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Nice ... thiefs in sparkle 
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Rising Hero
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Joined: 29 Feb 2016 19:51
Posts: 318
Location: Everywhere
Solution:
Track the value of stolen items.
For every Gold, the thief can be killed once.
Thief steals twelve plats worth of items, you can kill them one hundred forty-four times.

With a generally accepted guideline such as this (or similar), thieves cannot complain about being repeatedly hunted.


Also, perhaps it should be frowned upon when thieves of tremendous level rob newbies completely blind.
This is on a similar level to Myths killing Greenhorns.

Also, perhaps when one dies, their skills related to thievery drop? More than other skills?

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19 Jun 2017 04:08
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1527
I'd consider it a wizard issue tbh, its probably someones alt thats stealing shit for his main, if his main "magically" has all the shit that he's been stealing, delete and siteban the bastards


19 Jun 2017 05:39
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Great Adventurer
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Joined: 16 Mar 2015 19:29
Posts: 178
The town guards dont work when someone can completely go invisible. Also the one who stole from me, and the other one who tried to steal from me both didnt have anything on them. I think the dirty one is a newby, he steals crap and is not really good at it, but the other one probably does not care much for dying. When he dies he looses some xp, but his skill levels stay the same and he gets rich very fast.

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19 Jun 2017 07:49
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Rising Hero
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Joined: 16 Nov 2014 23:10
Posts: 316
Cherek : Make a guard.... Really? I´d surely want to stand around and wait for the guy to log in or out. Quite fun gameplay.

As general information, i know there's alot of Cmud/Zmud users. My alias with open pack,get stuff,close pack did a lot of "what" on the last line, and i thought it to be a bug like the rmc purse that "disappears" from the game a short period after using rmc commands with it.

BUT

Its cmud. Seems that if you do "#send close backpack" instead of "close backpack" as command, it works better. why? I don't know. Why did i test it? because %-1 goes behind all commands apparently.


EDIT : Nope, i was wrong.. It still happens. That shit is really annoying.


Last edited by Alisa on 19 Jun 2017 14:38, edited 1 time in total.



19 Jun 2017 09:03
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Apprentice

Joined: 10 Jun 2016 17:08
Posts: 41
'Victims' have I WIN BUTTON known as 'close all'.
Buy 2 packs from Sybarus, one for crucial items (always close this), one for non-crucial items can be open if you want.
Create aliases for open-put/get-close pack/jar and thief will find nothing to steal from you!!

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19 Jun 2017 10:02
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Site Admin
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Joined: 04 Mar 2010 04:36
Posts: 2597
Alisa wrote:
Cherek : Make a guard.... Really? I´d surely want to stand around and wait for the guy to log in or out. Quite fun gameplay.


Well, what is fun gameplay depends on the person. Some might find it fun to dedicate their playtime to hunt down and kill thieves. Personally I think that sounds more fun than watch your grind script run, but I've always been "different".:)


19 Jun 2017 14:35
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Gl with that Cherek.
Unless u were in one of the few lucky guilds with meaningful crowd control you wont enjoy it.

Sure u may be able to see them and catch up to them and attack 500 times, but when they leave before even one tick of damage has time to pop they can take zero damage from you from those hundreds of times you managed to initiate combat.

While auto hunting triggers are illegal speedwalking away is fine.
System is pretty broken.

Sure if you change the system to fire first dmg at tick zero then running would be insta death..
But if you add a cool down before next zero tick damage can fire.

Then run them down hunting could actually be a thing..


Currently block is too slow to catch anyone who is on their game, and combat round too slow to get a swing of dmg in before someone can leave.

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19 Jun 2017 15:47
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Wanderer

Joined: 14 Jun 2016 16:34
Posts: 73
Actually, Tarax, I am quite sure that the note that forbade hunting triggers, also forbade the speed-walk-fleeing.

But in Sparkle you don't need that. Being a mercenary gives a relative safe-spot against most other guilds.
And if being a thief, there is no better occ than mercenary, to boost the pick pocket skill.


19 Jun 2017 16:08
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
What's the deal? This is what you do when he tries to steal from you

Code:
An adolescent disheveled male human arrives sneaking from the south.
A hovering ghostly skull floats in.
You turn to attack [the adolescent disheveled male human].
You cut [the adolescent disheveled male human]'s left arm with your green steel
longsword.
You stab [the adolescent disheveled male human]'s head with your green steel
longsword.
[The adolescent disheveled male human] died.
You killed [the adolescent disheveled male human].


You can rest assured there is always fat bounty on his head, I made 50 plats on his silly head :D


19 Jun 2017 18:15
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 371
Tarax the Terrible wrote:
Not the gelan ships since they r safe rooms. Tho why not remove that? They r very fast ships these days, safe room too seems a bit silly.


What really silly is nerfed caltrops and silly block that you can break automatically in 5 seconds or so, regardless size difference. That makes thieves nearly unkillable.


19 Jun 2017 18:19
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