.


I like the idea :)


23 May 2017 09:16
Profile
It's certainly a fitting option for FighterMUD.

Unless you don't play a fighter.


23 May 2017 12:44
Great Adventurer
User avatar

Joined: 22 Jul 2016 17:13
Posts: 185
Mortis wrote:
It's certainly a fitting option for FighterMUD.

Unless you don't play a fighter.


Not a fitting option for a goblin either.


23 May 2017 12:56
Profile
Veteran

Joined: 21 Mar 2016 09:17
Posts: 206
Isn't that calm again thing for everyone?

_________________
Alea iacta est. Serius regredi est.


23 May 2017 16:06
Profile
Adventurer

Joined: 22 Dec 2010 10:43
Posts: 85
I like the calm again white hit idea. I don't think it much matters if it is 'fitting' for a goblin or any race. Discipline is a stat, everyone is aware that choosing particular races may or may not limit your stats... choose accordingly. Another idea VERY similar and perhaps already discussed, I have not read all of the posts, is a critical hit. Could apply to all combat types, more discipline the better you are at executing your abilities, better execution leads to better results, thus a critical hit. Discipline could affect how often you get a critical hit or how hard those critical hits strike... or both...


23 May 2017 19:50
Profile
Myth
User avatar

Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Do we have any weakling caster guilds?
Looks more like everyone is a fighter, just some have to do more prep for bigger burst / to sustain their burst.
While others can just go from the start.

They r all swinging weapons at least.

_________________
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)


23 May 2017 20:03
Profile
Wizard
User avatar

Joined: 22 Sep 2014 13:15
Posts: 373
Tarax the Terrible wrote:
Do we have any weakling caster guilds?
Looks more like everyone is a fighter, just some have to do more prep for bigger burst / to sustain their burst.
While others can just go from the start.

They r all swinging weapons at least.


When casting a spell you don't do any white damage. So discipline changes along those lines wouldn't be useful... which is fine in my books... a stat type doesn't have to be useful to everyone. Having said that, I've heard that spellcasters get panicky more quickly than melee BECAUSE they don't deal white damage... so discipline could still be useful.

If you do feel we need to cater more for spellcasters, maybe just make sure something like the chance of spell failure when in combat is impacted by discipline?


24 May 2017 00:42
Profile
Site Admin
User avatar

Joined: 03 Mar 2010 20:51
Posts: 2124
Location: Some old coffin
These ideas are starting to get somewhere now. :-)

G.

_________________
Mmmmmm ... pie ...


24 May 2017 02:39
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 135 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 14  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.